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Author Topic: Weekly progress report  (Read 127767 times)

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Plowshare

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Re: Weekly progress report
« Reply #96 on: September 09, 2015, 05:04:11 AM »

Stainless:

I've been following this thread off and on for the last little while and just caught up to it.

I noticed the runways crossing; is there flickering like we get when we place runway plates over each other in Il2? Would there be some way to make a runway plate be moved up or down? So, in one case you could have PSP crossing over a dirt runway and another time have the PSP under the dirt runway (a terrible example but all I could come up this early in the morning!).

Bob
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Dreamk

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Re: Weekly progress report
« Reply #97 on: September 09, 2015, 05:23:06 AM »

Stainless hi!
I'm trying to run the effect editor. I downloaded and installed it but when I try to run it it crashes.
(I have no problem with the Il2, running with WinXP SP3)
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Stainless

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Re: Weekly progress report
« Reply #98 on: September 09, 2015, 06:30:52 AM »

Stainless:
I noticed the runways crossing; is there flickering like we get when we place runway plates over each other in Il2? Would there be some way to make a runway plate be moved up or down? So, in one case you could have PSP crossing over a dirt runway and another time have the PSP under the dirt runway (a terrible example but all I could come up this early in the morning!).

No problems here, that all gets taken care of when the runways are baked into vertex arrays. The hidden sections are just removed.

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Stainless

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Re: Weekly progress report
« Reply #99 on: September 09, 2015, 06:31:29 AM »

Stainless hi!
I'm trying to run the effect editor. I downloaded and installed it but when I try to run it it crashes.
(I have no problem with the Il2, running with WinXP SP3)

You should get some kind of error report which will help me work out what is wrong.
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Dreamk

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Re: Weekly progress report
« Reply #100 on: September 09, 2015, 06:47:43 AM »

This is what I get:

EventType : clr20r3     P1 : winformscontentloading.exe     P2 : 1.0.0.0     
P3 : 55e182a8     P4 : microsoft.build     P5 : 4.0.0.0     P6 : 4ba1e768     
P7 : 1400     P8 : 49     P9 : 0z1dql0hjhfn4d2yqn34jrlwd3o252bf 

Exception Information
Code 0xe0434352      Flags 0x00000001
Record 0x0000000000000000    Address 0x000000007c812aeb
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Stainless

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Re: Weekly progress report
« Reply #101 on: September 09, 2015, 07:03:01 AM »

That's the CLR catch all exception, so not much help.

Have you got XNA 4 installed?    (the installer should have prompted you to install it, but can be dodgy)
What version of .NET have you got installed?

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Dreamk

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Re: Weekly progress report
« Reply #102 on: September 09, 2015, 09:23:02 AM »

Framework.Net 4.0
I am installing now the XNA 4 but it demands to have the Visual studio 2010 installed - the only version I could find that accept to install on XP is the "ultimate " which takes 4.5GB on the disk! I'm far to be sure that it's worth it. I'll install it however anyway to test the effect editor but will erase it after that. Apparently I'll be unable to use this editor beyond testing.
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Stainless

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Re: Weekly progress report
« Reply #103 on: September 10, 2015, 02:26:32 AM »

The XNA 4 runtime is all you need.

That doesn't require Vs 2010

At this stage I need feedback to try and get the look of the particle systems correct, when I have that I can finish off the editor and give you all the toys you need.

Until I have that, the tool is worthless.

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Dreamk

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Re: Weekly progress report
« Reply #104 on: September 10, 2015, 02:58:27 AM »

XNA 4 is now installed but the effects editor keeps crashing when I try to load it.
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asheshouse

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Re: Weekly progress report
« Reply #105 on: September 10, 2015, 04:55:58 AM »

Quote
I think I am going to have to junk this line of thought and use IL2 maps.

Biggest visual flaw in existing IL-2 maps IMO is the angular road and rail network. To look good they need to follow splines.

Other enhancements I have in mind may be unrealistic.

Ability to create cuttings and embankments (and tunnels) -- thinking rail here but also applies to road and water courses.
More realistic coastal modelling so that harbours fit into the landscape rather than sitting on it.

True sea floor model with water level changing with time (tidal effects).
Thames Estuary looks completely different at low tide. --- maybe that one is asking too much. :)

     
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Stainless

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Re: Weekly progress report
« Reply #106 on: September 10, 2015, 05:24:02 AM »

XNA 4 is now installed but the effects editor keeps crashing when I try to load it.

Any error information
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Dreamk

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Re: Weekly progress report
« Reply #107 on: September 10, 2015, 07:50:03 AM »

NET Runtime 4.0 Error Reporting
Application: WinFormsContentLoading.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: Microsoft.Build.Exceptions.InvalidProjectFileException
Stack:
   at Microsoft.Build.Evaluation.Project.ReevaluateIfNecessary(Microsoft.Build.BackEnd.Logging.ILoggingService)
   at Microsoft.Build.Evaluation.Project.Initialize(System.Collections.Generic.IDictionary`2<System.String,System.String>, System.String, Microsoft.Build.Evaluation.ProjectLoadSettings)
   at Microsoft.Build.Evaluation.Project..ctor(Microsoft.Build.Construction.ProjectRootElement, System.Collections.Generic.IDictionary`2<System.String,System.String>, System.String, Microsoft.Build.Evaluation.ProjectCollection, Microsoft.Build.Evaluation.ProjectLoadSettings)
   at Microsoft.Build.Evaluation.Project..ctor(Microsoft.Build.Construction.ProjectRootElement)
   at EFF_Editor.ContentBuilder.CreateBuildProject()
   at EFF_Editor.ContentBuilder..ctor()
   at EFF_Editor.MainForm..ctor()
   at EFF_Editor.Program.Main()


EventType clr20r3, P1 winformscontentloading.exe, P2 1.0.0.0, P3 55e182a8, P4 microsoft.build, P5 4.0.0.0, P6 4ba1e768, P7 1400, P8 49, P9 0z1dql0hjhfn4d2yqn34jrlwd3o252bf, P10 NIL.


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