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Author Topic: Mi-8 Terminator ver. 29.10.15  (Read 15219 times)

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Bison_M

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Mi-8 Terminator ver. 29.10.15
« on: February 05, 2015, 04:54:17 PM »

Mi-8 Terminator ver. 29-10-2015 beta (Edited!)

Original Mi_8 classfiles altered by: The Redge - Thanks a LOT Egor! 8)

Especially grateful to BT~Wasted for the Mi-8 and Mi-24!







This mod uses altered classfiles from the Mi-8 and retains that FM, some errors had to be cleared in eclipse so I cannot guarantee all the functions work exactly as they should, sorry.


Tested it in 4101+SASmodact 3.06+SAS Engin mod 2.6, HSFX 7.03 and  4122+SASmodact 5 +SAS Engin mod 2.7 from Western.+SASCommon Utilits.


You will need Mi-8 and Mi-24 mod in your game and anything that mod requires.


The AI version is prone to freezing in the game, this also happens with the Mi-8.

New links:


Update  Mi-8 Terminator 29.10.15 (adaptation to upgrade cockpit from here:

https://www.sas1946.com/main/index.php/topic,48890.msg534707.html#msg534707 )

Download https://www.mediafire.com/download/cm7b9bgn6kqzm6z/Mi-8_Terminator_v_29102015.7z




Download version 1.8:

https://www.mediafire.com/download/h56eqaxa65myp28/Mi-8_Terminator_v1.8.7z

Download version 1.8HD adapted by HD skins:

https://www.mediafire.com/download/4botinbw6mbae0o/Mi-8_Terminator_v1.8HD.7z

In this variant you must be using HD, True Color mod, see here

https://www.sas1946.com/main/index.php/topic,33239.msg357330.html#msg357330



Install: unzip and put the mod here: IL-2 Sturmovik 1946/MODS or #SAS and then add the entries below.


Entry for air.ini:


Mi8_Terminator      air.MI_8TERMINATOR      1         r01   SUMMER
Mi8_TerminatorAI   air.MI_8TERMINATOR_AI      1         r01   SUMMER


Your air.ini can be found here: IL-2 Sturmovik 1946/#SAS/STD/com/maddox/il-2/objects/air.

Folder for skins:

"Mi8_Terminator"


I apologize for possible bugs in 3D and DM.

Credits:
(mods used for Mi-8 Terminator)

- 1C: Maddox Games: IL-2
- BT~Wasted and team:  Mi-8T, Mi-24
- BT~Wasted & Benitomuso: helicopter and hover code
- SAS~Bombsaway -new FM for Mi-8T
- Gio:  Caproni CA-111, SM-81
- GJE52: KJ-1
- Fresco23 - many thanks (again) for using as default skins (with changing) - skin "Aerogaviota"
- BT~Wasted: skin "Siria" with changing used as defoult skin
- Realdarko and starling: betatesting
- The Radge: Slot, classes, weapons Mi-8 Terminator
- Bison_M: 3D interpreter Mi-8 Terminator

And thanks to all those who I have not mentioned in this list.
(Maybe someone else I forgot? Remind me please!)

Enjoy!   ;)

Bison_M
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dsawan

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #1 on: February 05, 2015, 09:21:00 PM »

hi, tried this in 4.12 modact 5.30 like above and the physical model does not show in window selection screen and in game. the mi-8t and mi-24 work fine. Any idea? Does not work in dmw 4.10 either. same issue too.
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stalker

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #2 on: February 05, 2015, 09:58:16 PM »

4.101
Code: [Select]
[11:54:59] INTERNAL ERROR: Can't open file '3DO/Plane/Textures/paratr.tga'
[11:54:59] WARNING: object '3DO/Plane/Textures/paratr.tga' of class 'TTexture2D' not loaded
[11:54:59] INTERNAL ERROR: Texture required
[11:54:59] WARNING: object '3DO/Plane/Mi-8_Terminator/Pilot4.mat' of class 'TMaterial' not loaded
[11:54:59] INTERNAL ERROR: Material: Can't load 'Pilot4.mat'
[11:54:59] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot4.mat'
[11:54:59]
[11:54:59] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot4.mat'
[11:54:59]
[11:54:59] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[11:54:59] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[11:54:59] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[11:54:59] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3393)
[11:54:59] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:250)
[11:54:59] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:24)
[11:54:59] at com.maddox.il2.objects.air.Scheme2.<init>(Scheme2.java:26)
[11:54:59] at com.maddox.il2.objects.air.Scheme2a.<init>(Scheme2a.java:25)
[11:54:59] at com.maddox.il2.objects.air.MI_8TERMINATOR.<init>(MI_8TERMINATOR.java:18)
[11:54:59] at java.lang.Class.newInstance0(Native Method)
[11:54:59] at java.lang.Class.newInstance(Unknown Source)
[11:54:59] at com.maddox.il2.game.Mission.loadAir(Mission.java:1596)
[11:54:59] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[11:54:59] at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
[11:54:59] at com.maddox.il2.game.Mission._load(Mission.java:755)
[11:54:59] at com.maddox.il2.game.Mission.access$6(Mission.java:728)
[11:54:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
[11:54:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:54:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:54:59] at com.maddox.il2.game.Main.exec(Main.java:437)
[11:54:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:55:03] Mission: Quick/Smolensk/SmolenskRedScramble02.mis is Playing
[11:55:12] ObjState.finalize: Object of com.maddox.il2.objects.air.MI_8TERMINATOR NOT destroyed
[06.02.2015 11:55:16] -------------- END log session -------------

edit: use the code tag when posting log files
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Bison_M

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #3 on: February 06, 2015, 12:14:57 AM »

hi, tried this in 4.12 modact 5.30 like above and the physical model does not show in window selection screen and in game. the mi-8t and mi-24 work fine. Any idea? Does not work in dmw 4.10 either. same issue too.
I tested it in 4101+SASmodact 3.06+SAS Engin mod 2.6 and  4122+SASmodact 5 +SAS Engin mod 2.7 from Western.+SASCommon Utilits.
Also it need mod Mi-8T and Mi-24.
I Add it in first post,but you, please send your LOG. :)

Regards
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Bison_M

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #4 on: February 06, 2015, 12:28:25 AM »

4.101
Code: [Select]
[11:54:59] INTERNAL ERROR: Can't open file '3DO/Plane/Textures/paratr.tga'
[11:54:59] WARNING: object '3DO/Plane/Textures/paratr.tga' of class 'TTexture2D' not loaded
[11:54:59] INTERNAL ERROR: Texture required
[11:54:59] WARNING: object '3DO/Plane/Mi-8_Terminator/Pilot4.mat' of class 'TMaterial' not loaded
[11:54:59] INTERNAL ERROR: Material: Can't load 'Pilot4.mat'
[11:54:59] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot4.mat'
[11:54:59]
[11:54:59] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot4.mat'
[11:54:59]
[11:54:59] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[11:54:59] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[11:54:59] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[11:54:59] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3393)
[11:54:59] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:250)
[11:54:59] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:24)
[11:54:59] at com.maddox.il2.objects.air.Scheme2.<init>(Scheme2.java:26)
[11:54:59] at com.maddox.il2.objects.air.Scheme2a.<init>(Scheme2a.java:25)
[11:54:59] at com.maddox.il2.objects.air.MI_8TERMINATOR.<init>(MI_8TERMINATOR.java:18)
[11:54:59] at java.lang.Class.newInstance0(Native Method)
[11:54:59] at java.lang.Class.newInstance(Unknown Source)
[11:54:59] at com.maddox.il2.game.Mission.loadAir(Mission.java:1596)
[11:54:59] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[11:54:59] at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
[11:54:59] at com.maddox.il2.game.Mission._load(Mission.java:755)
[11:54:59] at com.maddox.il2.game.Mission.access$6(Mission.java:728)
[11:54:59] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
[11:54:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:54:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:54:59] at com.maddox.il2.game.Main.exec(Main.java:437)
[11:54:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:55:03] Mission: Quick/Smolensk/SmolenskRedScramble02.mis is Playing
[11:55:12] ObjState.finalize: Object of com.maddox.il2.objects.air.MI_8TERMINATOR NOT destroyed
[06.02.2015 11:55:16] -------------- END log session -------------

edit: use the code tag when posting log files
Version you game is 4101+SASmodact 3.06+SAS Engin mod 2.6?

"[11:55:12]   ObjState.finalize: Object of com.maddox.il2.objects.air.MI_8TERMINATOR NOT destroyed"

And I see that it's still not destroyed when falling? ;)

Regards
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dsawan

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #5 on: February 06, 2015, 01:54:15 AM »

Hi, yep mi-24 and mi-8t models are already in folder. how you do the log?
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SAS~Gerax

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stalker

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #7 on: February 06, 2015, 03:46:08 AM »

Version you game is 4101+SASmodact 3.06+SAS Engin mod 2.6?

"[11:55:12]   ObjState.finalize: Object of com.maddox.il2.objects.air.MI_8TERMINATOR NOT destroyed"

And I see that it's still not destroyed when falling? ;)

Mod_4101m + SAS_Engine_Mod_4101m_v26 + SAS Modact 2.72.
 u mena Il-2 ne rabotaet s SAS Modact 3.06
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dsawan

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #8 on: February 06, 2015, 03:56:34 AM »

Hi, i have the modact 5.3 so it should already have that util. i do see an event log but no console one. am i missing something here? i dont want to have to edit the config if not needed to as the thread you provided said.
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stalker

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #9 on: February 06, 2015, 04:32:13 AM »

edit by GJE52... Unable to translate your text, if you wish to share something please use English,

Thank you
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Tute

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #10 on: February 06, 2015, 06:55:44 AM »

 u mena Il-2 ne rabotaet s SAS Modact 3.06

He said His IL_2 doesn't work with SAS Modact 3.06.
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Bison_M

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Re: Mi-8 Terminator ver. 1.6 beta
« Reply #11 on: February 06, 2015, 10:50:41 AM »

u mena Il-2 ne rabotaet s SAS Modact 3.06

He said His IL_2 doesn't work with SAS Modact 3.06.
In case of inadequacy version of the game or the version of Jet-era, etc. (see 1-st post),

Hi, i have the modact 5.3 so it should already have that util. i do see an event log but no console one. am i missing something here? i dont want to have to edit the config if not needed to as the thread you provided said.

and in the absence of the log, I could hardly do anything to help. :-\





Regards
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