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Author Topic: Weekly progress report  (Read 127789 times)

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Stainless

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Re: Weekly progress report
« Reply #480 on: July 14, 2020, 01:54:12 PM »

Added SSAO

Not happy with it yet



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SAS~Ghost129er

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Re: Weekly progress report
« Reply #481 on: July 14, 2020, 05:34:49 PM »

It's a start but it'll get there - Just don't do what happened in BoX with their shader/rendering engine..
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Current activity: Giving his E46 330ci some TLC.

Stainless

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Re: Weekly progress report
« Reply #482 on: July 18, 2020, 12:54:12 AM »

Added gamma adjustment



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Stainless

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Re: Weekly progress report
« Reply #483 on: July 18, 2020, 01:35:40 AM »

Added transparency to deferred renderer



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Stainless

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Re: Weekly progress report
« Reply #484 on: July 25, 2020, 01:08:03 AM »



Guns add point lights

Do you think the effect is too extreme?

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Stainless

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Re: Weekly progress report
« Reply #485 on: July 26, 2020, 03:53:42 AM »

More work on SSAO



Still not correct

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Pursuivant

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Re: Weekly progress report
« Reply #486 on: July 27, 2020, 10:28:02 PM »

Do you think the effect is too extreme?

Hard to tell since there's no way to determine how far away the guns are.

If anything, it's understated.

Close up, gun muzzle flash and tracer effects can be quite impressive.

Here's one example I found where you've got a line of machine gunners shooting a mix of ball and tracer at exploding targets. I'm not sure how much of the "streaky" tracer effect is an artifact of the camera used. At a distance, at least on old film, tracers look much more like floating balls of light when viewed from the side or at a distance. Old Pathe newsreels BoB antiaircraft fire get the effect better.

Here are a couple of videos showing 0.50 caliber MG in action:

A firing line with a number of different MG firing tracer or ball ammo with lights on and off:



Sperry ball turret firing tracer. At about 1:43 there a section where the turret is shown firing at night. The view from inside the turret shows just how extreme the muzzle effect flash can be on the gunner's night vision.

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Stainless

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Re: Weekly progress report
« Reply #487 on: July 28, 2020, 01:49:57 AM »

Yes I was looking at some footage of P51's strafing Japanese ships.

The tracer rounds look like big red baseballs floating through the air.

Really strange to watch

The code just uses a position, radius, and strength.

So I guess I can leave it as is for the moment and make it a settings you can play with later

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Pursuivant

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Re: Weekly progress report
« Reply #488 on: July 28, 2020, 09:51:10 PM »

The tracer rounds look like big red baseballs floating through the air.

My apologies for getting it wrong. Camera film tended to make tracer trajectories into blobs, IRL and on digital the trajectory looks more like a series of streaks, a bit like a skyrocket in flight. And, yes, it is strange to watch, especially if the camera is jumping around between frames so that the tracers don't look like they're following a straight line.

If it's possible and easy, a nice touch might be to give users the ability to create the analogue film artifacts like camera vibration, lens flare, depth of field problems, and analogue film artifacts like blobby tracers or uneven propeller blur where you can sort of see the prop blades as they move. The screenshot and video guys would love you.

A simpler and more important feature is the ability to allow users to change color or intensity of light effects based on external triggers. For example, tracer color varied between countries and periods, engine manifolds might gradually glow red hot, and color of flames coming out of the manifold might vary based on fuel/oxygen mix.
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Stainless

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Re: Weekly progress report
« Reply #489 on: July 29, 2020, 01:16:51 AM »

The nice thing about my design is that it uses an entity component system.

An entity is something in the world. Aircraft , tree, mountain, etc.

An entity contains components

The components are things like mesh parts, world transform, guns, animators, etc.

And I have an editor so you can edit the parameters of any component without doing any coding.

So I can add components for tracer rounds where you can define what they look like on a per entity basis.

Anything more global like your "vintage camera" idea are a little more complex, but do-able
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Stainless

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Re: Weekly progress report
« Reply #490 on: August 19, 2020, 01:01:16 PM »

Had some problems.

Wife has a dust collector made out of ceramic on the top shelf of the bookcase just inside the lounge, which decided to attempt suicide by jumping onto my head.It broke into two pieces one of which hit my closed laptop hard enough to smash the screen through the lid of the case.

Now repaired, so I have got some progress

Started getting cockpit's in , but having problems. Looks like I have issues with the materials of the dials



So I needed to be able to edit materials , so I have added material editing to the editor.


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Stainless

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Re: Weekly progress report
« Reply #491 on: September 06, 2020, 02:52:52 AM »

Well seems to be working ok, just some missing animations I will have to create myself



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