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Author Topic: Community Universal Patch C.U.P.  (Read 515149 times)

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kingsley

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Re: Community Universal Patch C.U.P.
« Reply #96 on: March 04, 2015, 04:15:05 PM »

Aww c'mon Kingsley, you knew where we were at and delivery is always better than trailers.  Thanks for checking the downloads as we built it.  ;D
Simon
Your welcome and the final release great everything is right on got all of it the first hour you put it out and have been playing it. Mostly on the dof enjoy the ww1
. The waw and jet war is great too the splash screens are works of art great thanks to who did them a good artist.
UberDemon
You owe me I gave odds and from what I have read on these threads I was right some of them did not rtm. Plus I thank you for your work on this CUP good job on what you did.
As for the missions/campaigns made for older set ups of il2 hit and miss most work great and on some where before the fps hits was bad it got better and the battle of England and some to that era the fps has picked up the big bomber flights does not effect so bad anymore.
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Gaston

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Re: Community Universal Patch C.U.P.
« Reply #97 on: March 04, 2015, 04:24:07 PM »

Thank you, thank you, thank you !

I like the division in "eras". Sounds good to me (but I am still downloading the Jet age...).

I have tried WAW. And found the old bug related to the Fokker G.1 : the no cockpit bug. Could include the fix, which is very small, in a next update (I  ficed it for myself, but that would make other ones' life easier).

Also, may make a few proposition for a next update ?

As there are the early Stukas (for Spain scenarios), it would be very nice to also have the early He-111 (A, B, E) pack too... ans speaking og the 111, it would also be very nice to have the complete family.

Also, I see that the RWD-8 and RWD-10 are missing... and Italian bombers too (Br-20 and Ba-65).

Of course, I hope you will not take it bad ! We already have a big thing we all are grateful about !
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mig66

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Re: Community Universal Patch C.U.P.
« Reply #98 on: March 04, 2015, 04:38:50 PM »

hey guys...

havin' 60%CTD for WAW, can anybody help please?
no problem with DOF or JTW.
logfile:

Code: [Select]
'FlightModels/Ki-43-II.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ki-43-II.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ki-43-II.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ki-43-II.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Main begin: PlMisAir(GUIQuick): class 'air.KI_44_IIKO' not found
java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.KI_44_IIKO' not found
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2807)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)



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Peachy9

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Re: Community Universal Patch C.U.P.
« Reply #99 on: March 04, 2015, 05:36:36 PM »

Excellent Stuff

Everything Works like a dream EXCEPT (Im sorry to be the one posting a problem) - I appear to have an issue with the Opel Blitz damage objects - I had the same error with TFM. Its a fresh install of everything - with only JGSME mods provided with CUP enabled. I attach relevant parts of the  logfile below. Its most apparent when watching Blackdeath Track - as soon as the opel Blitz columns are destroyed I get a slideshow - down to 2 or 3FPS.

I don't want to go manually inserting files into my freshly modded STD so any help appreciated

No other errors yet.

I have fixed this by creating a small JGSME file that adds the relevant missing "damage64.tga" and  "Damage.mat" files for the opel blitz family of trucks - works like a dream now - it is only these files I believe that are causing the problem (for me at least).
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magnus

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Re: Community Universal Patch C.U.P.
« Reply #100 on: March 04, 2015, 05:40:17 PM »

 I am not sure why I am getting a CTD. Here is the log file and thanks everyone for this excellent mod.

Code: [Select]
[Mar 5, 2015 12:32:57 AM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1280x960
ColorBits: 32
DepthBits: 24
StencilBits: 0
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required 32 bit color, 24 depth and 8 bits for stencil
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
Main begin: No such file or directory: sas_basic_50.sfs
com.maddox.rts.SFSException: No such file or directory: sas_basic_50.sfs
at com.maddox.rts.SFS.mount(Native Method)
at com.maddox.rts.SFS.mount(SFS.java:20)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1614)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Mar 5, 2015 12:33:00 AM] -------------- END log session -------------
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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #101 on: March 04, 2015, 05:55:02 PM »

just as a reminder (had to edit 4 posts in this thread because of this)  :-X:

when posting the log use the code option!! PLEASE!

read how to do this here:
https://www.sas1946.com/main/index.php?topic=39780.0

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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #102 on: March 04, 2015, 05:57:18 PM »

I have fixed this by creating a small JGSME file that adds the relevant missing "damage64.tga" and  "Damage.mat" files for the opel blitz family of trucks - works like a dream now - it is only these files I believe that are causing the problem (for me at least).

will you share this with us?  ;)
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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #103 on: March 04, 2015, 06:04:58 PM »

I am not sure why I am getting a CTD. Here is the log file and thanks everyone for this excellent mod.

Code: [Select]
com.maddox.rts.SFSException: No such file or directory: sas_basic_50.sfs

Have you installed the CUP files into a fresh Il-2 4.12 with ModAct5.30?
Doesn't seem so as you are missing a elementary file of ModAct:
sas_basic_50.sfs !

or have you installed all this stuff into some wrong directories?

Check this please.
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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #104 on: March 04, 2015, 06:10:22 PM »

havin' 60%CTD for WAW, can anybody help please?
no problem with DOF or JTW.

must be a defect rar file

or you have edited the air.ini in WAW?:

"java.lang.RuntimeException: PlMisAir(GUIQuick):
class 'air.KI_44_IIKO' not found"

anyway, check your download files for the size
of each file, see here:  ;)


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Peachy9

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Re: Community Universal Patch C.U.P.
« Reply #105 on: March 04, 2015, 06:16:40 PM »

of course but it's past my bedtime in Blighty and I've got work in am. I will try and post tomorrow. In essence I sourced the files from an earlier vehicle pack mod in the 3do/Cars/OpelBlitz6700A and related variant folders, then popped them into the right directory structure for inserting into the #waw folder.
I'm logged off and on the iPad now, will sort in the am.


P9
   



I have fixed this by creating a small JGSME file that adds the relevant missing "damage64.tga" and  "Damage.mat" files for the opel blitz family of trucks - works like a dream now - it is only these files I believe that are causing the problem (for me at least).

will you share this with us?  ;)
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mig66

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Re: Community Universal Patch C.U.P.
« Reply #106 on: March 04, 2015, 06:26:18 PM »

BINGO! thx a lot gerax.
WAW-pt.04 212420 (should be 925085) is not good enough to run this special and great mod...
redownloading now.
many thx for your help!
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cherokeedriver

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Re: Community Universal Patch C.U.P.
« Reply #107 on: March 04, 2015, 06:33:35 PM »

Wow! Quick downloads and speedy install process. I'm loving the fast game load times too.

Well done sirs!!
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