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Author Topic: Community Universal Patch C.U.P.  (Read 515219 times)

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NS~John The Mad Ace Pilot

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Re: Community Universal Patch C.U.P.
« Reply #240 on: March 06, 2015, 10:16:24 AM »

I will wait for torrent too. But i am trying my own way. I am repairing the archive so i hope this will do. But i can download other smaller files like files from Module 2 Dawn Of Flights.I downloaded part 1 without no problems.
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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #241 on: March 06, 2015, 10:17:30 AM »

Very poorly tested Assembly.

sounds like the nice report you did here:
https://www.sas1946.com/main/index.php/topic,28809.msg334262.html#msg334262

language problems is one thing, to report bugs in this way is another thing. So I send you on observer for 30 days to rethink your way of posting here. And after this time with the next wrong word you are gone forever.  >:(

This is a modding site wich shares mods for free. For fun and enjoyment. Knowing that Monty put 3 month of work, day and night, into making this pack  and sharing this for free I will not allow that he gets offended by anyone here just because a "expert" finds some bugs. Period.

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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #242 on: March 06, 2015, 10:19:08 AM »

Hello Gaston!

well, to clarify this: if you want to get pack #7 of WAW to work with no manual changes to the stationary.ini you need to add the three folders I have stated;
if you say you do not need the modern navaids stuff, just add the wurzburg and the navaids_gee folder from TFM 4.12;
and if you do not want to add anything at all, but still want to have the C&C stuff working with missions designed for it in WAW, you will have to manually edit the stationary.ini just as I have posted;
THIS IS VALID FOR #WAW folder ONLY!
the #JTW folder has its own set of ini files and when you check the stationary.ini there you will see that it contains the normal C&C entries plus the ones from C&C_1966 but it misses the GEE, Wurzburg and Freya entries of course as those were not in use after WW2 any longer;
(it might be a good idea to add GEE though for some possible WW3 scenario involving Lancasters bombing Russian targets..)
so as you see, the changes I have posted just go into the WAW folder..

@chupag: I suggest you check your installation again for any wrongly done installation steps or maybe you got some corrupted files either;
and maybe check your config.ini because a wrongly configured config.ini has brought my system down on some occasions as well.

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duffys tavern

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Re: Community Universal Patch C.U.P.
« Reply #243 on: March 06, 2015, 10:20:03 AM »

Hey John, same problem here. I have a cable modem but still have problems. 1st module, parts 4 & 5, re-downloading doesn't seem to help. Very frustrating.
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NS~John The Mad Ace Pilot

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Re: Community Universal Patch C.U.P.
« Reply #244 on: March 06, 2015, 10:33:49 AM »

@ Barkhorn1x still doesnt work. It wont download

@ duffys tavern and @ Fly Its better to wait for Monty to upload files to torrent. I have downloaded Module 1 Down Of The flight part 1 without any problems. Large files are the problem.
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stugumby

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Re: Community Universal Patch C.U.P.
« Reply #245 on: March 06, 2015, 10:51:35 AM »

Strange things happening in fmb?  Ok, I'm trying to open older missions all stock planes maps etc and I can select them from load menu but when trying to load it to view it it just has mission loading box and won't open or crash. Go back to single player menu and it opens just fine??? I haven't updated the file 7 waw yet.  Any ideas??
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spartan18a

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Re: Community Universal Patch C.U.P.
« Reply #246 on: March 06, 2015, 11:07:34 AM »

Playing the 4 Days in June campaign and so far it works wonderfully. This CUP is a unique work of art. I just love it! :) really thanks to all involved.
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bombing35

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Re: Community Universal Patch C.U.P.
« Reply #247 on: March 06, 2015, 11:14:43 AM »

Gentlemen,

First, thanks very much for this wonderful package.  It really is revolutionary.

I installed the package over a clean 4.12.2 + Modact 5.3.  All seemed good, however I am having random CTDs while playing older campaigns on WAW, namely "Enter the 8th", and "Whirlwind".  The crashes come at different times, but generally in the presence of enemy or friendly aircraft.  Strafing missions do not usually cause a CTD, but if there are friendly bombers, or enemy AI, the sim CTDs at random times, preventing completion of the mission.

Following are the last few lines of my logfile:

INTERNAL ERROR: HierMesh: Can't find chunk 'Head1_D1'
java.lang.NoSuchMethodError
   at com.maddox.il2.objects.weapons.Bullet.showExplosion(Unknown Source)
   at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
   at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:252)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


I do not think this is something inherent to CUP, as there was a post about this issue on TFM412 as well.  In that post (which I can't find), it seems to be connected to bomb or bullet effects.  This seems to be my problem.

Can anyone help?

V/R,
Bombing35
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SAS~Gerax

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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #249 on: March 06, 2015, 11:40:23 AM »

Gerax you beat me to it :)
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Marsouin

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Re: Community Universal Patch C.U.P.
« Reply #250 on: March 06, 2015, 11:46:45 AM »

Hello,

I had trouble with maps, "all Maps / load.ini/ loading error". It was because i had activated #CPU_Water=4 in the JSGME.

After this mod was disable the maps load.

My video card is an AMD card.

CPU looks great !

Marsouin
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #251 on: March 06, 2015, 11:55:46 AM »

did you try water=2 setting in conf.ini Marsouin?
this is suggested by the mouse over info pop up for #CUP_Water=4 in JSGME....
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