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Author Topic: Highways with white lines broken ?  (Read 6954 times)

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western0221

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Re: Highways with white lines broken ?
« Reply #12 on: January 11, 2015, 04:52:23 PM »

See my comment #9.

I think texture resizing problem in _128.tga, _32.tga for LODs.
Not only resizing, but some retouch on thier LOD textures , the problem may be solved.

Or choose a correct resizing Algorithm in Photoshop / GIMP, it may help.
My resizing was only a default of GIMP.
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western0221

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Re: Highways with white lines broken ?
« Reply #13 on: January 13, 2015, 06:08:06 AM »

I add "2_2" curved parts.
(Radius 100m or 400m) X (5degrees or 30degrees) X (white break or yellow line)

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Uzin

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Re: Highways with white lines broken ?
« Reply #14 on: January 13, 2015, 08:21:43 AM »

Thank you very much.
See PM, please.
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western0221

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Re: Highways with white lines broken ?
« Reply #15 on: January 13, 2015, 02:33:21 PM »

I add "2" curved parts, 1km straight parts , with some tweaks for ALL of the parts.
Check your PM, Uzin.

I think I finished my 3D work in this highway project.
Is it OK?
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Uzin

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Re: Highways with white lines broken ?
« Reply #16 on: January 13, 2015, 03:52:19 PM »

I add "2" curved parts, 1km straight parts , with some tweaks for ALL of the parts.
Check your PM, Uzin.

I think I finished my 3D work in this highway project.
Is it OK?
After short testing I did not find any trouble.
Your highways are awesome contribution for map makers, as I suppose there are several highways in western Europe.
Many thanks for your effort.
I am going to work on Autobahns in Upper Silesia using your highways.
Best regards,
Ivan Uzin
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western0221

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Re: Highways with white lines broken ?
« Reply #17 on: January 13, 2015, 04:00:57 PM »

After short testing I did not find any trouble.
Your highways are awesome contribution for map makers, as I suppose there are several highways in western Europe.
Many thanks for your effort.
I am going to work on Autobahns in Upper Silesia using your highways.
Best regards,
Ivan Uzin

Do you have a plan about skinning "road" texture? like drawing by yourself or asking some skinner.
My skin is only showing UV mapping , not to use on maps, please.
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Uzin

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Re: Highways with white lines broken ?
« Reply #18 on: January 13, 2015, 04:12:53 PM »

After short testing I did not find any trouble.
Your highways are awesome contribution for map makers, as I suppose there are several highways in western Europe.
Many thanks for your effort.
I am going to work on Autobahns in Upper Silesia using your highways.
Best regards,
Ivan Uzin

Do you have a plan about skinning "road" texture? like drawing by yourself or asking some skinner.
My skin is only showing UV mapping , not to use on maps, please.
Why I cannot use your skins on maps, please ?
I am a noob so I do not understand this.
I thought that your present highways can be used as they are ?
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western0221

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Re: Highways with white lines broken ?
« Reply #19 on: January 13, 2015, 04:28:47 PM »

Do you have a plan about skinning "road" texture? like drawing by yourself or asking some skinner.
My skin is only showing UV mapping , not to use on maps, please.
Why I cannot use your skins on maps, please ?
I am a noob so I do not understand this.
I thought that your present highways can be used as they are ?

I'm not a skinner and I didn't spend time to draw a skin for my Highway 3D.
That "road gray" and "lines in white or yellow" are drawn in only each One color to show skinners which area to be in which color - UV mapping to draw a new skin.
The looking of my parts are now very funny, far far from realistic in game , as those screenshots show.
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Uzin

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Re: Highways with white lines broken ?
« Reply #20 on: January 13, 2015, 04:47:21 PM »

Do you have a plan about skinning "road" texture? like drawing by yourself or asking some skinner.
My skin is only showing UV mapping , not to use on maps, please.
Why I cannot use your skins on maps, please ?
I am a noob so I do not understand this.
I thought that your present highways can be used as they are ?

I'm not a skinner and I didn't spend time to draw a skin for my Highway 3D.
That "road gray" and "lines in white or yellow" are drawn in only each One color to show skinners which area to be in which color - UV mapping to draw a new skin.
The looking of my parts are now very funny, far far from realistic in game , as those screenshots show.
I am not a skinner. perhaps we can found somebody who is.

Btw, even your skins seem to me acceptable - as asphalt coverage -see photo in the first post of this thread.
Question : is it possible that I or some skinner simply change your tga files, please ?
Perhaps the texture similar to default concrete runways might be an alternative ?
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western0221

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Re: Highways with white lines broken ?
« Reply #21 on: January 13, 2015, 05:01:19 PM »

I am not a skinner. perhaps we can found somebody who is.

I agree.
Does someone help us?


Btw, even your skins seem to me acceptable - as asphalt coverage -see photo in the first post of this thread.

Non-non.
Need weathering... Representation fugitive dust or lines / road are dirty , etc.

Question : is it possible simply change your tga files, please ?

It's easy and possible.

Even though the skin is not finished, you can use my 3D parts on your map making.
Before releasing the map to the public, only swapping the tga files into new completed ones, it's OK.


But....
Perhaps the texture similar to default concrete runways might be an alternative ?
I don't recommend using default concrete runway texture as highway.
Asphalt coverage and concrete are different in seen.
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Uzin

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Re: Highways with white lines broken ?
« Reply #22 on: January 13, 2015, 05:04:37 PM »

Well, so I shall continue mapping as you recommend.
Let us hope somebody will help us with the textures then.
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western0221

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Re: Highways with white lines broken ?
« Reply #23 on: January 15, 2015, 12:39:10 AM »

I made a new texture with quick pasting from a photo :P






But one known problem is.... in flying over this Highway parts, in distance of about 1km - 3km , white lines make flickering.
I have no idea to solve it.


If someone has interest in it, I'll send you the objects.
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