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Author Topic: Community Universal Patch C.U.P.  (Read 524428 times)

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Sir Rod

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Re: Community Universal Patch C.U.P.
« Reply #1356 on: May 01, 2015, 01:43:20 PM »

Start your troubleshoot with the removal of visualmod. Tanglechute errors have been linked to that before.

Thanks  Moezilla You nailed another one    :-*

I removed the #DOF with minuses  --#DOF in the \jsgmemods folder for the #CUP_PAL-VisualMOD9-v4122 mod and now the Zeppelins die just fine with no game hang up.

Feel really happy abut that   8)

Really Appreciate the help form both you Dennis and Moezilla.

~Salute

Rod
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tartenmuche

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Re: Community Universal Patch C.U.P.
« Reply #1357 on: May 02, 2015, 12:49:17 PM »

Good evening everybody,
on 5th of march Slipper and on 10th of march Pikke informed us that they met problems with the map "Western Front La Chute. So do I.
Did they get an answer that could help me and if so where?
Thank you in advance.
Best regards.
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nicnac

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Re: Community Universal Patch C.U.P.
« Reply #1358 on: May 02, 2015, 01:29:09 PM »

Suddenly all my maps cannot be found, I´m not able to launch any misson. Does anyone have the same problem?

Best regards
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jt189

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Re: Community Universal Patch C.U.P.
« Reply #1359 on: May 02, 2015, 04:28:30 PM »

Suddenly all my maps cannot be found, I´m not able to launch any misson. Does anyone have the same problem?

Best regards
First question what did you do
2nd question what did you add to cup
3rd what does you're log says
4th a tad bit more info and maybe will get help

Tartenmuche
When you try to use the la chute map on the bottom what does it say because I have all the maps working in dof/jtw/waw
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FNRennier

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Re: Community Universal Patch C.U.P.
« Reply #1360 on: May 02, 2015, 07:23:54 PM »

Please help!
When i start a mission in the world at War 1936 - 1946
Only loads up to 86%

C.Rennier
Code: [Select]
(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$L159G]
ERROR: Not enough memory: SectFile '3do/humans/Paratroopers/Russia/Body.msh'
WARNING: object '3do/humans/Paratroopers/Russia/Body.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/humans/Paratroopers/Russia/Body.msh
WARNING: object '3do/humans/Paratroopers/Russia/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/humans/Paratroopers/Russia/mono.sim
Mesh 3do/humans/Paratroopers/Russia/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/humans/Paratroopers/Russia/mono.sim not created
at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
at com.maddox.il2.objects.air.Paratrooper.PRELOAD(Paratrooper.java:153)
at com.maddox.il2.game.Mission._load(Mission.java:875)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I do not know if I made the recording of "log" correctly.

Thanks to anyone who can help me!
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dpeters95

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Re: Community Universal Patch C.U.P.
« Reply #1361 on: May 02, 2015, 07:53:26 PM »

c.rennier, this is an old problem that's been around for awhile...

Edit your "conf.ini" file in the root folder under the section, "[Render_OpenGL]" as follows:

TexCompress=2
TexFlags.TexCompressARBExt=1


That should fix your problem!
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FNRennier

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Re: Community Universal Patch C.U.P.
« Reply #1362 on: May 02, 2015, 09:43:11 PM »

c.rennier, this is an old problem that's been around for awhile...

Edit your "conf.ini" file in the root folder under the section, "[Render_OpenGL]" as follows:

TexCompress=2
TexFlags.TexCompressARBExt=1


That should fix your problem!

dpeters95,
Thank you very much!
I am very happy for your help!  ;D
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decipher

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Re: Community Universal Patch C.U.P.
« Reply #1363 on: May 02, 2015, 09:51:10 PM »

quick question, might not be CUP related, but i can't find any other info about this.

cockpit of B6N2 does not have any kind of gunsight (for torpedo aiming), comes only with a seperate bombsight view (that works properly). is that supposed to be like that? i have found no info on any b6n2 cockpit mods or anything

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Sir Rod

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Re: Community Universal Patch C.U.P.
« Reply #1364 on: May 02, 2015, 09:53:49 PM »

Meozilla,
Just a heads up :-

One of the things  that was not foreseen with the  " !SAS_Engine_Mod patch_western_20150114"  Which prevents the AI aircraft from diving into the ground.
You will no longer has access to Level Stabilizer in WAW  even if the !!Stabs4all mod is installed.

Rod

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FNRennier

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Re: Community Universal Patch C.U.P.
« Reply #1365 on: May 02, 2015, 10:32:12 PM »

c.rennier, this is an old problem that's been around for awhile...

Edit your "conf.ini" file in the root folder under the section, "[Render_OpenGL]" as follows:

TexCompress=2
TexFlags.TexCompressARBExt=1


That should fix your problem!

dpeters95,
Thank you very much!
I am very happy for your help!  ;D

dpeters95,
Perfect!It works perfectly!
Again, many thanks for your help!
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BIOSURGE

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Re: Community Universal Patch C.U.P.
« Reply #1366 on: May 03, 2015, 12:26:20 AM »

I have not seen this problem posted here, but the P47D canopy stands straight up in front of the windscreen, as if is attached to the engine cover. Wondering if anyone else had seen this problem. I found to to be this way while playing the flight to Okinawa in the mission campaign. wil check the quick mission next.
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JOE WOLFGANG MOZART "BIOSURGE"

decipher

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Re: Community Universal Patch C.U.P.
« Reply #1367 on: May 03, 2015, 12:32:15 AM »

I have not seen this problem posted here, but the P47D canopy stands straight up in front of the windscreen, as if is attached to the engine cover. Wondering if anyone else had seen this problem. I found to to be this way while playing the flight to Okinawa in the mission campaign. wil check the quick mission next.

hey there, i noticed this sometime before (here: https://www.sas1946.com/main/index.php/topic,44975.msg513021.html#msg513021 )

i was able to fix it by applying the fix from here: https://www.sas1946.com/main/index.php?topic=31007.0

i had some more problems with the various p-47 versions, but they seem unrelated to the canopy bug.

hope that helps!
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