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Author Topic: Weekly progress report  (Read 127876 times)

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Stainless

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Re: Weekly progress report
« Reply #348 on: January 24, 2019, 02:26:33 AM »

Got the glow in, forgot I need to rotate the moon so looking into that. Happy that you can see the moons reflection in the water.

BUT not happy with the moon phase. Should have changed since yesterday......

One step forward....



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Stainless

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Re: Weekly progress report
« Reply #349 on: January 25, 2019, 01:07:54 AM »

Well the stars went in.




Guess what?

Don't like them.  ::(

I think one of the problems is that the current cheap sky shader doesn't go to black, so time to write a new sky shader then look at it again.

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Stainless

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Re: Weekly progress report
« Reply #350 on: January 25, 2019, 01:23:34 AM »

I am an idiot.

I realised I wasn't handling star magnitude properly.

I was just using it to calculate an alpha value to draw the star with, now I use it to change the size and alpha.

Starting to look better.




Now to sort out the sky

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Stainless

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Re: Weekly progress report
« Reply #351 on: January 25, 2019, 04:29:09 AM »

So added a new sky shader which you can swap to in the render settings, and it looks much nicer.





EXCEPT .... it has shown up major issues with my ocean shader, which I now have to fix.

Whimper
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BT~wasted

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Re: Weekly progress report
« Reply #352 on: January 25, 2019, 04:40:09 AM »

Looks just amazing!

I have now words to describe how I admire your work!

I hope that one day I will be able to fly in your virtual skies!
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vonOben

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  • Wer den Tod fürchtet, hat das Leben verloren.
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Re: Weekly progress report
« Reply #353 on: January 31, 2019, 03:35:08 AM »

Hi Stainless

It's always interesting to come here and check your progress reports!  :)

Impressive for one person to create a completely new flight simulator, I really hope you'll pull it through!  :)

Best of luck!

Best regards

vonOben
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Michkov

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Re: Weekly progress report
« Reply #354 on: February 03, 2019, 12:51:14 AM »

Looks great.

I also render with a colour which is currently white, when I figure out how to calculate partial lunar eclipses I can modify this colour to give us blood moons.

This maybe a typo here, but just to be sure. Partial lunar eclipses dont cause a blood moon. Only full eclipses will do that, partial only takes a circular chunk out of the full disk. The red of the blood moon comes from light bend through the Earths atmosphere and is really only visible during a full eclipse. In a partial one the faint red light gets drowned out by the still lit part of the moon.
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Stainless

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Re: Weekly progress report
« Reply #355 on: February 03, 2019, 01:59:26 AM »

yes, I was caught up with the TV reports and got the terminology wrong.

if you know how to calculate lunar eclipses let me know so I can add it to the code
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Michkov

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Re: Weekly progress report
« Reply #356 on: February 03, 2019, 03:01:16 AM »

Would a catalogue of eclipses do? Because NASA has one online for eclipses both solar and lunar for 2000BC to 3000AD

Solar eclipse catalogue   https://eclipse.gsfc.nasa.gov/SEcat5/SEcatalog.html
Lunar eclipse catalogue   https://eclipse.gsfc.nasa.gov/LEcat5/LEcatalog.html

Also a way to approximately calculate them but there isn't one equation for the whole 5000 years

Solar  https://eclipse.gsfc.nasa.gov/SEcat5/deltatpoly.html
Lunar https://eclipse.gsfc.nasa.gov/LEcat5/deltatpoly.html
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Stainless

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Re: Weekly progress report
« Reply #357 on: February 04, 2019, 12:57:27 PM »

5000 years.

Shit .

What sort of flight simulator do you think I am building  ;)
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Pursuivant

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Re: Weekly progress report
« Reply #358 on: February 04, 2019, 03:37:32 PM »

Would a catalogue of eclipses do? Because NASA has one online for eclipses both solar and lunar for 2000BC to 3000AD

Cool site. It also has data on planetary transits for the inner planets and 12 years of ephemeris data for all the planets, if one wanted a completely accurate sky.

With that sort of data, even if Stainless builds a crummy flight simulator, he's still got a great astronomy sim!
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Pursuivant

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Re: Weekly progress report
« Reply #359 on: February 04, 2019, 03:45:07 PM »

5000 years.

Shit .

What sort of flight simulator do you think I am building  ;)

One that can handle missions like this? :)

https://en.wikipedia.org/wiki/The_Odyssey_of_Flight_33

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