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Author Topic: Community Universal Patch C.U.P.  (Read 515179 times)

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MR_G

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Re: Community Universal Patch C.U.P.
« Reply #168 on: March 05, 2015, 02:12:02 PM »

I remember when I was a kid that the coach always said that when you go into battle, always wear a CUP.
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Cuda_UK

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Re: Community Universal Patch C.U.P.
« Reply #169 on: March 05, 2015, 02:18:31 PM »

Apologies if this has been mentioned somewhere already, but i was doing a 'quick' with F86's vs Mig15's before bed last night and found myself appearing to be shot at from behind with what i can only describe as classic arcade sounding lasers!?  ???

Yes, the enemy fire bullet sounds were lasers  ??? I've tracked down two .wavs in (#JTW/!SAS_Engine_Mod/samples/) that are 'air_can02i' and 'gun_17_22' which are definately the culprits...at least on my machine. They ARE laser sounding .wavs  :-X I mean i can't believe these sounds aren't corrupt in some way my end? They have to be or else omg like whaaaaat?  :o Needless to say i'm going to overwrite them with alternates, but i just wanted to mention this.

 Also, what a totally gobsmackingly awesome, chock full of goodness mod! Thanks to anyone and everyone that had a hand in it's creation!  ;D
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KiwiBiggles

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Re: Community Universal Patch C.U.P.
« Reply #170 on: March 05, 2015, 02:23:24 PM »

many thanks for this release  :D, was really champing at the bit to try it out  8), then hit mediafire hell  ??? LOL.... all parts downloaded once, some twice, some others on third attempts, mediafire really playing up today lol

Had to flag my downloads last night, Mediafire quit on me half way through the WaW module - but I didn't care - was having WAY too much fun with the DoF module.  :)  I'd never tried the WWI mods before.  Found I had to turn off engine overheating (was spoiling the fun too much) and eventually figured out some 'throttle' control with the magnetos... then shooting down Zepplins with Le Prieur rockets... Brilliant!



Big thanks to all the modders behind this awesome pack!  ;D
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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #171 on: March 05, 2015, 02:33:36 PM »

I know this requires SAS Modact 5.3, but does it also require the SAS AI Flyables pack?

you find a "Flyable AI Classes" folder in each of the modules,
this is the AI-Flyables Mods for SAS MA5.30, so creature
is right with his answer: no.  ;)
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i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

victor639514

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Re: Community Universal Patch C.U.P.
« Reply #172 on: March 05, 2015, 02:36:05 PM »

Ah sweet. ^_^

Also, this may sound like a heavy question, and forgive me if it is, but is it possible to get all these module parts and whatnot into TORRENT form?
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Hey, get that inertia started!

SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #173 on: March 05, 2015, 02:40:19 PM »

If I wanted to add mods to WAW,where would I put them?Would they go in the WAW folder?

yes. and when adding entries to the ini files in #WAW/STD folder don't forget to make a backup! THis is important especially when there will be updates to #WAW. ALso give the mods you add names easy to remember and to find, like: !XX-Plane_EXTRA_ADDED_Date etc..  ;)
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Ibis

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Re: Community Universal Patch C.U.P.
« Reply #174 on: March 05, 2015, 02:46:15 PM »

 Pleading for a torrent for this wonderful mod, many of us haven't
the speed for large files and there would be far less chance of corruption.
   thanks
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Bf-110

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Re: Community Universal Patch C.U.P.
« Reply #175 on: March 05, 2015, 03:34:44 PM »

Need to ask about the SAS Moddact, I'm having a strange issue with it. The ingame speeches are being displayed in russian,but the rest are in english (throttle, speed, altitude, etc).
Does anyone know how to fix that?
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harpia

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Re: Community Universal Patch C.U.P.
« Reply #176 on: March 05, 2015, 03:37:32 PM »

16 hours to download 3Gb thanks to my internet. But I think it will be worth it! :P :P :P
Thanks to Monty and staff for the excellent work! ;D ;D ;D ;D ;D ;) ;) ;)
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rickster

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Re: Community Universal Patch C.U.P.
« Reply #177 on: March 05, 2015, 03:45:53 PM »

Thanks Gerax,that's what I thought.
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dpeters95

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Re: Community Universal Patch C.U.P.
« Reply #178 on: March 05, 2015, 03:51:23 PM »

Well, I finally got it all d/l'd and installed.  Working great so far!  A very big THANK YOU to Monty and the whole team for this effort.  I can't express how fantastic it is to play this simulator this far down the road!!!
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jpten

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Re: Community Universal Patch C.U.P.
« Reply #179 on: March 05, 2015, 04:27:59 PM »

Having been through a lot of tests I am only getting one other issue in Logfile.txt - I am not sure if its a problem - I have 46 pages of the attached text regarding Ships - it looks like a problem but doesn't seem to be causing an issue in the game except that some of these ships listed are not available in FMB. The attached code is a sample - I didn't want to put 46 pages in here - any ideas anyone?


 I am having a similar situation.  DOF seems fine but WAW and TJA locks up if I try to go to the QMB.  My logfile is huge and names many ships and planes as not being found/loading from alternate buttons/can't set properties.  I am working on the theory my DL bugged but I am having long DL times so it is taking a while to get another DL and to check file sizes.
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