Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 38 39 40 [41] 42 43 44 ... 139   Go Down

Author Topic: Community Universal Patch C.U.P.  (Read 515341 times)

0 Members and 2 Guests are viewing this topic.

Baffrah

  • member
  • Offline Offline
  • Posts: 61
Re: Community Universal Patch C.U.P.
« Reply #480 on: March 09, 2015, 07:40:11 AM »

Hi all!
I was about to post about the same issue (SFS_DOF\DOF02.SFS): downloaded both from mediafire and torrent several times: same problem remains.

Anyway, I spent 2 days downloading/installing/testing/tweaking CUP.  I was afraid my poor old rig could'nt handle it. De facto, on my first take off attempt, I had some suttering just by starting my Bf109 engine (all this smoke!), but... just figured out that, to my surprise, to my pleasure, my felicity... increasing the ram memory via Il2 selector (that I never used) seemed to make thinks a lot better!
So thank you, thank you guys, for this amazing work!
Logged

SAS~Storebror

  • Editor
  • member
  • Online Online
  • Posts: 24011
  • Taking a timeout
    • STFU
Re: Community Universal Patch C.U.P.
« Reply #481 on: March 09, 2015, 07:53:34 AM »

Oh my...
I've just redownloaded that part from Mediafire and there's indeed a whole lot of differences between the old and new file I have, despite they're both of the very same size.
Looks like something got broken temporarily when I grabbed the file from mediafire initially.

Unfortunately that's not easy to fix.
It's impossible to exchange single files from torrents, this means that in order to replace this file with the working version, the whole torrent has to be replaced by a fresh one.
Dammit.
This might mean we have to pull the current torrent and start a fresh one. Maybe even other parts are affected as well, needs further testing...
Damn.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

MrMoonlight

  • member
  • Offline Offline
  • Posts: 39
Re: Community Universal Patch C.U.P.
« Reply #482 on: March 09, 2015, 07:58:31 AM »

It'll always be slow as long as the seeder/leecher ratio is below 1.
Currently we're unfortunately seeing about 3/4 members leaving the torrent right after having completed their downloads.
That's why we have an average of 15 seeders, trying to get things upped to 50 leechers average.

I myself am seeding @20 MBit/s on weekends and 30 MBit/s throughout working times since the first day, upped some 128GB of C.U.P alone so far, let's hope others stay in the torrent a bit longer and things will get fast for everyone.


I've been seeding all modules at 10 MBit for the past two days and the funny thing is, I've never seen more than 11 seeds for the largest one (map expansion pack) at any one time. The others consistently have somewhere in the neighborhood of 30 seeds at any given time, which is OK, I guess.

When I occasionally monitor the transfers, there's always a long queue for the Map Expansion as well as the WAW pack. "The Jet Age" is running sort of hot and cold in popularity at the moment...and things are pretty quiet for "Dawn of Flight" right now. I've got nearly a 3:1 ratio on transfers already, but I'll keep seeding until things quiet down. But more people need to seed for others in the community, not just shut down their torrent client as soon as they've grabbed everything.

It's impossible to exchange single files from torrents, this means that in order to replace this file with the working version, the whole torrent has to be replaced by a fresh one.
Dammit.
This might mean we have to pull the current torrent and start a fresh one. Maybe even other parts are affected as well, needs further testing...
Damn.

At least the map expansion may not need adjusting. If new torrents are necessary, it would likely only be the three "eras" that need to be redone.
Logged

Blaubaer

  • member
  • Offline Offline
  • Posts: 514
Re: Community Universal Patch C.U.P.
« Reply #483 on: March 09, 2015, 08:10:24 AM »

Could someone offer an unbroken DOF02.SFS as a single download?

Regards
der Blaubär
Logged

decipher

  • Missioneer
  • member
  • Offline Offline
  • Posts: 297
Re: Community Universal Patch C.U.P.
« Reply #484 on: March 09, 2015, 08:59:49 AM »

the problems with broken files and mismatches is really a pitty to a great start into the new CUP world.
couldn't something like this be prevented by Monty releasing the CRC checksums of the original archives for each file? that way everyone can just check the CRC checksum, they will only be identical if the file is really 100% correct, or am i confusing stuff?
Logged

SAS~Skylla

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1957
  • Flying Ass Clown N°24
Re: Community Universal Patch C.U.P.
« Reply #485 on: March 09, 2015, 10:05:45 AM »

I downloaded all my files on 05/03 from mediafire and had no such broken file issues at all .. strange ...

Could someone offer an unbroken DOF02.SFS as a single download?

here's mine:
https://www.dropbox.com/s/2ceuqleqa49ivnv/DOF02.SFS?dl=0

Best Regards,
skylla
Logged
When all else fails: read the instructions!

edc1

  • member
  • Offline Offline
  • Posts: 222
Re: Community Universal Patch C.U.P.
« Reply #486 on: March 09, 2015, 10:34:30 AM »

Hi Skilla,
Maybe using dropbox is a quicker way to download all the cup modules?
Cheers Stan
Logged

Baffrah

  • member
  • Offline Offline
  • Posts: 61
Re: Community Universal Patch C.U.P.
« Reply #487 on: March 09, 2015, 10:36:44 AM »

Thank's Skylla, it's working for me now.
Your's is 228mb. My old one 154.
Logged

SAS~Storebror

  • Editor
  • member
  • Online Online
  • Posts: 24011
  • Taking a timeout
    • STFU
Re: Community Universal Patch C.U.P.
« Reply #488 on: March 09, 2015, 10:57:33 AM »

Maybe using dropbox is a quicker way to download all the cup modules?
Unfortunately no.
Dropbox temporarily shuts down all public links to an account when a certain amount of traffic is reached, and that amount is comparably low.
I tried it with Modact 5 and the He-177 and hit the limit both times on the first three days, each and every day again.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

hello

  • member
  • Offline Offline
  • Posts: 287
  • aka Aufpassen! aka Alfie!
Re: Community Universal Patch C.U.P.
« Reply #489 on: March 09, 2015, 11:14:33 AM »


Gloyd  - same here,  I actually had "The Black Death" stall for a second after the bomb run over the convoy.  I set logfile to 0 and my FPS increased but stall remains at same point over convoy.

My computer specs:  I7 960 overclocked to 4.0mhz, 12xgigs RAM, AMD 7970 overclocked, running IL-2 on 7200RPM hard drive.  All in-game settings to max.

I have the same problem. Everything else seems to work ok. The other reported errors (air.ini, stationary.ini) I corrected. This one seems related to the content of the sfs-files.

There are quite a few problems. Here is the relevant info from the log fle:

Code: [Select]
[5:18:00 PM] Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)

A shit load of ships throw this error:
Ship: Value of [IJNMusashi_1942]:<Mesh> not foundCan't set property
[5:18:16 PM] java.lang.RuntimeException: Can't set property
[5:18:16 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[5:18:16 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[5:18:16 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[5:18:16 PM] at com.maddox.il2.objects.ships.ShipJFC1.<clinit>(ShipJFC1.java:22)
[5:18:16 PM] at java.lang.Class.forName0(Native Method)
[5:18:16 PM] at java.lang.Class.forName(Unknown Source)
[5:18:16 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:18:16 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:18:16 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[5:18:16 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[5:18:16 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[5:18:16 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:18:16 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[5:18:16 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:18:16 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipJFC1$IJNMusashi_1942

This one:
[5:18:21 PM] Problem in car spawn: com.maddox.il2.objects.vehicles.cars.TomooseCar$AustinAmb
[5:18:21 PM] Car: Value of [Firetruck]:<Soldiers> (3.0) is out of range (1.0;2.0)
[5:18:21 PM] Can't set property
[5:18:21 PM] java.lang.RuntimeException: Can't set property
[5:18:21 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.getF(CarGeneric.java:1493)
[5:18:21 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.LoadCarProperties(CarGeneric.java:1602)
[5:18:21 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.<init>(CarGeneric.java:1619)
[5:18:21 PM] at com.maddox.il2.objects.vehicles.cars.TomooseCar.<clinit>(TomooseCar.java:32)
[5:18:21 PM] at java.lang.Class.forName0(Native Method)
[5:18:21 PM] at java.lang.Class.forName(Unknown Source)
[5:18:21 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:18:21 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:18:21 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[5:18:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[5:18:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[5:18:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:18:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[5:18:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:18:21 PM] Problem in car spawn: com.maddox.il2.objects.vehicles.cars.TomooseCar$Firetruck

This one:
[5:18:24 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109K4C3'

This one:
[5:31:18 PM] INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_radio/summer/Damage.mat'
[5:31:18 PM] WARNING: object '3do/Cars/OpelBlitz6700A_radio/summer/Damage.mat' of class 'TMaterial' not loaded
[5:31:18 PM] INTERNAL ERROR: Material: Can't load 'Damage.mat'
[5:31:18 PM] Mesh 3do/Cars/OpelBlitz6700A_radio/summer/dead.sim not created
[5:31:18 PM] com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_radio/summer/dead.sim not created
[5:31:18 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[5:31:18 PM] at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
[5:31:18 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
[5:31:18 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric.setMesh(CarGeneric.java:555)
[5:31:18 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric.ActivateMesh(CarGeneric.java:420)
[5:31:18 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric.MakeCrush(CarGeneric.java:456)
[5:31:18 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric.DieMirror(CarGeneric.java:522)
[5:31:18 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric.access$400(CarGeneric.java:20)
[5:31:18 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric$Mirror.handleGuaranted(CarGeneric.java:808)
[5:31:18 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric$Mirror.netInput(CarGeneric.java:897)
[5:31:18 PM] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[5:31:18 PM] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[5:31:18 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:31:18 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:31:18 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:31:18 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:31:18 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[5:31:18 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:31:18 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:31:18 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[5:31:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:31:18 PM] java.lang.NullPointerException

These:
[5:31:18 PM] INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_medic_summer/summer/base.mat'
[5:31:18 PM] WARNING: object '3do/Cars/OpelBlitz6700A_medic_summer/summer/base.mat' of class 'TMaterial' not loaded
[5:31:18 PM] INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_medic_summer/OpelBlitzTextures/damage64.tga'
[5:31:18 PM] WARNING: object '3do/Cars/OpelBlitz6700A_medic_summer/OpelBlitzTextures/damage64.tga' of class 'TTexture2D' not loaded
[5:31:18 PM] INTERNAL ERROR: Texture required

repeating:
[5:31:49 PM] java.lang.NullPointerException
[5:31:49 PM] at com.maddox.il2.engine.ActorHMesh.collisionR(ActorHMesh.java:21)
[5:31:49 PM] at com.maddox.il2.engine.CollideEnvXY._collideLine(CollideEnvXY.java:221)
[5:31:49 PM] at com.maddox.il2.engine.CollideEnvXY.collideLine(CollideEnvXY.java:185)
[5:31:49 PM] at com.maddox.il2.engine.CollideEnvXY.doCollision(CollideEnvXY.java:616)
[5:31:49 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:182)
[5:31:49 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[5:31:49 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:31:49 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:31:49 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:31:49 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:31:49 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[5:31:49 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:31:49 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:31:49 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[5:31:49 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:31:52 PM] null
[5:31:52 PM] java.lang.NullPointerException
[5:31:52 PM] at com.maddox.il2.engine.ActorHMesh.collisionR(ActorHMesh.java:21)
[5:31:52 PM] at com.maddox.il2.engine.CollideEnvXY.remove(CollideEnvXY.java:1385)
[5:31:52 PM] at com.maddox.il2.engine.ActorPos.clearEnvs(ActorPos.java:360)
[5:31:52 PM] at com.maddox.il2.engine.ActorPosMove.destroy(ActorPosMove.java:794)
[5:31:52 PM] at com.maddox.il2.engine.Actor.destroy(Actor.java:758)
[5:31:52 PM] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[5:31:52 PM] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[5:31:52 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric.destroy(CarGeneric.java:535)
[5:31:52 PM] at com.maddox.rts.NetChannel.destroyNetObj(NetChannel.java:2086)
[5:31:52 PM] at com.maddox.rts.NetChannelInStream.destroy(NetChannelInStream.java:42)
[5:31:52 PM] at com.maddox.il2.game.Main3D.stopPlayRecordedMission(Main3D.java:2446)
[5:31:52 PM] at com.maddox.il2.gui.GUIRecordPlay.doExit(GUIRecordPlay.java:172)
[5:31:52 PM] at com.maddox.il2.gui.GUIRecordPlay.doExit(GUIRecordPlay.java:163)
[5:31:52 PM] at com.maddox.il2.gui.GUIRecordPlay.access$800(GUIRecordPlay.java:19)
[5:31:52 PM] at com.maddox.il2.gui.GUIRecordPlay$DialogClient.notify(GUIRecordPlay.java:276)
[5:31:52 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[5:31:52 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[5:31:52 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[5:31:52 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[5:31:52 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[5:31:52 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[5:31:52 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[5:31:52 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[5:31:52 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[5:31:52 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[5:31:52 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:31:52 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:31:52 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[5:31:52 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[5:31:52 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:31:52 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[5:31:52 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:31:52 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:31:52 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[5:31:52 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:31:52 PM] null
Logged

ol' Navy

  • member
  • Offline Offline
  • Posts: 606
Re: Community Universal Patch C.U.P.
« Reply #490 on: March 09, 2015, 11:23:59 AM »

For those with 70% CTD solution is the Griffon_301 the post: #Repply 222 - Page 19.
Folders of path> #WAW / STD / com / maddox / il2 / objects / stationary.

Yep, that fixed it.  Thank you very much Barkhorn for your help.  I guess if I had gone back and read I would have seen the fix, but even that is questionable since it is me we are talking about.  Thank you again.
Logged

Barkhorn1x

  • member
  • Offline Offline
  • Posts: 415
Re: Community Universal Patch C.U.P.
« Reply #491 on: March 09, 2015, 11:27:50 AM »

Yep, that fixed it.  Thank you again.

NP - glad to be of service.
Logged
Pages: 1 ... 38 39 40 [41] 42 43 44 ... 139   Go Up
 

Page created in 0.028 seconds with 24 queries.