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Author Topic: Preview/Announcement: CUP - Beyond TFM and CFM (28 Feb 2015)  (Read 14191 times)

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Griffon_301

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Re: Preview/Announcement: CUP - Beyond TFM and CFM (28 Feb 2015)
« Reply #36 on: March 02, 2015, 03:24:51 AM »

some good points thrown up here:

regarding deleting the last quick mission file in the quicks folder-as said this is common knowledge already and maybe a small advice in the readme should suffice; of course some endeavouring souls could also provide a batch file deletiing that stuff first and then calling the selector exe, but that should be entirely managable...

rather more interesting is the ability to further mod CUP once it gets released; I was asking UberDemon this precise question yesterday in another thread and got a (at least for me) very satisfying answer that modding should work the same way as it does currently;
so - in a nutshell - if i understood that correctly, we should still be able to create ("mod") our own ini and properties files in their respective correct file structure and also add stuff because the selector calls different mod folders..
in the case of maps, just throw a new mapmods folder into the respective mod folder for your chosen time period and happily mod the load.ini files to your liking
of course if a future addon changes the same load.ini, you will loose your own modifications, BUT AS ALWAYS, be smart and backup any important stuff first;

concerning the QMB and mission set, there is a solution at hand already and you all know it very well - JSGME;
not the nicest one, but it works;
my current 4.10 newTFM setup seems to be made up just like CUP (albeit much cruder in all probability) with the WW1 part being made up of DBW1916 (in a #DBW1916 folder), the years between the war are represented by a modded SCW (courtesy of the great Poltava and called via #SCW) and the core of it all, WW2 and Korea being made up of a heavily modded newTFM and called via a #newTFM folder; of course all choosable via the Selector;
of course, they would all call their missions and quick missions via the Missions and QMB folder that is universal to the three installs;
what I did is just throw the available QMB missions and campaigns and singles into the correct folder structure, drop the created folder into the JSGME and e voila I have only the needed stuff available for any chosen time period with no real need to delete the last quicks file afterwards;
this way also works for any stock or Asura modded DGEN stuff as well, one just has to pay attention to use the correct folder structure for the created folders in JSGME;
quite simple once you get the hang of it :)

and let me take the chance to thank Simon, RDDR, Uber and all the other guys involved in CUP big time for taking the time and the pains to create that baby;
after all those years, and other sims like CloD, or the WW2 part of DCS, IL2 is still the sim I get back to for some great times in front of the PC and that is in no small part due to Simons work;
so guys a big hearty Thank You for all your hard work
cheers
phil
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Gaston

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Re: Preview/Announcement: CUP - Beyond TFM and CFM (28 Feb 2015)
« Reply #37 on: March 02, 2015, 03:29:04 AM »

Regarding what you say, Griffon... I think (but never tried) that you can put a Mission folder with its structure in every mod folder, so you have specific missions only for each ones... I should try this, when I have time !
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Griffon_301

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Re: Preview/Announcement: CUP - Beyond TFM and CFM (28 Feb 2015)
« Reply #38 on: March 02, 2015, 03:36:41 AM »

hello Gaston! you think that works? I might try this as well - thanks for the idea :)
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Gaston

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Re: Preview/Announcement: CUP - Beyond TFM and CFM (28 Feb 2015)
« Reply #39 on: March 02, 2015, 03:57:26 AM »

It works with the screens... it should also work with the mission (mis & properties) files too, I think !
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spartan18a

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Re: Preview/Announcement: CUP - Beyond TFM and CFM (28 Feb 2015)
« Reply #40 on: March 02, 2015, 12:54:16 PM »

Just a question, when you said that the released CUP will have future updates with more super awesome mods ... I imagine it will be adding new SFS files to the existing ones, right? so that, it would be just that easy to update.  8)
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PO_MAK_249RIP

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Re: Preview/Announcement: CUP - Beyond TFM and CFM (28 Feb 2015)
« Reply #41 on: March 02, 2015, 08:47:44 PM »

Cheers Gerax - my eyesight must be failing LOL
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UberDemon

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Re: Preview/Announcement: CUP - Beyond TFM and CFM (28 Feb 2015)
« Reply #42 on: March 02, 2015, 11:19:15 PM »

Quote
rather more interesting is the ability to further mod CUP once it gets released; I was asking UberDemon this precise question yesterday in another thread and got a (at least for me) very satisfying answer that modding should work the same way as it does currently;
so - in a nutshell - if i understood that correctly, we should still be able to create ("mod") our own ini and properties files in their respective correct file structure and also add stuff because the selector calls different mod folders..
in the case of maps, just throw a new mapmods folder into the respective mod folder for your chosen time period and happily mod the load.ini files to your liking
of course if a future addon changes the same load.ini, you will loose your own modifications, BUT AS ALWAYS, be smart and backup any important stuff first;

Yes, this is right, just be aware that a mod can only be added to one module at a time, because they have different mod folders:  #DOF, #WAW, and #JTW.  So if you add a plane to #WAW, obviously it would not be available in #JTW.

UD/dzz
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

UberDemon

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Re: Preview/Announcement: CUP - Beyond TFM and CFM (28 Feb 2015)
« Reply #43 on: March 02, 2015, 11:26:00 PM »

Just a question, when you said that the released CUP will have future updates with more super awesome mods ... I imagine it will be adding new SFS files to the existing ones, right? so that, it would be just that easy to update.  8)

Yes... ish.  Some of it will be SFS files, but there may be other files as well (updated ini files, content, and some files have to go in mod folders).  Either way it will be designed to be as simple as possible.  (Better make that a disclaimer:  as simple as possible; it is all relative.)

UD/dzz
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

SAS~Monty27

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Re: Preview/Announcement: CUP - Beyond TFM and CFM (28 Feb 2015)
« Reply #44 on: March 03, 2015, 08:49:33 PM »

*************************************

Thanks UD - It is time to close this thread and move on up!  TFM-412, and similar projects that preceded it, are now obsolete.  The old way of modding as we knew it is also obsolete.  Thanks principly to SAS~Benitomuso; we can set up our own mod profiles and work directly with SFS format files. 

The new Ultimate 412 SFS-Supermod comprises work done for DBW2, by Benitomuso, DBW_1916, by VpMedia and his team, and TFM/CFM by Hangar-19.

New mod constructions are now much more potent and compact.

The new install procedure is a straight drop-in of files that does not effect existing installs in any way.

How is this done? - Community Universal Patch - C.U.P.

*************************************

Thanks UD - HERE IT IS!

https://www.sas1946.com/main/index.php/topic,44975.0.html

*************************************



COMMUNITY UNIVERSAL PATCH - C.U.P.
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