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Author Topic: Community Universal Patch C.U.P.  (Read 516172 times)

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moepkid

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Re: Community Universal Patch C.U.P.
« Reply #864 on: March 16, 2015, 10:57:06 AM »

is there anything else i can be doing worng?
Apparently yes because when you didn't do something wrong, and just leave everything as it is, it works perfectly fine:

The problem is: We're not in your shoes, we can't know what you spoiled there.

Best regards - Mike

I see, well i am going to look further then and keep trying. It's not that i don't have anything other to do in this mod :D
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spartan18a

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Re: Community Universal Patch C.U.P.
« Reply #865 on: March 16, 2015, 11:24:29 AM »

I've been trying the Monty's TFM campaigns and in the Malta one I don't get any text in the briefing.
Do they need to be updated or I'm doing sth wrong?
Thanks
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gn728

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Re: Community Universal Patch C.U.P.
« Reply #866 on: March 16, 2015, 11:48:49 AM »

moepkid - it might be a non mod issue - I've had turret issues in IL2 (stock) over time - no control of guns, or gun doors wont open. Before jumping to the next gun pos, from the cockpit, hit command for open canopy then go to the gun. Whatever version gave us the SM79 was the first time it happened for me....
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nyali

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Re: Community Universal Patch C.U.P.
« Reply #867 on: March 16, 2015, 12:33:27 PM »

Spartan, look in the campaign folder at the mission .properties files, if they have name_ru.properties, try removing the _ru
that should fix it for you
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #868 on: March 16, 2015, 12:38:16 PM »

heya spartan!

as Hamm just posted, check for a _ru extension in the properties file for the mission;
I checked my install and also had this problem with the non showing briefing text, deleting _ru cured that;
so bottom line - you need to files with the same name for each mission, one the mis file, one the properties file...
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greybeard307

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Re: Community Universal Patch C.U.P.
« Reply #869 on: March 16, 2015, 01:35:32 PM »

Not sure if I am doing something wrong but, when using the FMB and looking at the impressive list of maps, I don't see any Pacific areas in the four columns of maps available, or some of the older original Ubisoft maps like the Channelish map with bases both sides of an expanse of water, have we lost these in the upgrade or am I missing something ?
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dpeters95

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Re: Community Universal Patch C.U.P.
« Reply #870 on: March 16, 2015, 01:45:46 PM »

A small annoyance about DOF. Does anyone else have the 11 minutes of watching paint dry waiting for DOF to get from selector to main menu?  My average time (checked 5 times) at 60% is 8 minutes.

zflyer, you have something wrong in your installation.  It doesn't take anymore time to load DOF than any of the other modules.  A 60% crash is usually because of a problem in your AIR.INI file.  Not sure what would cause it to pause so long???
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spitfire-MKIX

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Re: Community Universal Patch C.U.P.
« Reply #871 on: March 16, 2015, 01:49:17 PM »

Hello there, and firstly, a HUGE THANK YOU to everyone involved in this amazing ultimate Modpack  ;)  ;D 8)

Secondly, I have a little issue with World At War  :(. I unzipped all parts in my IL-2 folder but when I start the game, I have a 70% CTD with log saying this:

Code: [Select]
Main begin: PlMisStatic: class 'vehicles.stationary.CandCJET$OBOE_F4Unit' not found
java.lang.RuntimeException: PlMisStatic: class 'vehicles.stationary.CandCJET$OBOE_F4Unit' not found
at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:666)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16 mars 15 19:39:38] -------------- END log session -------------

It seems I'm missing a static vehicle, but how is it possible ? ???
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csvousden

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Re: Community Universal Patch C.U.P.
« Reply #872 on: March 16, 2015, 01:57:37 PM »

Upkeep,

I am in the same boat as you in post 879.  Love it all, but would love to have the pretty water, and nothing helped.  I too would love to know how folks who got that mod to work did so.

CV
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henkypenky

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Re: Community Universal Patch C.U.P.
« Reply #873 on: March 16, 2015, 02:34:06 PM »

I think I've never been more confused by Mods than now with CUP. It's absolutely gorgeous, loads like hell a great jobby all involved. My 'problem atm is the solution by Monty27 in post 871; I've tried this and - for me - it doesn't work on the Ju-88C6 spinners. The night fighter version is ok in this respect. But my Ta-152C version have the same problem as the Ju-88C6; the prop is floating in front of the plane. Ta-152B and H are ok.
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spartan18a

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Re: Community Universal Patch C.U.P.
« Reply #874 on: March 16, 2015, 02:36:43 PM »

Thanks to both Hamm66 and Griffon_301  ;)

heya spartan!

as Hamm just posted, check for a _ru extension in the properties file for the mission;
I checked my install and also had this problem with the non showing briefing text, deleting _ru cured that;
so bottom line - you need to files with the same name for each mission, one the mis file, one the properties file...

Roger!

Thanks a lot. I´ll try right away. It looks like a wonderful campaign!  :-* :-* :-*

By the way, Do I have to activate anything in the config.ini to use the Beacons. I can turn them on but nothing seems to happen....
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spartan18a

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Re: Community Universal Patch C.U.P.
« Reply #875 on: March 16, 2015, 02:40:32 PM »

Uh, I forgot. I´ve just installed the new Forgotten Countries with the national flags.
I would suggest a change with the Spanish flags. The one shown for both Nationalist and Republican is the present day flag. To be accurate we would need these little changes:
(Thanks Monty for these wonderful Mod. I love more every day)



Nationalist:


Republic:


Present-day flag:
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Winning is optional, but trying your best is not.
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