Hi all. I might be regurgitating some stuff previous people have already discovered, but for those who are interested I thought I would post it for you.
It started by my wanting to place some static vehicles on docks and wharves, but these objects (actors) required some extra height. So after playing around with my static.ini I created these two vehicles......
//===========================================================================
[***]
Title Elavated Vehicles
//===========================================================================
[buildings.House$VehicleGAZ67]
Title GAZ67
MeshLive 3do/Cars/gaz67/open/mono.sim
MeshDead 3do/Cars/gaz67/damage/mono.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
AddHeightLive 1.5
AddHeightDead 1.5
Explode carfuel
[buildings.House$VehicleDiamondT_US]
Title DiamondT_US
MeshLive 3do/Cars/DiamondT_US/live.sim
MeshDead 3do/Cars/DiamondT_US/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
AddHeightLive 1.5
AddHeightDead 1.5
Explode wagonfuel
All this does is bring the standard stationary vehicle from IL2 to my actors list, creating a new sub catagory in unlocked FMB (mine is a 4.12.2 version) called elavated vehicles. I then added the "explode" option on the end because I just love looking in my mirror and seeing burning wrecks.....
Don't forget to modify your static.ini in your play game as well as your map making game. I have also changed "explode" line to some of Epervier's self stationary planes,
with some spectacular results.....