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Author Topic: Community Universal Patch C.U.P.  (Read 515173 times)

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SkyHigh

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Re: Community Universal Patch C.U.P.
« Reply #120 on: March 05, 2015, 01:30:36 AM »

I would also like a torrent, please.
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Ojisan_bart

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Re: Community Universal Patch C.U.P.
« Reply #121 on: March 05, 2015, 01:40:18 AM »

Hi, i have a 60% failure after install WAW parts, the size off WAW part 4 is 910.958kb and i read over here that the proper size is 925.085kb.. Looks like something is wrong whit the download. 
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decipher

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Re: Community Universal Patch C.U.P.
« Reply #122 on: March 05, 2015, 01:48:08 AM »

brilliant. just a quick praise again to the team who made this possible.

wanted to share my first CUP experience:

After finishing the downloads of the MAP and WAW packs and making a backup of my il-2 modact installation folder i started to install CUP as described, everything went without any problem.
Starting JSGME for the first time in a long time, i got a little confused, because (of course) i already have several #SAS optional mods in that list, but since CUP won't touch the #SAS modact folder it was all good.
i chose all of the optional Mods i already had used for #SAS from the #CUP / #WAW options, added my extra special favorite japancats effects and selected WAW in the launcher....

loaded up perfectly, no error nothing, fancy new background, so i clicked on the QMB, my last quick mission settings were still present of course, loaded without any error....

and looked like a brand new game! wonderful.


the only thing that was missing is the japancats A6M5 Cockpit mod :D

if we can request things to be added, i would like to add that to the list. meanwhile i will just add it myself, should work without any problem at all!


EDIT: just copied over the cockpit mod folder from my #sas, works like charme.
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pikke

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Re: Community Universal Patch C.U.P.
« Reply #123 on: March 05, 2015, 02:38:37 AM »

i 'd  CTD 60% with  DOF

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gnoztow

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Re: Community Universal Patch C.U.P.
« Reply #124 on: March 05, 2015, 02:57:35 AM »

 ;D CUP team THANK YOU!!!!!

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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #125 on: March 05, 2015, 03:13:36 AM »

pikke, maybe do what the install guide says and make sure you can produce a log file that you can upload then here so the knowledgdable people really can help;
in your case I think you just unzipped the 4 parts that form the DOF module in the wrong sequence or did not let them overwrite each other while unzipping in sequence...
my DOF works just fine so there is no problem with the structure or any missing parts on behalf of the CUP crew...
maybe check your unzipping sequence again and install the DOF module from scratch..
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PO_MAK_249RIP

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Re: Community Universal Patch C.U.P.
« Reply #126 on: March 05, 2015, 03:19:58 AM »

Problems with main page? Wont fully load and cant get mediafire either? Any probs Guys?

NB I think this relates to Mediafire as I understand M4T/Il2 Freemodding.. are down too?
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #127 on: March 05, 2015, 03:27:02 AM »

and a quick request from me for the chiefs here: could you maybe open up a dedicated bug report (if there are any serious bugs at all) and improvements/recommendations/suggestions thread for CUP?
would make it easier to post that kind of stuff than cluster the release thread of CUP with them....

just for starters some recommendations from me:

for the JTW module: pls adjust the plane lineup a little bit; Spit XIIs were not operational after the war while XXI, 22s, and 24s were but they are not included in JTW while the XIIs are;
also maybe add the P-47N as those were flown by Nationalist forces against the Red Chinese as were B-25s

for the WAW module: the same, a few more birds would be nice to have; the Spit XVIs are missing I noticed, some marks of the XIV are not present and maybe the F4U-2 and the F6F-5(N) plus the A7M might be nice to have too; oh and how about the Re-2001 and 2005?
I still need to look through the maps but I noticed that whitecats Hawaii repaint is not included which is quite nice and IMHO looks better than stock HAWAII;

well, that´s just for starters and please view my points as constructive suggestions to make a great product even a little tiny bit more great :)

cheers
phil
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bergkamp

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Re: Community Universal Patch C.U.P.
« Reply #128 on: March 05, 2015, 03:29:00 AM »

Hello, MAK.

Looks like Mediafire has had a coronary. Looks like some files may be corrupted in download as guys are reporting CTD and errors in file size comparison.

I downloaded yesterday a.m. and have C.U.P. up and running without any probs.

DDM
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Ojisan_bart

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Re: Community Universal Patch C.U.P.
« Reply #129 on: March 05, 2015, 03:40:18 AM »

Found solution for the 60% load error, if you unpack WAW part4 and copy and paste manually in to your il2 game the problem is solved and the game starts proper :)
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #130 on: March 05, 2015, 03:45:30 AM »

I suggest to unpack the whole thing in sequence in a temporary folder first and copy over only after checking that everything is in place where it should be;
most important thing is to unzip IN SEQUENCE;
as said, CUP works straight ahead if you take care, read the install notes and follow the few easy procedures...
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decipher

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Re: Community Universal Patch C.U.P.
« Reply #131 on: March 05, 2015, 03:49:14 AM »

unofficial advice to all CUP Users (Bug report):

the use of the optional EXTRA JSGME OPTION - JCat's Effects for 412 - JCats MargeEffects 20131209R

will result in a CTD when bombs (either from AI or yourself) touch the ground / water. my advice if you already installed this optional mod is to disable it for now until a solution is found to prevent any problems.

logfile:

Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.Bomb.doExplosion(Bomb.java:403)
at com.maddox.il2.objects.weapons.Bomb.doExplosion(Bomb.java:345)
at com.maddox.il2.objects.weapons.Bomb.msgCollision(Bomb.java:221)
at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

seems to be in conflict with some other class files either from the SAS engine MOD or some other effects?
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