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Author Topic: F-8 Crusader - Upgrade mod 28.03.2015  (Read 25845 times)

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4S_Vega

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Re: F-8 Crusader - Upgrade mod Beta 1.0
« Reply #12 on: February 18, 2015, 04:45:38 PM »

Have you got any source about service of Aim-9c with F-8s?
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SAS~Storebror

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Re: F-8 Crusader - Upgrade mod Beta 1.0
« Reply #13 on: February 19, 2015, 12:50:00 AM »

http://bit.ly/1Lg1pJm
Quote
The F-8 Crusader is the only aircraft to have used the AIM-9C which is a radar-guided variant of the Sidewinder. When the Crusader retired, these missiles were converted to the AGM-122 Sidearm anti-radiation missiles used by United States attack helicopters to knock out enemy radars.

Best regards - Mike
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Don't split your mentality without thinking twice.

4S_Vega

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Re: F-8 Crusader - Upgrade mod Beta 1.0
« Reply #14 on: February 19, 2015, 03:59:10 AM »

Ok ty!
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Mopat

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Re: F-8 Crusader - Upgrade mod Beta 1.0
« Reply #15 on: February 20, 2015, 05:56:29 AM »

Also have a training film:
How to handle Crusader and AIM-9C...
In the middle of this excellent site:
http://www.donhollway.com/foxtwo/
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Ace

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Re: F-8 Crusader - Upgrade mod Beta 1.0
« Reply #16 on: February 20, 2015, 09:07:38 AM »

Nice find. Mopat.
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4S_Vega

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Re: F-8 Crusader - Upgrade mod Beta 1.0
« Reply #17 on: February 20, 2015, 10:23:37 AM »

i will post Aim-9C upgrade for F-8 once i finished to fight with upgrade for 3rd generation of MiG-21s
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4S_Vega

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Re: F-8 Crusader - Upgrade mod 16.03.2015
« Reply #18 on: March 15, 2015, 05:48:30 PM »

edited
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CALINHO

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Re: F-8 Crusader - Upgrade mod 16.03.2015
« Reply #19 on: March 15, 2015, 06:38:15 PM »

20% crash with CUP #JTW

Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get( com.maddox.il2.objects.air.RF8A ): com/maddox/il2/objects/air/F_8
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/F_8
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/F_8
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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4S_Vega

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Re: F-8 Crusader - Upgrade mod 16.03.2015
« Reply #20 on: March 15, 2015, 06:56:11 PM »

edited
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CALINHO

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Re: F-8 Crusader - Upgrade mod 16.03.2015
« Reply #21 on: March 15, 2015, 07:05:09 PM »

works fine in CUP now
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4S_Vega

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Re: F-8 Crusader - Upgrade mod 28.03.2015
« Reply #22 on: March 28, 2015, 05:11:07 AM »

upgrade 28.03.15 at first post, it fix a bug in engine code
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Draken

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Re: F-8 Crusader - Upgrade mod 28.03.2015
« Reply #23 on: March 28, 2015, 08:10:09 PM »

Thanks !
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