Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Stock tarmac runway and apron texture separation  (Read 2855 times)

0 Members and 1 Guest are viewing this topic.

BOYAN

  • member
  • Offline Offline
  • Posts: 434
Stock tarmac runway and apron texture separation
« on: February 25, 2015, 09:38:37 AM »

Hello! I`ve been making some 2048 tarmac textures to replace 1024 stock ones and I was wondering if it would be possible to have the runway and apron textures separated, so the weathering and lines could be applied to runways.
Can that be done globally or does it have to be edited for every map?

This is what I mean:

On the right is the stock texture, the middle shows the way that texture covers the airfield, and the left is the one I am making...


Now, the red part, that is almost 1/4 of the texture is used on stock maps for that little hangars, to show their shadows, right... It is used very little on map mods, if at all... So, I was thinking if the red part could be used for the apron areas and that little trapezoids that connect the taxiways with the runway, and the yellow could be used only for runway so the lines and weathering could be applied...

Stock map...


Grand canyon, reds only in front of hangars, looks silly with stock textures...


Puerto Rico, no reds...


Slovakia 1955, no reds...



Germany, no reds...



My WIP textures...



Logged

PA_Willy

  • member
  • Offline Offline
  • Posts: 775
Re: Stock tarmac runway and apron texture separation
« Reply #1 on: February 25, 2015, 12:10:57 PM »

I like it. A lot.

Thank you in advance.
Logged

wolfiz

  • member
  • Offline Offline
  • Posts: 116
    • IL-2 Sturmovik 1946 Modders and News
Re: Stock tarmac runway and apron texture separation
« Reply #2 on: February 25, 2015, 04:16:29 PM »

That's an interesting breakdown of how runway textures are used: looking forward to it :)
Logged

benitomuso

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2587
  • P.A.L.
Re: Stock tarmac runway and apron texture separation
« Reply #3 on: February 25, 2015, 05:01:38 PM »

Boyan,
              you have to do it for every map. The way the "pieces" are combined in the different map is in the map, even though the same aerodromes were used later as copied, you should manipulate ALL the maps if not the textures would not fit.

  I have already made many textures in HD, but the ones of Asphalt are the most complicated ones:












I gave up...
Logged

BOYAN

  • member
  • Offline Offline
  • Posts: 434
Re: Stock tarmac runway and apron texture separation
« Reply #4 on: February 25, 2015, 06:25:55 PM »

Ah, too bad... Thanks Benitomuso for the explanation.
Logged

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: Stock tarmac runway and apron texture separation
« Reply #5 on: February 26, 2015, 08:49:31 AM »

Boyan, swell lookin', post WWII, skins on those USN aircraft. Would really like to have those when available. Nice idea.
Logged

BOYAN

  • member
  • Offline Offline
  • Posts: 434
Re: Stock tarmac runway and apron texture separation
« Reply #6 on: February 26, 2015, 10:46:20 AM »

Hey Duffy! Glad you like them! Will release them when ready...
Logged

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: Stock tarmac runway and apron texture separation
« Reply #7 on: February 26, 2015, 12:08:17 PM »

Thank you very much. Waiting with anticipation.
Logged

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: Stock tarmac runway and apron texture separation
« Reply #8 on: April 20, 2015, 05:53:16 PM »

Boyan, how we comin' with those post WWII USN skins? Really lookin' forward to them.
Logged

JG54Spookie

  • Modder
  • member
  • Offline Offline
  • Posts: 352
Re: Stock tarmac runway and apron texture separation
« Reply #9 on: April 22, 2015, 01:09:59 AM »

Boyan, how we comin' with those post WWII USN skins? Really lookin' forward to them.

The Grumman ones are skins made by RONNCO years ago. I think what Boyan did was paint on top of some existing skins. Making alterations like the orange band and the insignia's red stripe would be pretty easy: take the selection tool in Photoshop/GIMP, and select the area you want to paint. Then, make the selected area a new layer and simply change the color balance to make it whatever color you want. This is a pretty old trick for making mission-specific skins, et cetera.
Logged
Pages: [1]   Go Up
 

Page created in 0.031 seconds with 27 queries.