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Author Topic: Community Universal Patch C.U.P.  (Read 516168 times)

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dpeters95

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Re: Community Universal Patch C.U.P.
« Reply #912 on: March 17, 2015, 07:48:34 AM »

zflyer, I noticed a timing lag as well. not 8 minutes but substantially longer than WAW and JTW - 1 minute +/- vs 15 seconds +/-. dPeters95 its not a crash at 60%, it just hangs at 60% then loads and runs just fine.

I got that.  That's why I said, "A 60% CRASH is USUALLY because of a problem in your AIR.INI file.  NOT SURE what would cause it to PAUSE so long???  My times from start to main menu are WAW- 35 sec, DOF - 56 sec, JTW - 54 sec...
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Shawn BeBeau

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Re: Community Universal Patch C.U.P.
« Reply #913 on: March 17, 2015, 07:56:23 AM »

I discovered a small issue while flying the F-86 and would like to know if someone else could try it to see if they get the same result.
Flying any Sabre capable of carrying the AIM9 I find that the radar no longer functions and the system will not manually or automatically engage. Even the ai wingman will announce he is attacking with his rockets, and each time they simply go straight.
The later jets with rockets perform well. So far it seems to only be the sabre that is affected.
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hello

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Re: Community Universal Patch C.U.P.
« Reply #914 on: March 17, 2015, 08:27:39 AM »

Another error I found and could find a fix for:
The mesh "live.him" for the object WillisMB_snow is referred to in the technics.ini as "live_w.him".
Remove the _w and the object loads fine.

Another error: something is wrong with the with the mesh of the Flak18_88mm_W ( I think particularly the "Dead.sim" part). I don't know how to solve this.
This error creates an enormous amount of java errorand the makes the game run at 1 to 3 fps. See this log:

Code: [Select]
Load static objects
[2:13:26 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2:13:26 PM] ##### House without collision (3do/Tree/Tree2.sim)
[2:13:27 PM] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[2:13:27 PM] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[2:13:28 PM] FM called 'FlightModels/A-20G.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:28 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:28 PM] FM called 'FlightModels/Il-2M3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:28 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:28 PM] FM called 'FlightModels/La-7.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:28 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:28 PM] FM called 'FlightModels/P-39Q-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:28 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:28 PM] FM called 'FlightModels/P-39Q-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:29 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:29 PM] FM called 'FlightModels/Il-2M3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:29 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:29 PM] FM called 'FlightModels/Il-2M3NS.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:29 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:29 PM] FM called 'FlightModels/Li-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:29 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:29 PM] FM called 'FlightModels/Yak-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:30 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:30 PM] FM called 'FlightModels/Pe-2series110.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:31 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:32 PM] FM called 'FlightModels/Fw-190F-8.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:32 PM] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Plane/TEXTURES/glass.tga'
[2:13:32 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:32 PM] FM called 'FlightModels/FW-200C-3U4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:32 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:32 PM] FM called 'FlightModels/Ju-52_3mg4e.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:32 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:32 PM] FM called 'FlightModels/Fw-190A-9.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:33 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:33 PM] FM called 'FlightModels/Fw-190A-8.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:33 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
[2:13:33 PM] FM called 'FlightModels/Yak-9M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:33 PM] FM called 'FlightModels/Bf-109G-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:34 PM] FM called 'FlightModels/Bf-109G-6ASN.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:34 PM] FM called 'FlightModels/Fi-156B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[2:13:35 PM] INTERNAL ERROR: Can't open file '3do/Artillery/Germany/Flak18_88mm_W/Dead_256.tga'
[2:13:35 PM] WARNING: object '3do/Artillery/Germany/Flak18_88mm_W/Dead_256.tga' of class 'TTexture2D' not loaded
[2:13:35 PM] INTERNAL ERROR: Texture required
[2:13:35 PM] WARNING: object '3do/Artillery/Germany/Flak18_88mm_W/dead_mip_1.mat' of class 'TMaterial' not loaded
[2:13:35 PM] INTERNAL ERROR: Material: Can't load 'dead_mip_1.mat'
[2:13:35 PM] Mesh 3do/Artillery/Germany/Flak18_88mm_W/Dead.sim not created
[2:13:35 PM] com.maddox.il2.engine.GObjException: Mesh 3do/Artillery/Germany/Flak18_88mm_W/Dead.sim not created
[2:13:35 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[2:13:35 PM] at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
[2:13:35 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
[2:13:35 PM] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.setMesh(ArtilleryGeneric.java:943)
[2:13:35 PM] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.Die(ArtilleryGeneric.java:864)
[2:13:35 PM] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.access$6(ArtilleryGeneric.java:831)
[2:13:35 PM] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Mirror.netInput(ArtilleryGeneric.java:440)
[2:13:35 PM] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:13:35 PM] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:13:35 PM] at com.maddox.rts.Message._send(Message.java:1217)
[2:13:35 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:13:35 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:13:35 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:13:35 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:13:35 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2:13:35 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2:13:35 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[2:13:35 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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dpeters95

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Re: Community Universal Patch C.U.P.
« Reply #915 on: March 17, 2015, 08:50:29 AM »

I discovered a small issue while flying the F-86 and would like to know if someone else could try it to see if they get the same result.
Flying any Sabre capable of carrying the AIM9 I find that the radar no longer functions and the system will not manually or automatically engage. Even the ai wingman will announce he is attacking with his rockets, and each time they simply go straight.
The later jets with rockets perform well. So far it seems to only be the sable that is affected.

I just checked and I have the same problem...

Edit
=====
Upon further testing, I have the same problem with F-86's, Ca-27's and F9F's...  No lock with AIM missiles.  :(
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spitfire-MKIX

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Re: Community Universal Patch C.U.P.
« Reply #916 on: March 17, 2015, 09:26:58 AM »

OK, I've re-downloaded all parts of World At War but I still have the 70% CTD with the same log error   :(

Code: [Select]
Main begin: PlMisStatic: class 'vehicles.stationary.CandCJET$OBOE_F4Unit' not found
java.lang.RuntimeException: PlMisStatic: class 'vehicles.stationary.CandCJET$OBOE_F4Unit' not found
at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:666)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17 mars 15 15:21:18] -------------- END log session -------------

Dawn Of Flight and The jet Age work perfectly
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #917 on: March 17, 2015, 09:41:38 AM »

spitfire, refer to my solution for the 70% crash in post 222;
i noticed that the necessary two folders are still not included in the revised sfs files...
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Moezilla

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Re: Community Universal Patch C.U.P.
« Reply #918 on: March 17, 2015, 09:58:56 AM »

spitfire, refer to my solution for the 70% crash in post 222;
i noticed that the necessary two folders are still not included in the revised sfs files...

The pt6 stationary.ini is included in the #WAW folder in the new pt07.
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #919 on: March 17, 2015, 10:14:39 AM »

Yeah but that does not help if you dont edit out the entries for the modern navaids in the stationary.ini or add the necessary folders manually -> post 222 :)
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Aviar

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Re: Community Universal Patch C.U.P.
« Reply #920 on: March 17, 2015, 10:17:04 AM »

I discovered a small issue while flying the F-86 and would like to know if someone else could try it to see if they get the same result.
Flying any Sabre capable of carrying the AIM9 I find that the radar no longer functions and the system will not manually or automatically engage. Even the ai wingman will announce he is attacking with his rockets, and each time they simply go straight.
The later jets with rockets perform well. So far it seems to only be the sable that is affected.

Confirmed. In fact, there are a number of issues with the Korean era planes from The Jet Age. Certain models have specific problems. Not sure if anyone is addressing these issues anymore. I believe the team is not active anymore.

Aviar
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Moezilla

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Re: Community Universal Patch C.U.P.
« Reply #921 on: March 17, 2015, 10:21:38 AM »

Another error I found and could find a fix for:
The mesh "live.him" for the object WillisMB_snow is referred to in the technics.ini as "live_w.him".
Remove the _w and the object loads fine.

Another error: something is wrong with the with the mesh of the Flak18_88mm_W ( I think particularly the "Dead.sim" part). I don't know how to solve this.
This error creates an enormous amount of java errorand the makes the game run at 1 to 3 fps. See this log:

*snip*

The Dead_256.tga is missing from the Flak18_88mm_W folder. There is one in the Flak18_88mm folder in the UP_Objects pack.

Here's the structure you'll need to fill the gap.

Code: [Select]
JSGMEMODS\#CUP_ObjectFixes\#DOF\ObjectFixes\3do\Artillery\Germany\Flak18_88mm_W\Dead_256.tga
JSGMEMODS\#CUP_ObjectFixes\#JTW\ObjectFixes\3do\Artillery\Germany\Flak18_88mm_W\Dead_256.tga
JSGMEMODS\#CUP_ObjectFixes\#WAW\ObjectFixes\3do\Artillery\Germany\Flak18_88mm_W\Dead_256.tga
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Moezilla

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Re: Community Universal Patch C.U.P.
« Reply #922 on: March 17, 2015, 10:23:42 AM »

Yeah but that does not help if you dont edit out the c&c entries in the stationary.ini or add thenteo necessary folders manually -> post 222 :)

My bad, it's not the pt6 stationary.ini, it's the corrected part 7 .ini that is included in the new pt07. In other words make sure you also copy the stationary.ini from the new #WAW folder in the new pt07 over your one.
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Barkhorn1x

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Re: Community Universal Patch C.U.P.
« Reply #923 on: March 17, 2015, 10:27:01 AM »

Yeah but that does not help if you dont edit out the c&c entries in the stationary.ini or add thenteo necessary folders manually -> post 222 :)

Monty posted a WAW Pt 7 update on Sun/Mon:
Quote
WAW Part-07 UPDATED

The new size is 89Mb, link is the same.  Fixes the Ju-88C6 Spinners, Opel Blitz and contains the latest, correct Stationary.INI for #WAW.

Download
https://www.mediafire.com/?e1xnedfslq3axaq

Go into your JSGME activator and deactivate #WAW_Japancats effects and all should be fine.There is a problem with it.Don't use it for now.I would suggest you just delete it after you deactivate it. Hopefully we can get to look at it down the road with the author and figure out the problem.
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