not sure I understand correctly
can I put 2 modules together and have say ww1 aircraft v ww2 aircraft or am I confined to aircraft from a specific module
No, each module is a separate universe. So no Me-262 vs. SPADs... sorry. As the number of complex objects in IL-2 grows, it runs more sluggish and unstable. The 3 separate modules offer the capability of using each on top of a common IL-2 and map infrastructure, but you need to decide which major era you want to "boot" the IL-2 engine on. It is as simple as selecting the configuration in the IL-2 Loader, and bam... nothing else needs to be done. Besides, there are some major differences in the modules:
- WW1 does not have Command and Control, and it also does not have Radio Communications.
- Ground objects are unique to the era (no V-1s and V-2s in WW1 for example)
The only warning is that you should create a quick batch file to delete the ".last.quick" file from the "Quicks" directory before you change modules... it loads the last QMB configuration in QMB, and if you try to load a WW1 scenario when you last played DOF but now are running WAW or JTW, it could be a CTD.
But unfortunately you will not be able to fly those IL-2 P-40 missions in WW1, even though the mission selection will show them available.
One of the suggestions I have for the team is to eventually completely isolate each module, so that even mission content and campaign content would be only available to the proper era, but we are not there yet.
I want to make sure people understand that it is that simple to switch between modules. You literally can go to IL-2 loader, select DOF, play a few WW1 dogfights, then exit IL-2, now select WAW, re-start IL-2, jump into a Stuka, get shotdown by a Spitfire, decided you had enough, exit IL-2, then select JTW, jump into an F/A-18, and shoot down half-a-dozen Bears or Badgers with your air to air missiles... then start over, any order you want... all on top of a single installation of IL-2. Pretty awesome.UD/dzz