Hi Pursuivant,
Yes it is looking a mess.
I agree the taxiways records in the file seem to be used only by AI, but that gives me the problem of finding how the taxiways are defined for the renderer.
They have to be drawn by something, so where is the data used to draw them?
At the moment I am trying graphing code to connect all the various taxiway paths into something sensible, but they just don't connect as I would expect.
To be honest I would not be suprised to see aircraft piled up in a traffic jam at certain points of the airfield
I started writing an importer based on the doc you pointed out, but when I tested it, it was wrong
I have a couple of tools I am using now. One converts the BGL file to XML.
Another just shows a view of what is in the file, but it shows raw data and interpreted data which is bloody useful.
Using these tools I can write my own code to extract and convert lot's of the features. Objects, lighting, runways, etc are all there waiting for rendering code to be written.
It's just taxiways that are doing my head in.
Thanks for looking at it man.