I have already got a value for runway roughness in the database.
Cool!
I was thinking that a value for runway type and surface conditions could also be a eventually be used as variables which trigger things like altered coefficient of friction, dust/snow cloud and water/mud spray special effects, and risk of things like blown tires, landing gear failure, FOD, and noseover/ground loop.
For runways which depend on seasonal conditions - like seaplane take-off areas or runways on iced over lakes, availability of runways and effects if an airplane lands in an inappropriate location could be linked to weather conditions.
Most airfield descriptions includes runway surface type and METARS or other game events can be used to infer likely surface conditions, so not that difficult to include the information in the editor.
Ground pressure usually isn't an issue when landing at an airfield, except for really big, heavy civil airliners. Even then, it mostly affects rate of wear to the runway over an extended period of time. It makes more of a difference when planes are operating from improvised airfields, for ski-equipped planes, or planes attempting to make wheels-down emergency landings in boggy, muddy, or sandy terrain. This was a big deal for WW2-era aircraft operations in some theaters. Understandable if you don't want to include it, though.