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Author Topic: Community Universal Patch C.U.P.  (Read 515318 times)

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dpeters95

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Re: Community Universal Patch C.U.P.
« Reply #384 on: March 07, 2015, 05:47:14 PM »


ONLY one tiny issue... in FMB, all the maps are in one massive list, running off screen. So i cant access any Pacific or Asian theater maps.
Thanks again for an excellent piece of art.!
Fresco

Use JSGME to activate the "#CUP_MissionProCombo-v4122" mod.  That will take care of this problem!
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Aioros

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Re: Community Universal Patch C.U.P.
« Reply #385 on: March 07, 2015, 05:48:17 PM »

Good day to all. First I want to say thank you to all the developers involved in the creation of this marvelous pack.

Second: Today I finished the campaign "Fiats for Finland" available by default on the WAW module, it's an easy campaign but I experienced the same bug described here by decipher on the Reply #210 page 18  while I was destroying some TB-3 Bombers with my Fiat G-50 (1938), Also experienced a CTD (In the same campaign) while I was leaving the plane with the command available in the menu of the VisualMOD8.

If anyone is experiencing the same problem related with the chutes (The log file is your friend) I suggest as a temporary solution to disable them using the MissionProCombo option before starting the mission (this worked for me)...may be obvious but I just want to help.

Besides all the minor bugs whose appearance is very comprensible due to the very nature of the project. CUP is an awesome pack.

Code: [Select]
-------------------------------- MISSION COMPLETE ---------------------
INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/EngineWep2.eff'
WARNING: object '3DO/Effects/Aircraft/EngineWep2.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file '3DO/Effects/Aircraft/EngineWep2.eff' NOT loaded
INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/EngineWep2.eff'
WARNING: object '3DO/Effects/Aircraft/EngineWep2.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file '3DO/Effects/Aircraft/EngineWep2.eff' NOT loaded
INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/EngineWep2.eff'
WARNING: object '3DO/Effects/Aircraft/EngineWep2.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file '3DO/Effects/Aircraft/EngineWep2.eff' NOT loaded
INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/EngineWep2.eff'
WARNING: object '3DO/Effects/Aircraft/EngineWep2.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file '3DO/Effects/Aircraft/EngineWep2.eff' NOT loaded
INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/EngineWep2.eff'
WARNING: object '3DO/Effects/Aircraft/EngineWep2.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file '3DO/Effects/Aircraft/EngineWep2.eff' NOT loaded
INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/EngineWep2.eff'
WARNING: object '3DO/Effects/Aircraft/EngineWep2.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file '3DO/Effects/Aircraft/EngineWep2.eff' NOT loaded
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:165)
at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:157)
at com.maddox.il2.objects.air.Chute.msgCollision(Chute.java:96)
at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)



COMPLETE LOG: https://mega.co.nz/#!BA9T2ChK!Mb3Ok_gliH1CcM5D0aHss73SOT47I8kR-p4madIJ_AY

EDITED: Thanks for the info Gerax, Now the log and a picture are in the post.  8)

Thanks and good luck to all!!
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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #386 on: March 07, 2015, 05:51:57 PM »

PD: For some reason the forum doesn't allow me to upload code or links so I can't post my logfile.

simply paste it into a post.  ;)
read here how to do this:
https://www.sas1946.com/main/index.php?topic=39780.0
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Fresco23

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Re: Community Universal Patch C.U.P.
« Reply #387 on: March 07, 2015, 06:24:23 PM »


ONLY one tiny issue... in FMB, all the maps are in one massive list, running off screen. So i cant access any Pacific or Asian theater maps.
Thanks again for an excellent piece of art.!
Fresco

Use JSGME to activate the "#CUP_MissionProCombo-v4122" mod.  That will take care of this problem!

 :-[ Oops....

lol


problem solved! thanks dude!
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andqui

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Re: Community Universal Patch C.U.P.
« Reply #388 on: March 07, 2015, 06:32:01 PM »

Have 1 problem with visual mod (version 8 and 9)via jsgme, when i or ai bailout ctd occur each time parachute open . Nothing in log file except bailout mention

I hope you have not installed both Visuals Mods?

I just tried with VisMOd9 and have no problems
in #WAW when bailout in a 109E7.

So please tell with wich plane you get this problem!

I have had this issue as well, don't have the logs unfortunately. Sometimes it happens, sometimes it doesn't in the exact same mission. It's happened to me in a Flying Tigers campaign, when the crew of some burning SB-2's disguised as Japanese bombers bailed out. It's also happened in a France 1940 dogfight, with some Blenheim 1F, Bf-109E-1 (I think), Fairy Battle's, and Hurricane I's all in the fight (don't know which bailout triggered it).

I have since wiped my IL2 install and will try again with the torrent, I thought maybe there was some installation problem.
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onebigstep

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Re: Community Universal Patch C.U.P.
« Reply #389 on: March 07, 2015, 06:33:08 PM »

Ok did some test again, using only 1 visual mod at the time of corse, ctd occur only when  ai bailout.
ctd when parachute open flying a b5n2

I just tried a qmb mission (none, advantage ) on palau
4 190a-8 vs 4 b5n2.
within a few seconds  a lot of ai chutes were in the air...  ;D
but no ctd. with visMod 9.

Can anyone try such a mission please as I can't help with this.  :-X
and report?

ok test with v.8 ctd first ai bailing out, v.9 took longer time for ctd's but it's doing so after  a few parachute openning. Try same quick mission without visualmod no ctd's at all.
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SeriousSpy

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Re: Community Universal Patch C.U.P.
« Reply #390 on: March 07, 2015, 07:58:51 PM »

Anybody know some decent campaigns that are compatible with DOF? Preferably Dynamic.
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UberDemon

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Re: Community Universal Patch C.U.P.
« Reply #391 on: March 07, 2015, 09:30:44 PM »

Ok did some test again, using only 1 visual mod at the time of corse, ctd occur only when  ai bailout.
ctd when parachute open flying a b5n2

I just tried a qmb mission (none, advantage ) on palau
4 190a-8 vs 4 b5n2.
within a few seconds  a lot of ai chutes were in the air...  ;D
but no ctd. with visMod 9.

Can anyone try such a mission please as I can't help with this.  :-X
and report?

ok test with v.8 ctd first ai bailing out, v.9 took longer time for ctd's but it's doing so after  a few parachute openning. Try same quick mission without visualmod no ctd's at all.

onebigstep, Gerax,

When I was testing CFM and CUP this came up several times and I let Monty know.  Let me be clear that benitomuso/PAL is not working on these issues right now because he has been very busy with CUP and Total Modder.  His tools are a big reason CUP exists.

There is a reason that both Visual Mods 8 and 9 are included.  They each have outstanding features, but also have issues... so use one or the other depending what is important...

Visual Mods 8
=========
- Stable on everything, except bailouts... after a few (3 or more), the game crashes.
- "Walking Pilot" feature works really well, and allows control of external views of other objects at the same time.
- View of external ground objects works, but it gets very busy if there is a lot of ground clutter

Visual Mods 9
=========
- Stable on everything, except if using "Walking Pilot" feature and "External Ground Object View"
- Walking Pilot problems:  minimal view control of pilot (mouse only), other external views get disabled until you return to a plane, visual mods menu is permanently "damaged" during mission, if you use the "leave plane" command multiple times, you generate several clone pilots who are all controlled at the same time... it is like a drunk flash mob (it is humorous)
- Cannot use the external ground object views regardless of following the instructions of setting a limit on conf.ini.
- Improved 3D view features
- Improved effects

... and that is why both are included.  You can chose one or the other depending on what is important to you.  I am sure that eventually benitomuso will create a single version with all features working in a stable manner.

Best Regards,
UberDemon/danzigzag
www.uberdemon.net
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Aviar

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Re: Community Universal Patch C.U.P.
« Reply #392 on: March 07, 2015, 09:38:07 PM »

Just wondering out loud. I did not see it specifically addressed in the manual or possibly I missed it.

Ok, so you have:

1. A clean install of 4.12.2
2. Install SAS_Modact_5.30
3. Install Module 1

Now the question is....does it matter in which order you install the remaining modules? (If you indeed choose to install all three.)

As an example, could you possibly mess something up if you install them in this order:

4. Module 3
5. Module 4
6. Module 2

or...

4. Module 2
5. Module 4
6. Module 3

You get the idea. So, do you need to install them in order....2,3,4? Does anyone know for sure?


Aviar
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Ta183Huckebein

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Re: Community Universal Patch C.U.P.
« Reply #393 on: March 07, 2015, 09:42:03 PM »

It doesn't appear that there needs to be a set "download order" after module 1.

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MR_G

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Re: Community Universal Patch C.U.P.
« Reply #394 on: March 07, 2015, 10:03:15 PM »

Is there a future plan to add the SCW pack to WAW??

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decipher

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Re: Community Universal Patch C.U.P.
« Reply #395 on: March 07, 2015, 11:15:23 PM »

Visual Mods 8
=========
- Stable on everything, except bailouts... after a few (3 or more), the game crashes.
- "Walking Pilot" feature works really well, and allows control of external views of other objects at the same time.
- View of external ground objects works, but it gets very busy if there is a lot of ground clutter

Visual Mods 9
=========
- Stable on everything, except if using "Walking Pilot" feature and "External Ground Object View"
- Walking Pilot problems:  minimal view control of pilot (mouse only), other external views get disabled until you return to a plane, visual mods menu is permanently "damaged" during mission, if you use the "leave plane" command multiple times, you generate several clone pilots who are all controlled at the same time... it is like a drunk flash mob (it is humorous)
- Cannot use the external ground object views regardless of following the instructions of setting a limit on conf.ini.
- Improved 3D view features
- Improved effects

... and that is why both are included.  You can chose one or the other depending on what is important to you.  I am sure that eventually benitomuso will create a single version with all features working in a stable manner.

Best Regards,
UberDemon/danzigzag
www.uberdemon.net

Crew Members Parachute mid-air collision results in instant CTD when CUP-VisualMod 8/9 is enabled.

EDIT 2: problem fixed by using standard Visualmod8 v4122

i disabled all included Visualmod JSGMEs for WaW, then i copied my standard Visualmod8 4122 over from my properly working #SAS modact installation to the #WaW folder. parachutes open for all crewmembers, they collide when too close, and fall down with broken parachutes, no CTD.

ok. now i can stop spamming about this bug, since it is clear it lies within the special CUP version of visualmod.


old message:

weird. i have used the visualmod in my normal SAS mod installation for a long time and never had the parachute CTDs. also i have activated ONLY version 9, still getting the above mentioned CTD everytime a bomber crew parachutes.

UPDATE: i tested this now with visual mod 9, 8 and NO VISUALMOD.

8 and 9 always crash, without visualmod it will not crash.

the exact time When it crashes: when the parachute of a crew member COLLIDES with something (i.e. another crew members parachute), this will trigger the "broken parachute". but instead of the broken parachute, it will CRASH..

Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:165)
at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:157)
at com.maddox.il2.objects.air.Chute.msgCollision(Chute.java:96)
at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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