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Author Topic: Community Universal Patch C.U.P.  (Read 515321 times)

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SAS~Tom2

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Re: Community Universal Patch C.U.P.
« Reply #408 on: March 08, 2015, 04:01:03 AM »

OK, SeriousSpy
-gonna be honest here: What I replied quickly is what I know so far. I would recommend to wait for one of the actual makers of this pack to chime in and reply as well.

My install order:

Copied my complete ModAct 5.3 install over. (Can also be a clean IL-2 1946 install. Read the readme of CUP and make necessary conf.ini setting changes as per readme in Mods section of conf.ini at the very bottom.)

Deleted the #SAS folder in there.
Deleted SFS auto
Deleted JSGME folder.

Downloaded MA 5.3 again including flyables and the other two download exes (updates) and installed, mean, pointed it to the new place of my intended CUP install....that one is important!
No jsgme stuff yet activated.


Then extracted each CUP folder into a parent folder which held all CUP parts.

Started with the map section and cut out and pasted all of the CUP segments into my new MA 5.3 install.
Clicked "yes to all" if asked to overwrite.


Then I activated the cup parts I wanted, And all the Jet War elements I wanted, and the WAW elements I wanted, via JSGME exe.

Like here:





Then I opened the Exe Selector and chose my wanted segment, e.g. WAR.

Checked my RAm settings as well, "Save settings", closed Selector. Started again and started the game.

Make sure to save settings first.

I am not a member of the CUP assembly modders, only a minor contributor, so this may or may not be the right way to do it, worked for me for sure.-

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Peachy9

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Re: Community Universal Patch C.U.P.
« Reply #409 on: March 08, 2015, 04:50:57 AM »


Tom2

Just out of interest you mention installing the sas mod act flyables pack. I specifically didn't install this as it was not mentioned in the instructions for CUP installation. Should we or shouldn't we install this or does it make no difference?

Sorry with all the questions.

Cheers






Downloaded MA 5.3 again including flyables and the other two download exes (updates) and installed, mean, pointed it to the new place of my intended CUP install....that one is important!
No jsgme stuff yet


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mig66

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Re: Community Universal Patch C.U.P.
« Reply #410 on: March 08, 2015, 04:52:38 AM »

hey guys.
please is it possible to publish a list of maps we should have available in QMB?
thx a lot.


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SAS~Tom2

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Re: Community Universal Patch C.U.P.
« Reply #411 on: March 08, 2015, 05:05:49 AM »

Peachy:
Again, I am honest here since I did come late to the party short before release:
That is just the way I did it, cannot say if it is mandatory-I say no.

Since MA 5.3 is only the basis, I assume it is rather irrelevant, as I have not even activated the new flyables via JSGME and not even flown MA (except in another install) nor activated any ModAct 5.3 files via JSGME. #SAS files are ModAct 5.3 files inside JSGME.

You must have a ModAct install prior to running C.U.P., but that is as basis.
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bergkamp

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Re: Community Universal Patch C.U.P.
« Reply #412 on: March 08, 2015, 05:18:06 AM »


I found another problem with Ju-88C-6 (see image)

do not quote pics please!

Un saludo.

Looks like a classfile conflict. I tested this mod https://www.sas1946.com/main/index.php/topic,27820.0.html in TFM412 with same result.
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Peachy9

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Re: Community Universal Patch C.U.P.
« Reply #413 on: March 08, 2015, 05:30:18 AM »

Thanks Tom

Makes sense

Peachy:
Again, I am honest here since I did come late to the party short before release:
That is just the way I did it, cannot say if it is mandatory-I say no.

Since MA 5.3 is only the basis, I assume it is rather irrelevant, as I have not even activated the new flyables via JSGME and not even flown MA (except in another install) nor activated any ModAct 5.3 files via JSGME. #SAS files are ModAct 5.3 files inside JSGME.

You must have a ModAct install prior to running C.U.P., but that is as basis.
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Knochenlutscher

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Re: Community Universal Patch C.U.P.
« Reply #414 on: March 08, 2015, 05:42:35 AM »

Thanks to the CUP/SAS Team for the Torrent option, joining the seeding with my 6000er now.
Greetz/Grüße
Tobias
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Whiskey_Sierra_972

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Re: Community Universal Patch C.U.P.
« Reply #415 on: March 08, 2015, 06:16:42 AM »

Mate, this is the 4th time I've reinstalled the game, and reinstalled the mod...

It doesn't work. I have no idea why. I have followed the readme to the letter. Unfortunately, as I said a while ago, because the game is locking up instead of crashing (I have to manually close the process) there isn't any information in the log.

If you test if the vanilla game is working you change the last-quick mission file....and if you load a DOF mission you'll get an error....try to delete this last quick before run the game....
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Whiskey_Sierra_972

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Re: Community Universal Patch C.U.P.
« Reply #416 on: March 08, 2015, 06:28:05 AM »

I came here for the first time because I'm still downloading the CUP so I can't wrote nothing other my greatest thanks for the great work done from this pack developers!

Maybe a suggestion for all:

1) Read the readme!
2) Install as suggested!
3) Enable the log file!
4) Post the log file when you report an error....and if related to a specific mission post also it's details.
5) Search if something similar is reported before cry for help....maybe someone have noticed , report and solved it....

For developers:

1) Since you have packed all into folders and sfs files please (when release update of a previous folder/sfs files not when you add new debugging folders or sfs files) date it so we can check if the file we have is up to date or not....
2) Please think about add patches in new sfs files as them work opposite at mods folder: mods first loaded are used by game while the sfs used are the last....
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DougW60

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Re: Community Universal Patch C.U.P.
« Reply #417 on: March 08, 2015, 06:46:32 AM »

hey guys.
please is it possible to published a list of maps we should have available in QMB?
thx a lot.

Mig - the maps are listed in the CUP manual
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namhee

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Re: Community Universal Patch C.U.P.
« Reply #418 on: March 08, 2015, 06:50:38 AM »

when I choise 1936-1946 my game crasch by 70 %, the rest work perfect, can some help me?
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bergkamp

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Re: Community Universal Patch C.U.P.
« Reply #419 on: March 08, 2015, 07:03:56 AM »


i have pin-pointed the enginewep2.eff error to exactly when it happens, to make it easier for the people in charge (modders) to fix this:

the WARNING / INTERNALERROR messages appear EXACTLY when you go over 100% throttle or enable your aircrafts WEP.... as soon as you go under 100%, disable WEP, the WARNING / INTERNAL ERROR messages will stop appearing.

In other words we are getting this error all through take off and combat! Ouch!

 Thanks for narrowing the search...in retrospect the clue was right in front of my eyes...'Engine WEP'...duh!

Hamm and Decipher.

I have attempted to replicate this error on your Bob day by day missions and also Poltava's Abbeville Boys and Fighter Boys and do not get any error messages. Also, I do not see any drop in FPS (60av).

Not much help, I know but did you see my reply #320 re file size? Might be worth checking as you may have a corrupted SFS file in the map rar's
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