first feedback from me:
that CUP is a verrrry fast beast!!! loadtimes cannot be compared to the old TFM packs and mission loading is way faster, even with a high number of objects and aircrafts in the mission;
CUP is, as promised easily moddable, just out of curiosity I dropped the files for the blue exhaust flames in and lo and behold, that worked with no troubles at all
![Smiley :)](https://www.sas1946.com/main/Smileys/akyhne/smiley.gif)
stuff I like: pretty much everything; the QMB map selection is a dream!!!!!
stuff I do not like: the music (still this old nerve killing original music (easily replacable), some background screens within the game (also easily changeable) and I miss some aircraft and 3d refinements which I am going to add myself; modding TFM 4.12 over the last week has shown to me what´s possible and what is also nice to have
![Smiley :)](https://www.sas1946.com/main/Smileys/akyhne/smiley.gif)
guys, seriously, this is the greatest one stop mod pack IL2 has ever seen, mated to the best game version of IL2 IMHO; install time was about as posted already, maybe half an hour; downloading was also quite quick and I am sure, as more hosts will show up, those times might get even quicker;
just be sure to follow the very simple install advice and also be sure to have a look into the JSGME folder, some nice to have stuff inside there as well;
I will post some additional feedback over the next few days, but from my first impressions, that baby is a winner;
@Hamm: I checked your BoB mission set quickly; first mission loads up as it did on TFM 4.12, but another one I tried just out of interest because it involves a rare bird on the German side (the BV-141), the 12th July 240 Squadron mission does load up but, as the BV is not included in CUP yet, it is replaced by a Stinson and as that one wants to take off out of a hangar, there is a revetment in its way and the Stinson than crashes into that revetment; I can post a screenie tomorrow and will also try what happens if I add the BV-141;
but as said, it seems that most missions of your BoB set should work with the odd problem that should be easily rectifiable though by a very good FMB artist like you are....
cheers
phil
ps.: Simon are you sure that the blue exhaust flames mod is included? I did not get blue exhaust flames on neither the F4U-1D nor the Spit XXI when I fired up WAW for the first time;
only when I added some additional stuff from my 4.10TFM (that also works in TFM 4.12) did the blue exhaust flames show up again...