Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 82 83 84 [85] 86 87 88 ... 139   Go Down

Author Topic: Community Universal Patch C.U.P.  (Read 516367 times)

0 Members and 1 Guest are viewing this topic.

Ibis

  • member
  • Offline Offline
  • Posts: 145
Re: Community Universal Patch C.U.P.
« Reply #1008 on: March 20, 2015, 04:07:58 AM »

 Thank you very much Moezilla.
 Appreciated
  Cheers
Logged

tartenmuche

  • Supporter
  • member
  • Offline Offline
  • Posts: 393
Re: Community Universal Patch C.U.P.
« Reply #1009 on: March 20, 2015, 07:31:18 AM »

Dear Sirs,
re: my reply 1016,1019,1025,1028
I made another attempt using instead of the megapatch 4.07 to 4.12.2 the different individual patches 4.08, 4.09, ... to 4.12.2. I got the same result  after loading SAS MME06, I get the old screen with the two guys, the mention modact 5.3 disappears and the screen freezes at 95 %. I also noticed that after the first mapmodule MME01 there is no increase in the maps available for FMB. The lower part of the logfiletext is the same as shown on one of my previous posts with the final words "frustum clipping optimization" . Does it have something to do with frustration?
I also tried to reinject modact 5.3 on a frozen game but I just got the old SAS 4.12.2 with modact 5.3 game whithout any trace of CUP.
I am desperate.
Best regards.
Logged
Intel Core Duo E8400 3GHz, Nvidia GeForce GTX 750 Ti, 2x2 gb DDR2 1066 mHZ

matori

  • member
  • Offline Offline
  • Posts: 40
Re: Community Universal Patch C.U.P.
« Reply #1010 on: March 20, 2015, 08:25:54 AM »

Solution  for these is ...
World.land().LoadMap()error:java.lang.RuntimeException:Landscape`PS_South_Vietnam/load.ini`loading error
Can you help me .?Many Map`s in FMB same answer"
World.land().LoadMap()error:java.lang.RuntimeException:Landscape................./load.ini`loading error
Logged

Saburo

  • member
  • Offline Offline
  • Posts: 16
Re: Community Universal Patch C.U.P.
« Reply #1011 on: March 20, 2015, 08:44:48 AM »

as takeshi-san, there someone built the Salmson 2a2 otsu or would it be building somewhere?
Logged

Saburo

  • member
  • Offline Offline
  • Posts: 16
Re: Community Universal Patch C.U.P.
« Reply #1012 on: March 20, 2015, 08:53:48 AM »

is it possible to have someone who speaks French with sas to respond to us in the language of Moliere in order to overcome the problems encountered? because 'every time I want to spend waw right in JSGME after having tried them dof and jtw which poses no problems, just take it out last.quick file, the games load stops at 70% and the games goes out ...
Logged

{64s}Takeshi

  • member
  • Offline Offline
  • Posts: 201
Re: Community Universal Patch C.U.P.
« Reply #1013 on: March 20, 2015, 09:09:09 AM »

Jette un coup d'oeil au post 221 > https://www.sas1946.com/main/index.php/topic,44975.msg504335.html#msg504335
Efface la rubrique [Command_and_Control] du stationary.ini et remplace la par celle qui est donnée.

@polo199: thx, i will try.
Logged

Marsouin

  • member
  • Offline Offline
  • Posts: 41
WAW gun bug
« Reply #1014 on: March 20, 2015, 10:22:46 AM »

Hello,

I tried missions with the QMB in WAW. When as gunner i fired, the game frozed. I used the Swordfish and the Lancaster.

My log file :

Quote
        java.lang.NoSuchMethodError
   at com.maddox.il2.objects.weapons.Bullet.showExplosion(Unknown Source)
   at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
   at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:252)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

In the map of South Vietnam i saw C47 with DDay invasion stripes.

Thanks for all your work.
Logged

tartenmuche

  • Supporter
  • member
  • Offline Offline
  • Posts: 393
Re: Community Universal Patch C.U.P.
« Reply #1015 on: March 20, 2015, 11:05:07 AM »

Ouf!
Finally I got it.
My recommendation:
install the various modules SAS and CUP in the game without intermediate checking and just check at the end of the process.
Now I have to get out of the map in fmb, I will check whether there is a thread.
Congratulations to the staff, the modders, the members who worked on this project.
Best regards   
Logged
Intel Core Duo E8400 3GHz, Nvidia GeForce GTX 750 Ti, 2x2 gb DDR2 1066 mHZ

Moezilla

  • Supporter
  • member
  • Offline Offline
  • Posts: 358
Re: Community Universal Patch C.U.P.
« Reply #1016 on: March 20, 2015, 11:49:01 AM »

Solution  for these is ...
World.land().LoadMap()error:java.lang.RuntimeException:Landscape`PS_South_Vietnam/load.ini`loading error
Can you help me .?Many Map`s in FMB same answer"
World.land().LoadMap()error:java.lang.RuntimeException:Landscape................./load.ini`loading error

Just a guess....

Download this -> https://www.sas1946.com/main/index.php/topic,33239.0.html

Activate only "Light" DLLs.

Try again and let us know.
Logged

kingsley

  • Retired
  • member
  • Offline Offline
  • Posts: 179
  • My House Cat
Re: Community Universal Patch C.U.P.
« Reply #1017 on: March 20, 2015, 11:51:54 AM »

Solution  for these is ...
World.land().LoadMap()error:java.lang.RuntimeException:Landscape`PS_South_Vietnam/load.ini`loading error
Can you help me .?Many Map`s in FMB same answer"
World.land().LoadMap()error:java.lang.RuntimeException:Landscape................./load.ini`loading error
Matori
I have used this map in waw/jtw with no problems ether you did something wrong or you have a bad dl or something in jsmge is ether causeing this or not active can not say
Logged

matori

  • member
  • Offline Offline
  • Posts: 40
Re: Community Universal Patch C.U.P.
« Reply #1018 on: March 20, 2015, 12:10:37 PM »

Hello,

I had trouble with maps, "all Maps / load.ini/ loading error". It was because i had activated #CPU_Water=4 in the JSGME.

After this mod was disable the maps load.

My video card is an AMD card.

CPU looks great !

Marsouin

Thank you soo much problem solved   :D
Logged

Moezilla

  • Supporter
  • member
  • Offline Offline
  • Posts: 358
Re: Community Universal Patch C.U.P.
« Reply #1019 on: March 20, 2015, 02:27:03 PM »

ATI users should use water=2 for best visuals. It's in file conf.ini in section under [Render_OpenGL]. Conf.ini can be found beside il2fb.exe. Nvidia users should use water=4.

Maybe an ATI user could test if the light dlls I linked to on the last page will let you activate the water mod and still load maps in the FMB?
Logged
Pages: 1 ... 82 83 84 [85] 86 87 88 ... 139   Go Up
 

Page created in 0.052 seconds with 26 queries.