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Author Topic: Highways with white lines broken ?  (Read 6951 times)

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WxTech

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Re: Highways with white lines broken ?
« Reply #24 on: January 16, 2015, 12:28:08 PM »

The flickering lines at a distance suggests to me one of two things:
- A too-high resolution .tga for the LOD, or
- The need to raise the texture some distance above ground level.

The second cause is not likely to be in effect if only a *part* of a texture flickers. But if the whole texture flickers, this height issue could be worth looking into.

As a check on things, try this. When the flicker is observed to be occurring, change the FOV to a notably more zoomed-in level, which will expand the image scale and thereby reduce any undrsampling. If this stops flicker, the .tga should be made to lower resolution or the LOD distance decreased.
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Uzin

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Re: Highways with white lines broken ?
« Reply #25 on: January 16, 2015, 02:46:07 PM »

Inspiration from other simulator - German Truck:

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