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Author Topic: Community Universal Patch C.U.P.  (Read 516317 times)

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hello

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Re: Community Universal Patch C.U.P.
« Reply #936 on: March 17, 2015, 12:11:24 PM »

hmm, which UP objects pack contains the original flak18 files?
I believe it is not in a UP objects pack. It must be some adaption of an object that was in the vanilla game. The track which throws up this error is of a recorded mission flown in vanilla 4.09 (I believe it was 4.09 but I can find out of it is important).
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #937 on: March 17, 2015, 12:25:29 PM »

Which track gives you the error?
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #938 on: March 17, 2015, 01:11:07 PM »

hello - try that one; that should be the 3do folder for the flak18; found in UP_Objects01.sfs;
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flightdok74

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Re: Community Universal Patch C.U.P.
« Reply #939 on: March 17, 2015, 01:43:23 PM »

I can also confirm that there is something wrong with the first generation AIM missiles used by the F-86's, Ca-27's and F9F's...  No lock with AIM missiles.......they will shoot, and go straight by the target planes, but there is no lock-on sound at all.........
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hello

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Re: Community Universal Patch C.U.P.
« Reply #940 on: March 17, 2015, 02:13:37 PM »

hello - try that one; that should be the 3do folder for the flak18; found in UP_Objects01.sfs;

its going to have to be tomorrow. Away for the rest of the day
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wackywings

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Re: Community Universal Patch C.U.P.
« Reply #941 on: March 17, 2015, 02:34:03 PM »

Hi Everyone....In response to Griffon_301's reply #933, I, too, have noticed that a lot of the stock planes don't seem to have Jero's modified cowls and spinners (F2A, F4Fs, F6Fs, B-24s, B-29s to name a few). Mod packs like the Martlets and Hellcat Mks show as having the mod. I checked the size of my zip files (via Mediafire) and they matched those posted by others not mentioning any problems, so I don't think I'm missing anything...or am I? Also the P-40 family is displaying the old disappearing top wing panels when viewed down the length of the wing from the outside. I had this problem licked before in DBW 1.71 4.11 by simply going to the Excellent  setting for the display in the game, but that's not taking care of it this time. Other than those two areas, I have a great working vanilla install of CUP with no freezes or crashes to report. I was just wondering if more folks were noticing these model issues. My thanks to all who brought this wonderful addition to the community! :)
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #942 on: March 17, 2015, 02:37:57 PM »

if you want to try, I cut out the 3do files for the flak18; found them inside the UP_Objects01.sfs file from DBW...
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Moezilla

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Re: Community Universal Patch C.U.P.
« Reply #943 on: March 17, 2015, 02:59:26 PM »

This fixed missing dead winter 88mm for me.

Dead_256.tga is from UP_Objects01.sfs so credit to the UP team.

Un-7zip to your JSGMEMODS directory and enable #CUP_ObjectFixes with JSGME.exe.

http://files.moelan.net/apps/CUP_ObjectFixes.7z
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dpeters95

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Re: Community Universal Patch C.U.P.
« Reply #944 on: March 17, 2015, 03:03:06 PM »

Anybody can tell me please if the 3 modules have different splash and menu screens?

Because I see always the same menu screens in every module, and I want to know if that is normal or not.
Thanks in advance!

No, they are all the same.
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #945 on: March 17, 2015, 03:17:31 PM »

GREAT thanks a lot moe!
I did cut out the whole flak18 3do too but I could not find a dead_256.tga file.....
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Sir Rod

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Re: Community Universal Patch C.U.P.
« Reply #946 on: March 17, 2015, 03:46:51 PM »

Dpeters95,
I am not sure you are right here old mate?

Anybody can tell me please if the 3 modules have different splash and menu screens?

Because I see always the same menu screens in every module, and I want to know if that is normal or not.
Thanks in advance!

No, they are all the same.
I have 3 different - [4 if you include TFM screens for Modact 3.50]   
Each Era for the conflict has its own set of random splash screens. And mission screen.
Truly great art from Hanger 19.
I don't think Mono27 is seeing them and it is possibly because of settings in the conf.ini
I believe he needs to set his monitor native resolution in the Width=   and Height=   Locations. Not sure what he has for a monitor
But these are mine for a Samsung 32" Monitor.

Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=0
UIDetail=0
UIBackground=en

At least that is what I had to do - to get them to display following the first Build of CUP.

Rod


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i7-930 - 2.93 GHz, Asus P6X58D Premium, GeForce GTX-970, 12GB DDR3,  Samsung 32" , Win10 pro 64bit

jt189

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Re: Community Universal Patch C.U.P.
« Reply #947 on: March 17, 2015, 03:51:30 PM »

once I set my confi I set it to read only that way it does not change when game starts
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