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Author Topic: Community Universal Patch C.U.P.  (Read 524429 times)

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Owlsley

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Re: Community Universal Patch C.U.P.
« Reply #1344 on: April 29, 2015, 09:24:33 PM »

I'm experiencing a few visual glitches that I wasn't getting in HSFX 7, can anyone let me know if I might have screwed up the installation process and/or if there's anything I can do on my end to address these?  I'd greatly appreciate it, these are small things but they make a pretty big difference if you're flying these particular planes.  Here's my list, I took screenshots but I ain't allowed to post them.

1. The reticle on the mig-3 extends up above the gunsight,  also opening the canopy creates a double of the original canopy which slides back but leaves the original canopy in place
2. The top front cockpit bar on most of the ishak models is completely messed up
3. All the land-based hurricanes have the see-through wing fov problem on looking back and also an old fashioned low detail cockpit.  I've heard the fov glitch is unavoidable in certain planes, but in hsfx I don't have it and all hurricanes have the upgraded cockpit.  The sea hurricane in CUP has the upgraded cockpit although the fov problem is unaffected.  Is there a way to change out the cockpits at least?
4. The canopy on the merlin-engined p40s breaks off at high speeds but leaves a partially opened ghost behind.  Can I disable the breaking behavior somehow to how it behaves on the allison-engined kittyhawks?  I just like flying with my canopy open.
5. The mirror on the spitfire 1942 vc(2) trops is placed so that the backing of the mirror is in front of the actual mirror.  Also, is there a way to remove the pinup on the left side of the cockpit? It may be a fine option but it's not something I want to be there in every single mk v of the war.
6. One of the mk IXs has a mini-sized gunsight.  Is this something real I don't know about?
7. The mustang mk1 looks like it means to have cannons but it's actually firing 4 .50 cals with the muzzle flashes in the wrong place.

Thanks for any help, hopefully there's just an update or setting I missed or something and this is a waste of a post.
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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #1345 on: April 30, 2015, 02:39:03 AM »

2. The top front cockpit bar on most of the ishak models is completely messed up

what are ishak models?

Quote
.... an update or setting I missed...

No you didn't.

But it needs such detailed reports to fix all the
bugs, glitches whatever wich comes with CUP.
Thank you for this.

We would need some pics to illustrate.
Have you tried the pic hoster available with
the "add image to post" just above the posts entry field?
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Mono27

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Re: Community Universal Patch C.U.P.
« Reply #1346 on: April 30, 2015, 04:33:11 AM »

Here is the information in the weapons file of DOF:

Code: [Select]
#####################################################################
# Zeppelin_Staaken_RVI
#####################################################################
Zeppelin_Staaken_RVI.default                    Default
Zeppelin_Staaken_RVI.16x100 Bombs               16x100 Bombs
Zeppelin_Staaken_RVI.none            Empty

But in game, is not possible to load the bombs on it.
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Owlsley

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Re: Community Universal Patch C.U.P.
« Reply #1347 on: April 30, 2015, 12:03:33 PM »

Alright then, here's the screenshots.  Sorry for the big post.


The mig-3's reticle if you sit up, I think this happens in every mig-3 besides the mig-3u.  Also the doubled up canopy



The i-16's top cockpit bar problem.  I'm not sure now exactly which model this happened in as I've downloaded the additional plane modules and changed some jsgme options and now I seem to be getting a much lower detail cockpit which has a hint of the same problem and also gunsight issues.  I think it's all the open canopy i-16s though.  I can try and track it down thoroughly later if you want me to.  This is the only one of these glitches that's changed since before I made those tweaks on my end.






This is the land hurricane's see through wing and low detail cockpit texture and the sea hurricane with the upgraded texture but same problem.  It's on all hurricanes as far as I know.



Opening the canopy on any merlin-engined p40 and also the p40-n at high speeds causes the canopy to break, but it also freezes the canopy model like this instead of successfully detaching it.




The mirror in all tropicalized 1942 mk vc spitfires.  Also there's the pinup I mentioned which is on, I think, all mk vs.  Obviously it's not a glitch but it might be more suited to a jsgme option or such.  Having it on every single mk v is a bit of an immersion breaker in my opinion.



The baby gunsight.  It seems to appear on all mx ixs as far as I can tell.



The gun issues on the mustang mk 1.  Judging by the sound those are in fact .50 cals it's firing and not hispanos like it looks like it's meant to have.

Also, you may know about this already but the gunsight view on the cr.32 and some of the more hacky models applies a zoom of some kind instead of locking the viewpoint to the gunsight.  Unfortunately this method seems to be totally incompatible with the collimator sight.  It's pretty hard to tell when you're looking straight down the collimator sight without being able to lock to it so it makes these planes hard to use.



Thank you for the hard work
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #1348 on: April 30, 2015, 01:26:32 PM »

Ishak and mig3 problems maybe come from old versions of Geros new cockpit 3d mods. The Ishak problem was often reported in the release thread there..
i got the mig3 problem when trying to merge that mod with another mig3 cockpit mod so it might be a good idea to get the most recent version of Geros mod and put that one in and see if little Ishak looks better then...for Spits and Hurris try Avala or Tyrl pits and see if these help...
cant remember having the troubles you report on my install using those pits...
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Sir Rod

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Re: Community Universal Patch C.U.P.
« Reply #1349 on: April 30, 2015, 03:30:12 PM »

Not sure if I am on my own here but has anyone else had an issue with shooting down Zeppelins in #DOF 
The  game freezes up solid.
Requiring a Ctrl-Alt-Del for Task Mgr. to close IL2?

I made a simple test mission with a Camel and a couple of Zep's  and if you shoot a Zeppelin down it will hang the game. 

https://www.mediafire.com/download/cl102ay18ohmed6/Zeppelin_Test.rar


The Logfile end shows something about   "com.maddox.il2.objects.air.Chute.TangleChute"?             Is this the problem?
Also   WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 101 was clamped to (1 .. 64)?
Also INTERNAL ERROR: HierMesh  for a number of things?

Code: [Select]
[9:05:33 PM] Load bridges
[9:05:33 PM] Load static objects
[9:05:34 PM] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[9:05:34 PM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[9:05:34 PM] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[9:05:34 PM] ##### House without collision (3do/Buildings/46/Trench2/live.sim)
[9:05:34 PM] ##### House without collision (3do/Buildings/46/Trench7/live.sim)
[9:05:34 PM] ##### House without collision (3do/Buildings/46/Trench4/live.sim)
[9:05:34 PM] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[9:05:34 PM] ##### House without collision (3do/Buildings/46/Trench8/live.sim)
[9:05:35 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[9:05:35 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[9:05:35 PM] Flight Model File FlightModels/TB-3-4M-17x.fmd contains no Mach Drag Parameters.
[9:05:35 PM] Hook '_MGUN04' NOT found in mesh of class com.maddox.il2.objects.air.Zeppelin_M
[9:05:35 PM] Hook '_MGUN05' NOT found in mesh of class com.maddox.il2.objects.air.Zeppelin_M
[9:05:35 PM] Hook '_MGUN06' NOT found in mesh of class com.maddox.il2.objects.air.Zeppelin_M
[9:05:35 PM] Flight Model File FlightModels/TB-3-4M-17x.fmd contains no Mach Drag Parameters.
[9:05:35 PM] Hook '_MGUN04' NOT found in mesh of class com.maddox.il2.objects.air.Zeppelin_M
[9:05:35 PM] Hook '_MGUN05' NOT found in mesh of class com.maddox.il2.objects.air.Zeppelin_M
[9:05:35 PM] Hook '_MGUN06' NOT found in mesh of class com.maddox.il2.objects.air.Zeppelin_M
[9:05:35 PM] FM called 'FlightModels/Niu17.fmd:Niu17_FM' is being loaded from File: 'niu17_fm'
[9:05:35 PM] FM called 'FlightModels/WWI_Series:Niu17_FM.emd' is being loaded from File: 'niu17_fm'
[9:05:35 PM] Flight Model File FlightModels/Niu17.fmd:Niu17_FM contains no Mach Drag Parameters.
[9:05:35 PM] FM called 'FlightModels/Niu17.fmd:Niu17_FM' is being loaded from File: 'niu17_fm'
[9:05:36 PM] Mission: net/dogfight/PD Missions/Zeppelin test.mis is Playing
[9:05:36 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Gener_D0'
[9:05:36 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Generrot_D0'
[9:05:36 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL3_D0'
[9:05:36 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR3_D0'
[9:05:36 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL1_D0'
[9:05:36 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR1_D0'
[9:05:36 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Gener_D0'
[9:05:36 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Generrot_D0'
[9:05:36 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL3_D0'
[9:05:36 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR3_D0'
[9:05:36 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL1_D0'
[9:05:36 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR1_D0'
[9:05:36 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[9:05:40 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 101 was clamped to (1 .. 64)
[9:05:40 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 101 was clamped to (1 .. 64)
[9:05:54 PM] FM called 'FlightModels/Camel.fmd:SOPWITH' is being loaded from File: 'sopwith'
[9:05:54 PM] FM called 'FlightModels/Clerget:SOPWITH.emd' is being loaded from File: 'sopwith'
[9:05:54 PM] Flight Model File FlightModels/Camel.fmd:SOPWITH contains no Mach Drag Parameters.
[9:05:54 PM] FM called 'FlightModels/Camel.fmd:SOPWITH' is being loaded from File: 'sopwith'
[9:05:55 PM] Time overflow (606): tickLen 46
[9:05:56 PM] warning: no files : music/inflight
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Gener_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL3_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR3_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL1_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR1_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Gener_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL3_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR3_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL1_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR1_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Bay1_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Bay2_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Bay3_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Bay4_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Bay1_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Bay2_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Bay3_D0'
[9:06:12 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Bay4_D0'
[9:06:22 PM] java.lang.NoSuchMethodError
[9:06:22 PM] at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:165)
[9:06:22 PM] at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:157)
[9:06:22 PM] at com.maddox.il2.objects.air.Chute.msgCollision(Chute.java:96)
[9:06:22 PM] at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)
[9:06:22 PM] at com.maddox.rts.Message._send(Message.java:1217)
[9:06:22 PM] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[9:06:22 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:06:22 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:06:22 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:06:22 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:06:22 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:06:22 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[9:06:22 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

It just stops here.

Do I have some flies missing?

I have not had this problem else where so far.

TIA for any help   :)

Rod
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Owlsley

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Re: Community Universal Patch C.U.P.
« Reply #1350 on: April 30, 2015, 04:09:14 PM »

Ishak and mig3 problems maybe come from old versions of Geros new cockpit 3d mods. The Ishak problem was often reported in the release thread there..
i got the mig3 problem when trying to merge that mod with another mig3 cockpit mod so it might be a good idea to get the most recent version of Geros mod and put that one in and see if little Ishak looks better then...for Spits and Hurris try Avala or Tyrl pits and see if these help...
cant remember having the troubles you report on my install using those pits...

That sounds worth trying, but where can I download it all?
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dpeters95

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Re: Community Universal Patch C.U.P.
« Reply #1351 on: April 30, 2015, 05:22:41 PM »

I made a simple test mission with a Camel and a couple of Zep's  and if you shoot a Zeppelin down it will hang the game. 

Rod, just so you know, I tried the Zeppelin mission and shot both Zeppelin's down using both the Joystick buttons #1 and #2 without a problem.  I did, however, load the mission again and I pressed the Joystick button #3, and got the game freeze!

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decipher

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Re: Community Universal Patch C.U.P.
« Reply #1352 on: April 30, 2015, 07:24:36 PM »

Hi decipher are you gonna post a link for your custom engine mod?

its not really worth sharing, since it is more of a mess. i have combined classfiles from the new japancat MergedEffects 2 Engine Mod open beta with the original CUP engine mod PLUS the AI-Fixes from Engine Mod Western Patch (while trying to avoid the change in weapon / armor strength or hit detection or whatever was changed).

while i have it working (mountain flight perfect, most jcat effects perfect, AI behavior perfect, power of my 20mm seem ok) without crashing, i get very specific error messages occasionally that shows that under the hood it really is a mess, since i left out several classfiles that probably are needed for something.

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Sir Rod

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Re: Community Universal Patch C.U.P.
« Reply #1353 on: April 30, 2015, 08:19:21 PM »

Rod, just so you know, I tried the Zeppelin mission and shot both Zeppelin's down using both the Joystick buttons #1 and #2 without a problem.  I did, however, load the mission again and I pressed the Joystick button #3, and got the game freeze!

dpeters95
Interesting - you did not halt with gun buttons 1 and 2. - That is a good sign it is my build at fault only. :(

Do you by chance have the Mod   !!Stabs4all installed and not minuses out for #DOF ?
If you have level stab in DOF,  button 3 will lock up the game instantly??  We found that out before.
You can have it in for JTW and WAW with the JAGME,  but if you want to fire rockets in DOF - you have to go into the \jsgmemods folder !!Stabs4all  Mod and minus out the #DOF folder to disable it.

This is my current #DOF folder -  Do I have anything you don't



Can't think why I lock up shooting down Zeppelins?

Rod


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dpeters95

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Re: Community Universal Patch C.U.P.
« Reply #1354 on: April 30, 2015, 09:19:46 PM »

Do you by chance have the Mod   !!Stabs4all installed and not minuses out for #DOF ?
....

Rod, yes, thanks, I wasn't aware of the "!!Stabs4All"  Button 3 lock up.  I will minus it out of my DOF folder.  I haven't played with the DOF module very much.

Here are the 5 files you have in the DOF folder that I do not:

#00_Markings
00_PAL_VisualMod9-V4122
Aircraft_Camel
MPH_and_Feet_First_Speedbar
SAS_SmallFXFix

Hopefully, it's one of these causing your problem.  Good luck!



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Moezilla

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Re: Community Universal Patch C.U.P.
« Reply #1355 on: May 01, 2015, 02:42:06 AM »

Sir Rod,

Start your troubleshoot with the removal of visualmod. Tanglechute errors have been linked to that before.
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