Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 4 [5]   Go Down

Author Topic: Tomoose vehicles moving.  (Read 20521 times)

0 Members and 2 Guests are viewing this topic.

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6062
Re: Tomoose vehicles moving.
« Reply #48 on: September 18, 2018, 03:43:02 PM »

Hello Marat, I just brought my game to the same update as you, downloaded the pack and entered the necessary text and all is okay apart from some visual issues.

I cannot add anything further, I cannot replicate your problem, sorry but it looks to me like you entered the text incorrectly and that was why you got the CTD.

All the best, Pete. ;D
Logged

Marat

  • member
  • Offline Offline
  • Posts: 297
Re: Tomoose vehicles moving.
« Reply #49 on: September 18, 2018, 04:09:02 PM »

Can any other vehicle mods somehow interfere this mod and make conflicts? Cause I do not understand what I do wrong when I just copy and paste ini entries into specified ones((
Logged

Marat

  • member
  • Offline Offline
  • Posts: 297
Re: Tomoose vehicles moving.
« Reply #50 on: September 27, 2018, 08:28:52 AM »

If I do not enter info to my chief.ini, everything is OK, except the last two vehicles, which have onlt shadows. So without this, the vehicles appear as stationary. Do not know where is the problem in my chief.ini. I checked the vehicles one by one, deleting info one by one from chief.ini in order to find that one, which causes CTD. All of them cause CTD. The log shows only this:
Main begin: PlMisChief: section 'Vehicles.AustinAmb' not found
[10:36:36]   java.lang.RuntimeException: PlMisChief: section 'Vehicles.AustinAmb' not found
 
and same with next vehicle
Anyway, now I have them as stationary and that's is great! Many thanks!!!  :)
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Tomoose vehicles moving.
« Reply #51 on: September 27, 2018, 08:47:34 AM »

Main begin: PlMisChief: section 'Vehicles.AustinAmb' not found
[10:36:36]   java.lang.RuntimeException: PlMisChief: section 'Vehicles.AustinAmb' not found
Strange !
It doesn't make sense!
Did you correctly add the lines in the chief.ini?
Logically you should have: com.maddox.il2.objects.vehicles.cars.TomooseCar$AustinAmb
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Marat

  • member
  • Offline Offline
  • Posts: 297
Re: Tomoose vehicles moving.
« Reply #52 on: September 27, 2018, 09:03:24 AM »

My God!
How foolish it was from my part everytime not to scroll down and notice the further info to be added into chief.ini!!!
Now everything is fine!!! How far I am as an amateur from understanding how things work!!!
Many thanks to you!!! I would never manage myself  :)
Logged

Marat

  • member
  • Offline Offline
  • Posts: 297
Re: Tomoose vehicles moving.
« Reply #53 on: November 07, 2018, 07:24:20 AM »

Dear friends

Did anybody experience the FPS drop using these beautiful British vehicles. I started to create Battle of Britain missions and experienced FPS drop after installation of stationary or transport vehicles in the mission. Having replaced them by stock and other odded ones, everything becomes OK. After installation of British ones, again FPS drop and rather considerably. I reduced the resolution of tga from 1024 to 512 thinking it would help, but it did not. What and where the issue may be? BoB missions without real British vehicles sounds not well ((
Logged

Marat

  • member
  • Offline Offline
  • Posts: 297
Re: Tomoose vehicles moving.
« Reply #54 on: November 07, 2018, 11:08:56 AM »

I have just made a test with installation of these vehicles in a mission. FPS is dropped from 60 to 20, that means by three times. With other vehicles it remains the same 60. I am so eager to use these beautiful vehicles for my BoB missions, so can anybody explain what can be done with this issue? I reduced tga from 1024 to 512 and for dead ones from 512 to 256 but it did not help. What is the reason? ((( Please help
Logged

Marat

  • member
  • Offline Offline
  • Posts: 297
Re: Tomoose vehicles moving.
« Reply #55 on: November 07, 2018, 03:52:54 PM »

I downloaded the same vehicles from https://www.sas1946.com/main/index.php/topic,44555.0.html. Now everything is fine))) FPS is OK
Logged
Pages: 1 2 3 4 [5]   Go Up
 

Page created in 0.035 seconds with 24 queries.