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Author Topic: Community Universal Patch C.U.P.  (Read 515912 times)

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ol' Navy

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Re: Community Universal Patch C.U.P.
« Reply #756 on: March 14, 2015, 07:49:44 AM »

Not sure! ..if something similar has been posted before, but this cured the ugly water in C.U.P for me:
...

Hey Tom, pardon the ignorant question - do I still have a _Tex file in the MapMods folder someplace.  From what I recall from before (which ain't much unfortunately) there was always one in the Maps folder.  Now there isn't.  In your readme you mention putting the "water" folder into it, but I can't find it.  Thank you from one who just, quite simply, isn't very smart.
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SAS~Gerax

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Re: Checkyerflak! + Arty Barrage! v 1.2
« Reply #757 on: March 14, 2015, 08:06:25 AM »

I just got CUP installed, read the manual,
it says Checkyerflak! + Arty Barrage! v 1.2 is included in WAW.
I have been looking for it in FMB. I can't find it.
Could someone tell me please?

have a look here ..
aren't this the correct entries?
Quote
Arty(g)         vehicles.stationary.CandC$NGSUnit 1
Arty(n)         vehicles.stationary.CandC$NGS1Unit 1
Barrage         vehicles.stationary.CandC$BRGUnit 1


https://www.sas1946.com/main/index.php/topic,44975.msg504335.html#msg504335
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SpongeBob

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Re: Community Universal Patch C.U.P.
« Reply #758 on: March 14, 2015, 08:09:40 AM »

Hey Kingsley, do I have a WepEffects to change to 0 as you suggested?  Man, it is getting really hard to get my 72 yr old eyes with trifocals to see that little print even though lately I got a bigger monitor after my old one crapped out.  I do have "Effects=1" but I can't find "WepEffects".  So I am kinda thinking I don't have it.  Any advice is really appreciated.  Thank you.

Hi, ol' Navy. You don't need to search line by line. In your notepad program, click on the Menu > Edit > Search (or something like that, I'm using a Spanish computer). A box appears where you can write "WepEffects" and the program will look for you. It there is that exact line, it will find it.
I Hope it helps.
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jerryb

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Re: Community Universal Patch C.U.P.
« Reply #759 on: March 14, 2015, 08:17:08 AM »

Just read the post on pg59 about the QMB and it worked, thanks timmy1963.
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Würger

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Re: Community Universal Patch C.U.P.
« Reply #760 on: March 14, 2015, 08:20:55 AM »


NO FULL QUOTES PLEASE!

CUP is a high quality offline emergence of player(pilot) and plane on gorgeous maps with an infinite
amount of plane setups and scenarios.

Reason I asked was that I got me a copy of UP, DBW and TFM and now CUP which needs lots of back up space and me and others over here in Germany try to find out which of them is the farest developed or the most complete and stable version by the time being which maybe makes the others obsolete.

I'm only flying offline by the way. Online via hyperlobby frustrates a bit as the community has split up due to different game versions.

Thank you for your support!! ;)
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Sir Rod

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Re: Community Universal Patch C.U.P.
« Reply #761 on: March 14, 2015, 08:30:19 AM »

No
I believe Tigers sound mod it is built into the #WAW
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ol' Navy

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Re: Community Universal Patch C.U.P.
« Reply #762 on: March 14, 2015, 08:58:22 AM »

In your notepad program, click on the Menu > Edit > Search (or something like that, I'm using a Spanish computer). A box appears where you can write "WepEffects" and the program will look for you. It there is that exact line, it will find it.

Thank you for your response.  I did it and it didn't find any WepEffects line.  Do you reckon that Effects is the same thing?  I noticed a post by Sir Rod down a little further that states "it is built into WAW" but I don't know if that was directed at me or someone else.  Of well, I'll wait to see.  Thanks again.
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Cloyd

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Re: Community Universal Patch C.U.P.
« Reply #763 on: March 14, 2015, 09:26:10 AM »

Bob, you need to add the line manually to the [Mods] section of your conf.ini. See the bottom of the first post, page 1.

WepEffect=0
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csvousden

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Re: Community Universal Patch C.U.P.
« Reply #764 on: March 14, 2015, 09:28:27 AM »

Regarding the maps:  my problem was the pretty water mod.  When I disabled that all was good.  I will try the new method of beautifying the water later, but for now I am just grateful to play all the stuff that is out there.

Thank you to all the great people who made this and to those who are tweaking it for the fun of all. 
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SAS~Tom2

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Re: Community Universal Patch C.U.P.
« Reply #765 on: March 14, 2015, 09:28:51 AM »

Not sure! ..if something similar has been posted before, but this cured the ugly water in C.U.P for me:
...

Hey Tom, pardon the ignorant question - do I still have a _Tex file in the MapMods folder someplace.  From what I recall from before (which ain't much unfortunately) there was always one in the Maps folder.  Now there isn't.  In your readme you mention putting the "water" folder into it, but I can't find it.  Thank you from one who just, quite simply, isn't very smart.


Hello again,

you can simply drop both folders, the MAPMODS one and the True Color HD Skins one, in your #WAW, #SAS, #DOF and #JTW folder, whatever you fly atm.

Cheers

Tom
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kingsley

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Re: Community Universal Patch C.U.P.
« Reply #766 on: March 14, 2015, 09:31:40 AM »

...put in WepEffects=0  this is for the waw portion of the CUP.
Hey Kingsley, do I have a WepEffects to change to 0 as you suggested?  I do have "Effects=1" but I can't find "WepEffects". 

oL'Navy and others
In the mod section of the config type in WepEffects=0 The wep happens when you tap the w key flying some 109/190 and 152 what this does is help the fps wep is built in no mod to change or worry about.
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spartan18a

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Re: Community Universal Patch C.U.P.
« Reply #767 on: March 14, 2015, 10:36:18 AM »

Have we found the solution to this problem? The game crashes when I´m flying and I get this:

IL-2 6Dof/TIR Enable Executable for modded IL-2 Sturmovik 1946 has stopped working

  Application Name:   il2fb.exe
  Application Version:   5.0.0.2
  Application Timestamp:   44fe754b
  Fault Module Name:   Opengl32.dll
  Fault Module Version:   6.1.7600.16385
  Fault Module Timestamp:   4a5bdadb
  Exception Code:   c0000005
  Exception Offset:   0000416c
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   3082
  Additional Information 1:   25f3
  Additional Information 2:   25f3b2110c984ba205eba372d1a4e1be
  Additional Information 3:   4f14
  Additional Information 4:   4f143dbf5d43c84a6d83784d1771e1e7

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt

Code: [Select]
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:561)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:551)
at com.maddox.il2.objects.vehicles.cars.Car$GAZ_AAA.<init>(Car.java:123)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:1663)
at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:725)
at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:202)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1905)
at com.maddox.il2.game.Mission._load(Mission.java:768)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.Car$GAZ_AAA]
INTERNAL ERROR: Can't open file '3do/Cars/WillisMB_snow/live.him'
WARNING: object '3do/Cars/WillisMB_snow/live.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/WillisMB_snow/live.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/WillisMB_snow/live.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/WillisMB_snow/live.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.setMesh(CarGeneric.java:555)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:561)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:551)
at com.maddox.il2.objects.vehicles.cars.Car$WillisMB.<init>(Car.java:75)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:1663)
at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:725)
at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:202)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1905)
at com.maddox.il2.game.Mission._load(Mission.java:768)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.Car$WillisMB]
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
WARNING: GObj: delete object - Exception !!!
WARNING: object '3DO/Effects/Tracers/ShipTrail/PropWakeBoat.eff' of class 'FObjSect' not loaded
INTERNAL ERROR: Effect param file '3DO/Effects/Tracers/ShipTrail/PropWakeBoat.eff' NOT loaded
Ship creation failure:
INTERNAL ERROR: Effect param file '3DO/Effects/Tracers/ShipTrail/PropWakeBoat.eff' NOT loaded

java.lang.RuntimeException: INTERNAL ERROR: Effect param file '3DO/Effects/Tracers/ShipTrail/PropWakeBoat.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.NewPosMove(Eff3DActor.java:205)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:160)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:138)
at com.maddox.il2.objects.ships.ShipGeneric.<init>(ShipGeneric.java:860)
at com.maddox.il2.objects.ships.Ship$Shuka.<init>(Ship.java:71)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1905)
at com.maddox.il2.game.Mission._load(Mission.java:768)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '7_Chief' [class:ships.Ship$Shuka]
FM called 'FlightModels/Il-2MLate.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/LaGG-3IT.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/DB-3F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Li-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
INTERNAL ERROR: Can't open file '3do/Cars/GAZ_AAA_W/Live.Him'
WARNING: object '3do/Cars/GAZ_AAA_W/Live.Him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/GAZ_AAA_W/Live.Him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/GAZ_AAA_W/Live.Him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/GAZ_AAA_W/Live.Him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
at com.maddox.il2.objects.vehicles.stationary.Stationary$GAZ_AAA.<init>(Stationary.java:81)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$GAZ_AAA]
INTERNAL ERROR: Can't open file '3do/Cars/GAZ_AAA_W/Live.Him'
WARNING: object '3do/Cars/GAZ_AAA_W/Live.Him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/GAZ_AAA_W/Live.Him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/GAZ_AAA_W/Live.Him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/GAZ_AAA_W/Live.Him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
at com.maddox.il2.objects.vehicles.stationary.Stationary$GAZ_AAA.<init>(Stationary.java:81)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$GAZ_AAA]
INTERNAL ERROR: Can't open file '3do/Cars/GAZ_AAA_W/Live.Him'
WARNING: object '3do/Cars/GAZ_AAA_W/Live.Him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/GAZ_AAA_W/Live.Him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/GAZ_AAA_W/Live.Him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/GAZ_AAA_W/Live.Him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
at com.maddox.il2.objects.vehicles.stationary.Stationary$GAZ_AAA.<init>(Stationary.java:81)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$GAZ_AAA]
INTERNAL ERROR: Can't open file '3do/Cars/GAZ_AA_W/Live.Him'
WARNING: object '3do/Cars/GAZ_AA_W/Live.Him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/GAZ_AA_W/Live.Him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/GAZ_AA_W/Live.Him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/GAZ_AA_W/Live.Him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:298)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric.<init>(StationaryGeneric.java:291)
at com.maddox.il2.objects.vehicles.stationary.Stationary$GAZ_AA.<init>(Stationary.java:79)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.actorSpawn(StationaryGeneric.java:832)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Stationary object [class:com.maddox.il2.objects.vehicles.stationary.Stationary$GAZ_AA]
FM called 'FlightModels/MBR-2-AM-34.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ju-52_3mg4e.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Me-210Ca-1.fmd:ME210410_FM' is being loaded from File: 'me210410_fm'
FM called 'FlightModels/Me-210Ca-1.fmd:ME210410_FM' is being loaded from Alternative File: 'me210410_fm'
FM called 'FlightModels/Me-323.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Me-321.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/He-111Z.fmd' is being loaded from Alternative File: 'gui/game/buttons'
ERROR file: File users/1/Icons not found
Mission: QuickQMBPro/CUP-Caucasus_W/CUP-Caucasus_Wbluenonea00.mis is Playing
warning: no files : music/inflight
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.Bullet.showExplosion(Unknown Source)
at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Thanks
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