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Author Topic: Community Universal Patch C.U.P.  (Read 515268 times)

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RDDR Hangar19

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Re: Community Universal Patch C.U.P.
« Reply #324 on: March 07, 2015, 08:17:52 AM »

Potato,
If I were you,I would go back to the beginning of this long thread and read our CUP Manual...er Book if you like.
I think that it might help you make an appropriate decision on what would be best to do.
 ;) ;) ;)
Cheers RDDR
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joecole

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Re: Community Universal Patch C.U.P.
« Reply #325 on: March 07, 2015, 08:51:55 AM »

First I'd like to thank all the modders and devs who have participated to this awesome mod ! (you're amazing !)

However being pretty new to the modding community I have a 20% crash I don't understand why...
I installed CUP and the jet era module over a IL2- 4.12 game with moddact 5.3 as recommended...
Anyway here's the end of my log file :


edit: please, next time use code (#) instead Quote option
when posting lists. For now I repaired this. Gerax.

Code: [Select]
Trying to AutoMount SFS_MAPS\Maps46 .SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps47 .SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps48 .SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps49 .SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\MAPS50 .SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\MAPS51 .SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\MAPS52 .SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\MAPS53 .SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL01 .SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL02. SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL03.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL04.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL06.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL07.SFS... mounted successfully!
Trying to AutoMount SFS_MAPS\VCL08.SFS... mounted successfully!
AutoMounting SFS files from folder SFS_MAPS finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/ Raymatch_Shader. mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
Spawn.get( com. maddox.il2.objects.air.B52D ): null
java.lang.OutOfMemoryError
<<no stack trace available>>
java.lang.OutOfMemoryError
<<no stack trace available>>
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mig66

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Re: Community Universal Patch C.U.P.
« Reply #326 on: March 07, 2015, 09:36:14 AM »

hey gerax & monty.

in DBW i had this https://www.youtube.com/watch?v=rm2U_4Ecjis mod made by sani working together with blue flames.
i really don't know how i made it working havin' both of them with no collision.
there was a massive discussion about "heavy smoking" bf109 and bf110 engines on full throttle.
so first question is if this mod is a part of C.U.P. and the second question is whether you are planning to add this mod. just a question...

back to cockpit now...  ;)
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RedSpade

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Re: Community Universal Patch C.U.P.
« Reply #327 on: March 07, 2015, 09:40:40 AM »

I would like to add my appreciation and admiration to the team that delivered this bundle of joy into my hands.  Awesome job!
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Lakajadiwa

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Re: Community Universal Patch C.U.P.
« Reply #328 on: March 07, 2015, 10:04:14 AM »

Sorry but has a fix been posted for all the .ini errors on maps? (yes I did install all nine parts)
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SkyHigh

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Re: Community Universal Patch C.U.P.
« Reply #329 on: March 07, 2015, 10:12:49 AM »

hey gerax & monty.

in DBW i had this https://www.youtube.com/watch?v=rm2U_4Ecjis mod made by sani working together with blue flames.
i really don't know how i made it working havin' both of them with no collision.
there was a massive discussion about "heavy smoking" bf109 and bf110 engines on full throttle.
so first question is if this mod is a part of C.U.P. and the second question is whether you are planning to add this mod. just a question...

back to cockpit now...  ;)

I have a vague memory that, although there is a 4.12 version of the Full-Throttle Mod, it is incompatible with the SAS_Engine Mod.
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spartan18a

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Re: Community Universal Patch C.U.P.
« Reply #330 on: March 07, 2015, 10:16:21 AM »

I use the Gore FX for all planes but it is only in the outside .... Is there any mod to see the blood effects from the cockpit?
Thanks
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Winning is optional, but trying your best is not.

Potato salad

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Re: Community Universal Patch C.U.P.
« Reply #331 on: March 07, 2015, 11:01:34 AM »

Potato,
If I were you,I would go back to the beginning of this long thread and read our CUP Manual...er Book if you like.
I think that it might help you make an appropriate decision on what would be best to do.
 ;) ;) ;)
Cheers RDDR
I read both pdf files.
Not even a hint on if this works with DCG.
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Barkhorn1x

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Re: Community Universal Patch C.U.P.
« Reply #332 on: March 07, 2015, 11:11:11 AM »

Some questions for Monty and the team:
- Did not all mod planes make it in the package?  Examples:  Judy's D4Y2/D4Y3 & some F6F Hellcat models.
- Are all issues sorted w/ WAW Part 7?


..and a suggestion for those getting CTDs and other errors:
- See post #320 from DennisDaMenace and check your file sizes - re-download if they don't match up and re-install.
- I suggest not installing WAW Part 7 as that one seems to have a few issues
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Lakajadiwa

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Re: Community Universal Patch C.U.P.
« Reply #333 on: March 07, 2015, 11:18:28 AM »

All of my file sizes match the ones posted, yet all of my maps get ini errors...... Is WAW #7 the one causing ini errors?
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Das_Luftwaffenas

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Re: Community Universal Patch C.U.P.
« Reply #334 on: March 07, 2015, 11:27:19 AM »

Das Luft:
did a little testing and YOU are correct.  The "B" key does engage/disengage the missiles and you are also correct in that I could not find that option in the "controls" screen.   Hmmm:)   But it still works.

As far as I know there has never been a "control" in the controls section for arming/ disarming missiles.
However, in my ModAct 5.3, and in my old DBW install, the "B" key controlled the arming switch.
Now in the CUP in my install the "B" key or any other key I have been able to find does NOT arm or disarm my missiles.
I have assured i installed everything correctly and the the correct order. Everything else works flawlessly in my game otherwise.
Should I just try and reinstall? 
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stugumby

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Re: Community Universal Patch C.U.P.
« Reply #335 on: March 07, 2015, 11:38:39 AM »

Need some help here.

1. is there a read me or tutorial for the mission builder pro? it is giving me fits, i can swap plane sin existing missions and fly it but cant save it. I can pull up and open maps etc. older missions will not laod but also will not crash. some eventually load after 2-3 min.
2. if not using mission pro same problem exists as well.
3. if not using mission pro how do you get to the other half of the available maps?

 i have downlaoded map moduie all parts and waw all parts and added over number 7 with the newer one and had the 70% error and followed the guide and put in waw 6 sationary ini and all loads as far as sim itself but mission builder pro and fmb are all quirky now. Are there any conf ini entries required for mission pro?

any help greatly appreciated.
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