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Author Topic: Community Universal Patch C.U.P.  (Read 515243 times)

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spartan18a

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Re: Community Universal Patch C.U.P.
« Reply #204 on: March 06, 2015, 01:50:05 AM »

Trying out the TFM-412 Four Days in June.
Only done a mission but it looks really awesome ...  :-* :-* :-* :-*
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decipher

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Re: Community Universal Patch C.U.P.
« Reply #205 on: March 06, 2015, 01:56:28 AM »

Bug Report: modules #CUP + #WaW on a clean and healthy il-2 1946 4.12.2m + modact 5.3

parachuting Bomber Crews can lead to a CTD. Player Parachute works fine, but when the rest of the crew jumps out of the plane and their parachutes open, the game will eventually crash.

Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:165)
at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:157)
at com.maddox.il2.objects.air.Chute.msgCollision(Chute.java:96)
at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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spartan18a

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Re: Community Universal Patch C.U.P.
« Reply #206 on: March 06, 2015, 01:57:52 AM »

The world at war pack stationary.ini is missing the Command and Control objects. They work fine if you add the inis in, so the underlying classes are there. Just letting you know in case it was an accidental oversight.

C&C is a WIP for 412, not all features are there yet, but we could put some back for now...

WAW Part-07 now contains the updated Stationary.ini

https://www.mediafire.com/?e1xnedfslq3axaq

After applying this last patch, the game fails to load and crashes. Sth missing?  ??? :P
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pikke

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Re: Community Universal Patch C.U.P.
« Reply #207 on: March 06, 2015, 02:16:50 AM »

A help, please

CTD with 60%

Code: [Select]

Main begin: PlMisAir(GUIQuick): class '1' not found
java.lang.RuntimeException: PlMisAir(GUIQuick): class '1' not found
   at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2807)
   at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
   at com.maddox.il2.gui.GUI.create(GUI.java:160)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
   at com.maddox.il2.game.Main.exec(Main.java:432)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6 mars 15 09:01:42] -------------- END log session -------------
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #208 on: March 06, 2015, 02:18:11 AM »

When does it crash? 70%? If so it might be the updated stationary.ini
try using the old one. If you have not saved it take the one from waw #6-should work too

Let us know what happens then...
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #209 on: March 06, 2015, 02:23:04 AM »

Pikke..which packndid you apply? The new #7?
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pikke

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Re: Community Universal Patch C.U.P.
« Reply #210 on: March 06, 2015, 02:29:04 AM »

the old one
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DougW60

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Re: Community Universal Patch C.U.P.
« Reply #211 on: March 06, 2015, 02:38:05 AM »

with the new WAW #7 I'm having 70% CTD

Code: [Select]
PlMisStatic: class 'vehicles.stationary.CandCJET$OBOE_F4Unit' not found
java.lang.RuntimeException: PlMisStatic: class 'vehicles.stationary.CandCJET$OBOE_F4Unit' not found
at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:666)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Mar 6, 2015 9:31:49 AM]

used stationary.ini from WAW #6 and the game loads
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slipper

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Re: Community Universal Patch C.U.P.
« Reply #212 on: March 06, 2015, 02:58:50 AM »

Monty

First of all may i thank you and the rest of the team for a truly monumental piece of work, i can only imagine the amount of hard work and hours you must have put in to make this mod pack possible. I believe this mod pack it self is what IL-2 needs at this present time, in one fell swoop we can all be working at the same level. This can only be good for future mods, missions and even new mods themselves.

I have barely had time to scratch the surface of this yet, such is the scale of it.

As you are aware i am a bit of a nightfighter fan, so i will be getting together a list of mods that you may have missed out Monty, i will try them out first and when ready i'll send you them all for possible inclusion into a further module, i may even include a few little bits of my own if i can iron out a few problems.

2 minor problems i have noticed with two maps mate, from the log file

Code: [Select]
[9:41:45 AM] section [MAP2D] not found in 'maps/RLV_Night/load.ini
[Mar 6, 2015 9:41:57 AM] -------------- END log session

This stops the maps loading in the full mission builder, the maps affected that i have tried are

European nightfighter map  by RLV, and Western Europe La Chute by Spit973.

I have worked around the problem for the La Chute Map by downloading the original map and putting it in my WAW folder, just so you know. This map also has an update including winter/summer versions that i don't think are in at the moment.


Once again mate many, many thanks an outstanding piece of work, i will be in touch soonish with some nightfighter mod news.

regards


slipper
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #213 on: March 06, 2015, 03:10:08 AM »

Doug that might be the thingie with the c&c mod reported a few threads earlier...
so might be a good idea to use the old stationary.ini and maybe add the c&c entries manually
will try that when i get home
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Peachy9

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Re: Community Universal Patch C.U.P.
« Reply #214 on: March 06, 2015, 03:19:04 AM »


dpeters95 - that sorted it - weird - thanks very much - no more issues with the logtxt and ships!!

Ta

Tried deleting lastquick - no difference - ran a new mission - same issue and some (not all) ships referenced in the lastquick are still missing from FMB both stationary and other. To be honest given the scale of this accomplishment - its a minor issue  :)

Jpten - I think the message re FM from alternate buttons is normal - I stand corrected it if isn't.

Peachy, I had that problem when I switched from WAW to JTW.  I re-downloaded the JTW files, re-installed and now everything works fine!
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vegetarian

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Re: Community Universal Patch C.U.P.
« Reply #215 on: March 06, 2015, 03:49:57 AM »

Quote
I had the same problem with all the CUP. maps showing a "load" error.......I took my conf.ini file from my TFM. "old" game that I have been playing for a long time now and put it in my "new" build of CUP.........activated the mission pro combo for 412.2 and all my maps are working now.......even a lot of my old "campaigns" that I moved over from my "old" TFM. are working.........single and campaign missions......... ;)

I had the same issue, thanks for the tip flightdok74, everything working now :). Jeez it's great to hear Tigers sounds again!
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