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Author Topic: Community Universal Patch C.U.P.  (Read 515237 times)

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Marsouin

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Re: Community Universal Patch C.U.P.
« Reply #252 on: March 06, 2015, 12:05:19 PM »

Hello,

I had just tried water=2 and #CPU_Water=4 activated, it doesn't run.

#CPU_Water=4 disable, runs well.


Marsouin
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gio963tto

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Re: Community Universal Patch C.U.P.
« Reply #253 on: March 06, 2015, 12:13:14 PM »

I have this problem, I installed DOF on SAS 5.3 modactivator and the first form of cup, the game starts but the screen are those of SAS 5.3 and not those of "DOF", the screen game and QMB are those of the patch 4:12 , the music is that of PF, not the folder of skins for aircraft, the nations are as in the first "1916" (Italy between the forces of 'axis) and when I press the button fly, for a quick mission reports lack of data, it is a problem of my installation?

Gio.

P.S.:the logfile does not report errors and 'init.log tells me only the presence of duplication but that does not make CTD or block the game.
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edc1

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Re: Community Universal Patch C.U.P.
« Reply #254 on: March 06, 2015, 12:20:42 PM »

Polo199
Speed bar now sorted !
Thought it was an other Mod I had to install(TFM or HSFX, not to sure which, used to show it automatically I think)
Thanks a Lot,
edc1 (Stan)
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ls

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Unlocked FMB in Community Universal Patch C.U.P. (SOLVED)
« Reply #255 on: March 06, 2015, 12:39:04 PM »

I was again trying to unlock FMB (so many new objects for map builders, new possibilities ;-))),
but I got 70% CTD. (in 4.12 with SAS Modact 5.3 it works).
Log.txt (last part) looks like this:

Code: [Select]
Main begin: PlMapActors: class '_ForDescriptionOfCommentsOnly_' not found
java.lang.RuntimeException: PlMapActors: class '_ForDescriptionOfCommentsOnly_' not found
at com.maddox.il2.builder.PlMapActors.configure(PlMapActors.java:1587)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Mar 6, 2015 7:19:06 PM] -------------- END log session -------------

What should I do to make FMB Unlocked working in CUP, any ideas please?

SOLVED: There are some errors in static.ini. First You must find and rem (//) "[_ForDescriptionOfCommentsOnly_]". Then there is missing Title in section "RAF & Luftwaffe personnel MOD".
After these fixes FMB Unlocked works !!!


Greetings,
ls
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moepkid

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Re: Community Universal Patch C.U.P.
« Reply #256 on: March 06, 2015, 12:45:47 PM »

Guys,

Somebody has a torrent or something? My dl speed from mediafire iss about 250 kbps :( with torrents i get 7+ mb/sec so i'am waiting for the torrent  :o

Thanks again for this great work! can't wait to try it out :)
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edc1

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Re: Community Universal Patch C.U.P.
« Reply #257 on: March 06, 2015, 12:51:17 PM »

Hi Monty,
Just to let you know I have installed CUP in IL2 Sturmovik Ultimate Edition (I upgraded it from 4-11 to 4-12 with the normal patches)
and it seems to be working just fine
I am playing a Flatspinmans Campaign Luftwaffe Pilot Afrika ,
and going good so far
Cheers edc1 (Stan)
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laughterislost

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Re: Community Universal Patch C.U.P.
« Reply #258 on: March 06, 2015, 01:46:03 PM »

Found a weird bug with the catapult mod where time compression causes the aircraft on the catapult to freeze in place while the carrier is moving. Is this a known bug?

<iframe width="420" height="315" src="" frameborder="0" allowfullscreen></iframe>


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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #259 on: March 06, 2015, 01:54:52 PM »

I installed DOF on SAS 5.3 modactivator

Is it possible that you forgot to install Module-01
(the "SAS MODULAR MAP EXPANSION"),
means all the MME files?

I just tried a fresh install,
4.12.2 + Modact5.30 + Module-01 + Module-2 (DOF),
and I do not have problems
to start and run this.
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i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

Dinga

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Re: Community Universal Patch C.U.P.
« Reply #260 on: March 06, 2015, 02:31:37 PM »

Hi Monty,

Just wanted to say thankyou very much to you and all the rest of the amazing folks who contributed their talents for doing such a wonderful job.
Cup is now installed and working.


cheers

Dinga
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str34

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Re: Community Universal Patch C.U.P.
« Reply #261 on: March 06, 2015, 02:57:24 PM »

Just wanted to say thank you very much.
Unfortunately i cannot download this..mediafire is bad..for first file i need 2 hours..for second 8 hours and then i got corrupt file..hope someone upload files on torrent its to big for mediafire..thanks!
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creature

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Re: Community Universal Patch C.U.P.
« Reply #262 on: March 06, 2015, 03:01:46 PM »

Quote
Downlaod Problems


Hey guys,  for any of you having download problems with mediafire, so did I:(  I wound up having to use google chrome instead of IE.  For what ever reason after I did that I had no problems.  Hope this helps someone at least:))

Also FYI.  I'm posting this because my stupidity may help some one else.

When I tried downloading on IE, I would get a pop up window that says update "classic Viewer" or "flash player".  Well the dumb ass that I am I wound up doing it and I got slammed with adware:(((.  I have two machines independent of each other, same pop up in IE, but luckily i was only dumb enough to try to update it on one of them.  Thats when I went to Google Chrome and had no issues (after I cleaned my rig out).

C
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #263 on: March 06, 2015, 03:02:09 PM »

Hamm, I got most of these errors too in my log file, interestingly I do not have this enginewep2.eff not loaded as well as the gunsmokeI.tga error;
I checked a log from TFM 4.12 and most of these Str2FloatClamp thingies are inside there too, so it might be interesting what causes them..
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