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Author Topic: Community Universal Patch C.U.P.  (Read 516178 times)

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Sir Rod

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Re: Community Universal Patch C.U.P.
« Reply #828 on: March 15, 2015, 10:40:49 AM »

In order to use this as a JSGME mod, you would need to change the folder configuration.  In the jsgme mods folder, create a folder named "#CUP_PAL-MiniMapV2.5-4121".  Then inside, create 3 folders named, "#JTW, #WAW, #DOF".  Then inside EACH of the 3 folders copy the "00_PAL-MiniMapV2.5-v4121" folder as I described before.  Then, just activate the mod! 

Yes -  that is what I had tried to do but I still got the leather bound edge?  [I just followed the nested structure of the #CUP_MissionProCombo-v4122.]
The weird thing now is, even with the mod out completely I don't have the leather bound edge in #DOF or #JTW
But I get the ghosted edge in #WAW.



IN #JTW it comes up fine.


It is also to be noted that in #WAW the map is different in that you can select other types of map i.e.  Navigation, Radar etc.  So there must be different code for it.



Not sure how this should have been changed by putting the Mod in and then taking it out.

However it does seem to be working OK as of now - and the ghost image surround is not really that intrusive.  But darned if I can work out how to remove it.

Guess I should have made a copy of the #WAW folder before tinkering with it  =? Lesson learned [again  :)  ]

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csvousden

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Re: Community Universal Patch C.U.P.
« Reply #829 on: March 15, 2015, 11:14:36 AM »

For OZY1 and anyone else with maps not loading issues:  for me it was the carsmaster water mod.  When I disabled it, the maps worked and all of the game's wonderful features were opened up to me.  I still have the not so great water, but small price to pay that is.

Good luck.  This is great stuff once that gets sorted.
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SAS~Tom2

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Re: Community Universal Patch C.U.P.
« Reply #830 on: March 15, 2015, 11:38:46 AM »

but is there a way to remove the leather bond edge of the in flight Map.
Just to make it a little  less intrusive on the screen.


Well Rod, these are basically two in one issue:
To my memory, there is an option for different map boundaries and layouts already in the Visual mods by benitomuso sported inside CUP.
...if you open the map the options IIRC come up with right click, a mouse play issue here. Find it out. ;)

The other thing mentioned is also within the code of the Visual mod, the options as for radar etc.

So try to find out the best way for you and also try the Visual Mod 8 vs 9 in the JSGME options (only one at time).


That was for starters. I asked a similar question in the mod thread itself. Basically, if you use this mod by benitomuso, you will also have options as to wich icons will be shown on the map.

https://www.sas1946.com/main/index.php/topic,42093.0.html

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ozy1

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Re: Community Universal Patch C.U.P.
« Reply #831 on: March 15, 2015, 11:39:40 AM »

thank you sir it is working
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SAS~Tom2

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Re: Community Universal Patch C.U.P.
« Reply #832 on: March 15, 2015, 11:44:27 AM »

Reinstalled modular map extensions without sucsess only one map working in qmb,yet something interesting in sas modact 5.3 some of the maps are showing and working but a lot of them missing.any suggestions

It COULD be a bug...but missing to me means "not there" as options, and that is due to this:
ModAct 5.3 as standalone does not feature any new maps AFAIK. ModAct is simply an activator for further mods with a few small mods as present added by its creators. :P

The maps come with the C.U.P. modules if I understand its structure correctly. Hence a lot of threads before C.U.P. dealt with enabling maps in 4.12.2.

 :-\ Not 100% sure, but that should be the answer.
...some other newbie and map tips in this page I hope...will gather some links!
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SAS~Tom2

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Re: Community Universal Patch C.U.P.
« Reply #833 on: March 15, 2015, 11:58:53 AM »

Hawaii Map by White Cat is not working log file says

  section [Map2D] not found in 'maps/tc_hawaain-islands/whc_load.ini

 is any fix for this?


That means almost always the map has a wrong entry either in the all.ini map section or inside its map load.ini structure.
In this case I checked it:
Pfff, in #JTW it seemed ok, but maybe try:

Go into the segment of CUP you intend to play-the parent mods folder like #JTW. Open MAPMODS/MAPS and the all.ini file.


I checked it!

now, that is complex:
by default, the map is mis spelled:
tc_hawaain-islands

Now I assume, the authors of this CUP map selection wanted to do extra well-and did if so-and rename the map correctly to:
tc_hawaiian-islands

BUT
If they did so, the map all.ini and load.ini structure is wrong now, hence the erorr.

I would try this:

Go into
#WAW/MAPMODS/MAPS, same for TJW, find the all.ini file. Open and change:
Hawaiian_Islands(whc)           tc_hawaain-islands/whc_load.ini

to
Hawaiian_Islands(whc) tc_hawaiian-islands/whc_load.ini



See if that works and report back. ;) I admit this is a bit of a guess and please backup the all.ini file!  :-[

Sorry, no better idea there. I use my dedicated MAPMODS folder as well for the WWII segment, which loads on top of potential map SFS bugs...so for me it should work. ;)
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SAS~Tom2

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Re: Community Universal Patch C.U.P.
« Reply #834 on: March 15, 2015, 12:08:22 PM »

Having trouble with TJA, everything seems to be there but when I try to load a quick mission I get strange colours and a pink shape that drops out of view and then nothing.  Good news is I solved the TIR problem by reinstalling the TIR, still no WW1 maps in DOF.  Including the last few lines of log list after last failed attempt to run TJA. 

Code: [Select]
2015-03-15 10:09:05:341    (wrapper) : ThreadDetach, attached Threads =  8
2015-03-15 10:09:05:792    (wrapper) : ThreadDetach, attached Threads =  7
2015-03-15 10:09:05:824   (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000502AC
2015-03-15 10:09:05:824   (watchdog) : IL-2 main window (handle 0x000502AC) disappeared, checking process status.
2015-03-15 10:09:05:917    (wrapper) : ProcessDetach, attached Processes =  0
2015-03-15 10:09:05:917    (wrapper) : Total files opened = 132428
2015-03-15 10:09:05:917    (wrapper) : Total search time consumed = 3.385 milliseconds (0.003384532407 Seconds)
2015-03-15 10:09:05:917    (wrapper) : Search Time per File = 25.558 nanoseconds (0.000000025558 Seconds)
2015-03-15 10:09:05:917    (wrapper) : Average Search Iterations required per File = 7.7
2015-03-15 10:09:05:917 (dinput.dll) : JVM Parameters injector deactivated



This can IMHO be either:
Hardware being overloaded.

Hardware being overloaded with  High Res True Colour mod needed yet not activated.

Hardware being overloaded with High Res True Colour mod active yet not working


A 3D/mod error. :-\



Try to run this:
Go to
Main install:
IL-2 exe.
And open it.

Under Video
Set
Texture Compression at S3TC
And, under extensions
mark Texture Anisotropic Extension and Texture Compress ARB Extension


Hit OK. BUT!!!! Remember how you had it before.
This can ALSO BE DONE VIA THE CONF.INI!!

Under Render Open GL.

This allows your GFX to compress tex at low visual cost.

Also check my post in reply #773, page 65.
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SAS~Tom2

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Re: Community Universal Patch C.U.P.
« Reply #835 on: March 15, 2015, 12:09:45 PM »

My FOV keeps defaulting back when I change views.  I have to choose "Wide" every time I re-enter the cockpit.  Can't get it to stick.  Posted earlier, but alot has happened since then.   :)  Not terribly important, I know, but it's still bugging me as to why this is happening.

This is the Tiger Sound mod as part of the WAW segment.
I also have this issue. No biggie atm. I try to play with my conf.ini setting for it. If I remember..
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SAS~Tom2

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Re: Community Universal Patch C.U.P.
« Reply #836 on: March 15, 2015, 12:29:54 PM »

OK: Hello.. ;) All the new forum members, so here a few tips as for maps and log reports.
The map tips are only general tips which may explain a bit the structure of how maps work.

For other 4.12.2 installs and ModAct 5.3, there are dedicated tips, in the Map section of this forum.
https://www.sas1946.com/main/index.php/topic,35419.0.html

(And in the DBW forum section...as part of Monty's package for 4.12...he already sports map files to enable maps.)

I admit in this case I must also try myself the MA 5.3 segment of CUP to understand how maps work there as opposed to the default ModAct 5.3...but to my understanding there is no difference. MA 5.3 simply is another option within CUP..
[The files used as basis here may vary nevertheless. ..see the Visual Mods and the watermods...if I find a divergence I will post.]


Ok, other topic.

As for how to post errors and general tips on bug reports and maps:
https://www.sas1946.com/main/index.php/topic,42857.0.html



Maps, adding them, structure...tips, getting basics
https://www.sas1946.com/main/index.php/topic,37295.0.html

trouble shooting load crashes
https://www.sas1946.com/main/index.php/topic,22.0.html



About the Config.ini:

https://www.sas1946.com/main/index.php/topic,9756.msg102914.html#msg102914


At this place I also like to point to the very good Tech IL-2 threads at All Aircraft Simulations.
Find them there. Tutorials there in addition to the SAS threads are a good extra read IMHO.




Most important: Please be patient, the creators of this universal patch are not always active and we all do this modding beloved hobby next to our RL jobs, and our RL, which can be a pain-to relax and enjoy a good project here at SAS :P. I did not built this mod nor test it much during assembly.
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Zflyer48

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Re: Community Universal Patch C.U.P.
« Reply #837 on: March 15, 2015, 12:36:50 PM »

A small annoyance about DOF. Does anyone else have the 11 minutes of watching paint dry waiting for DOF to get from selector to main menu?  My average time (checked 5 times) at 60% is 8 minutes.
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tmansteve

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Re: Community Universal Patch C.U.P.
« Reply #838 on: March 15, 2015, 12:40:23 PM »

WOW, just logged on after being away for a while and what's happened? I find this new fantastic patch.  Must put some time aside to download it all.  Maybe a new clean game and start from scratch just in case.  Can't wait to get it on the comp.  Fantastic work guys, hats off to everyone for the hard work and to those who will be updating it.  This just proves that IL-2 will never die while there are modders like you guys.

Many Thanks

 8)
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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #839 on: March 15, 2015, 02:39:56 PM »

I would like to ask anybody that speeks croatian or any players that speek my language to help me out with this one maybe it is going to be easy in that way for me to understand the problems that i mentioned earlier

start a topic/post here. In your language  ;):
https://www.sas1946.com/main/index.php/board,203.0.html

lets see who steps in ..
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