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Author Topic: Mi-8 Terminator ver. 29.10.15  (Read 15214 times)

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stalker

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #12 on: February 06, 2015, 04:13:42 PM »

edit by GJE52... Unable to translate your text, if you wish to share something please use English,

Thank you


one who was addressed, he understood me
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stalker

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #13 on: February 06, 2015, 07:08:15 PM »

u mena Il-2 ne rabotaet s SAS Modact 3.06

He said His IL_2 doesn't work with SAS Modact 3.06.
In case of inadequacy version of the game or the version of Jet-era, etc. (see 1-st post),

Hi, i have the modact 5.3 so it should already have that util. i do see an event log but no console one. am i missing something here? i dont want to have to edit the config if not needed to as the thread you provided said.

and in the absence of the log, I could hardly do anything to help. :-\

DO NOT QUOTE PICS!



xotel dodelat templates i skin. teper net smisla. Mi-8 ne letaet, a Mi-8 Terminator  ne rabotaet u mena/
ostavlu Mi-24
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SAS~Malone

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #14 on: February 06, 2015, 11:44:40 PM »

edit by GJE52... Unable to translate your text, if you wish to share something please use English,

Thank you


one who was addressed, he understood me

hi stalker, although this may be so, this is is still an English speaking forum. we ask, for the benefit of the majority of members, that you at least provide an english translation along with your native language.
this is required for the whole forum, and if you want to speak only in your native tongue only, then you should be posting in the foreign language section, here: https://www.sas1946.com/main/index.php/board,203.0.html
if posting in any other section than that, we would appreciate at least an english translation with it.
thanks for understanding.
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stalker

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #15 on: February 06, 2015, 11:49:35 PM »

edit by GJE52... Unable to translate your text, if you wish to share something please use English,

Thank you


one who was addressed, he understood me

hi stalker, although this may be so, this is is still an English speaking forum. we ask, for the benefit of the majority of members, that you at least provide an english translation along with your native language.
this is required for the whole forum, and if you want to speak only in your native tongue only, then you should be posting in the foreign language section, here: https://www.sas1946.com/main/index.php/board,203.0.html
if posting in any other section than that, we would appreciate at least an english translation with it.
thanks for understanding.

Thank you for your desire, I will no longer be concerned about your forum. because it is boring.
 my messages no offensive, or anything bad.
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SAS~Storebror

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #16 on: February 08, 2015, 01:09:19 AM »

this is is still an English speaking forum. we ask, for the benefit of the majority of members, that you at least provide an english translation along with your native language.
this is required for the whole forum, and if you want to speak only in your native tongue only, then you should be posting in the foreign language section, here: https://www.sas1946.com/main/index.php/board,203.0.html
if posting in any other section than that, we would appreciate at least an english translation with it.
thanks for understanding.
Thank you for your desire, I will no longer be concerned about your forum. because it is boring.
my messages no offensive, or anything bad.
stalker, this is not the right way to reply to an Editor/Admin message.
Warning issued, you're on step one of our "three strike" policy.

Best regards - Mike
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Bison_M

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Re: Mi-8 Terminator ver. 1.7 beta 08.02.15
« Reply #17 on: February 08, 2015, 07:38:13 AM »

very unfortunate that such difficulties arise in my topic, but I will allow myself to leave it without comment. :-X

Hopefully, the problem with the installation of the Mi-8 Terminator - resolved.

I want to express my gratitude for the help and advice - The Redge! 8)

I also want to express my gratitude for betatesting RealDarko and starling. ;)

I offer two variants the updated version:

With default skins in 1024 and in HD



Links added to the 1-post.

Regards :)

Bison_M
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gnoztow

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Re: Mi-8 Terminator ver. 1.7 beta 08.02.15
« Reply #18 on: February 08, 2015, 12:17:41 PM »

Dearest Bison;

 thank you very much; 1.7 works wonderfully. I wish to thank you for that Sukhois too........
But I must ask................... what is with that 707? I do .... feel that need to shoot at it.........
Would you be so kind or is it too private or something? Can something be done?

 Either way; thank you for your creations.

 :)
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Fresco23

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Re: Mi-8 Terminator ver. 1.7 beta 08.02.15
« Reply #19 on: February 08, 2015, 01:04:45 PM »

A nice addition! Very cool!  ;D
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Bison_M

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Re: Mi-8 Terminator ver. 1.8 beta 15.02.15
« Reply #20 on: February 15, 2015, 12:25:00 PM »

Now I have a machine gun.(c) ;)

Update from Radge. Thank you so much! 8)

Fix for a working gun.



You can use it all the time, not hanging on weapons pylons.

Links added in the first post.


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wplusaf

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Re: Mi-8 Terminator ver. 1.8 beta 15.02.15
« Reply #21 on: February 27, 2015, 11:31:45 AM »

Some old problems again
1. the AI still freeze in the sky as the Mi-8T version does
2. The AI version gets a "pink" skin in mission, weird.
Here's some error code~anyone got an idea? Really appreciate your help
Code: [Select]
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from File: 'mi_ai'
FM called 'FlightModels/Wright_R-1820_1:MI_AI.emd' is being loaded from File: 'mi_ai'
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from File: 'mi_ai'
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2424)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@64acbe] Cannot load sample pool: motor.TB3.start.end
Hook '_MGUN01' NOT found in mesh of class com.maddox.il2.objects.air.MI_8TERMINATOR_AI
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2837)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2820)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilot_Ge_D1.tga'
WARNING: object '3DO/Plane/Textures/pilot_Ge_D1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/FW-200C-3U4/PiltD7.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'PiltD7.mat'
INTERNAL ERROR: Material: Can't load 'PiltD7.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'PiltD7.mat'

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Bison_M

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Re: Mi-8 Terminator ver. 1.8 beta 15.02.15
« Reply #22 on: February 28, 2015, 03:47:03 AM »

Some old problems again >:(
1. the AI still freeze in the sky as the Mi-8T version does
2. The AI version gets a "pink" skin in mission, weird.
Here's some error code~anyone got an idea? Really appreciate your help


About AI Mi-8 Terminator- it is similar to the Mi-8 (see 1st post) :)
About pink skin - you use HD Mod and True Color mod? (see 1st post)



Log in I can see only one error for the Mi-8 AI:

"Hook '_MGUN01' NOT found in mesh of class com.maddox.il2.objects.air.MI_8TERMINATOR_AI"

but this is an error probably in writing class machine gun for the Mi-8 AI.

Other errors seem to FW-200

Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilot_Ge_D1.tga'
WARNING: object '3DO/Plane/Textures/pilot_Ge_D1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/FW-200C-3U4/PiltD7.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'PiltD7.mat'
INTERNAL ERROR: Material: Can't load 'PiltD7.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'PiltD7.mat'


Regards ;)
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wplusaf

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Re: Mi-8 Terminator ver. 1.8 beta 15.02.15
« Reply #23 on: March 02, 2015, 10:30:44 AM »

Well,really THX for helping me. But the most weird thing is that I am actually using the HD Color Mod since if there's no problem with the Su-25 and old Mi-8T. Besides, I am using the 1024 version of this heli, yet still got the pink skin problem. Can't figure it out through the error log...That's why I called it weird... :(
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