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Author Topic: Community Universal Patch C.U.P.  (Read 515322 times)

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mig66

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Re: Community Universal Patch C.U.P.
« Reply #420 on: March 08, 2015, 07:14:09 AM »

hey guys.
please is it possible to published a list of maps we should have available in QMB?
thx a lot.

Mig - the maps are listed in the CUP manual

uuuupppssss... :-\\ thx a lot doug. i'm on it...
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #421 on: March 08, 2015, 07:24:14 AM »

namhee, which module? WAW? if so -> post #222
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bergkamp

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Re: Community Universal Patch C.U.P.
« Reply #422 on: March 08, 2015, 07:34:53 AM »

I don't have blender waves or water 4 activated. Let me check and I will come back.
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #423 on: March 08, 2015, 07:38:20 AM »

ok, now I found something that is driving me crazy slowly...wanted to add the CVL pack but I get this as a result:
70% crash at startup with the log containing this line

java.lang.NoClassDefFoundError: com/maddox/il2/objects/ships/Ship$USSPrincetonCVL23
[1:30:47 PM

btw, I noticed when I added the relevant entries that the Princeton was remmed out by Simon in the chief.ini, the other two CVLs form shippack 2 work though as they should;
I have tried adding shippack2 manually and adding the Princeton entries to all relevant inis, but still no joy...
does anyone have any idea?
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nicnac

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Re: Community Universal Patch C.U.P.
« Reply #424 on: March 08, 2015, 07:43:44 AM »

Hey there,

i have a 70% Crash. My logfile says that the ship Enterprise cannot be found in ships.ini (am I right?). Would be great if someone can help me!  :)

The last lines of my logfile:

Code: [Select]
....
FM called 'FlightModels/Jeep.fmd:WAGEN' is being loaded from Alternative File: 'wagen'
FM called 'FlightModels/Jeep50.fmd:WAGEN' is being loaded from File: 'wagen'
FM called 'FlightModels/Jeep50.fmd:WAGEN' is being loaded from Alternative File: 'wagen'
PlMisChief: [b]class 'com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42' not found.[/b]
java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:34)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:84)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Failure
java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:38)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:84)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: Failure
java.lang.RuntimeException: java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[08.03.2015 12:58:52] -------------- END log session -------------
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bergkamp

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Re: Community Universal Patch C.U.P.
« Reply #425 on: March 08, 2015, 07:58:28 AM »

I wonder if it is one of the mods activated in JSGME, I have:

Blender waves A
Water 4
Big Clouds
Fx-small collection
Gore for all

No other mods added or activated for now.

Hamm, I activated all those mods individually and tested, then one on top of the other until all activated. I could not get your error to replicate, no fps drop either.

Best Regards,

DDM
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Cloyd

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Re: Community Universal Patch C.U.P.
« Reply #426 on: March 08, 2015, 08:01:57 AM »

I'm getting 1,500 pages in my log file of text similar to below. This is after playing the TheBlackDeath.ntrk, trying to figure the source of my fps loss. My average fps in the BD track goes from avg. 59 with LOG=0 to avg. 22 with LOG=1. What is this crap below, and how can I avoid it?

Code: [Select]
java.lang.NullPointerException
at com.maddox.il2.engine.ActorHMesh.collisionR(ActorHMesh.java:21)
at com.maddox.il2.engine.CollideEnvXY._collideLine(CollideEnvXY.java:221)
at com.maddox.il2.engine.CollideEnvXY.collideLine(CollideEnvXY.java:185)
at com.maddox.il2.engine.CollideEnvXY.doCollision(CollideEnvXY.java:616)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:182)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Thanks,
Cloyd

Please forgive the self-bump. Is this problem unique to my install? I was getting serious FPS issues, so I tried to investigate by running TheBlackDeath.ntrk, the traditional benchmark track, with LOG=1. FPS is fine until the vehicle column starts to get destroyed. Then my average FPS drops continually from 59 to about 23 at the end of the track. Checking the logfile for errors, I see the above mentioned error, or similar, for 1600 pages of a 4 meg logfile. If I set LOG=0, I get no drop in FPS. So just creating this enormous logfile is causing a serious performance drop. Is anybody else having this problem? Any ideas on how to fix it?

Thanks,
Cloyd

EDIT: I re-installed CUP and only WAW module, no extra mods installed or activated. Still the same problem.
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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #427 on: March 08, 2015, 08:05:39 AM »

Is there a future plan to add the SCW pack to WAW??

for now you can add this pack, "Ultraspain":
https://www.sas1946.com/main/index.php?topic=39320.0

I just installed it, works like a charm.

When you want to try this, you have to take care of
the files ultraspain wants to install, so a
"just run the zip and unpack all the stuff into your CUP"
COULD CAUSE SERIOUS TROUBLES!

So when you are not sure about the paths
and where wich files have to go just ask
and we can try to do this together.
But in a extra thread.  ;)
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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #428 on: March 08, 2015, 08:28:31 AM »

i have a 70% Crash. My logfile says that the ship Enterprise cannot be found in ships.ini (am I right?). Would be great if someone can help me!  :)

speaking of #WAW module, right?
I just made me a test mission with this ship, works like a charm.
Have you downloaded and installed all rar files of #WAW module?
Or maybe you have a corrupt dl?
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decipher

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Re: Community Universal Patch C.U.P.
« Reply #429 on: March 08, 2015, 08:33:02 AM »


i have pin-pointed the enginewep2.eff error to exactly when it happens, to make it easier for the people in charge (modders) to fix this:

the WARNING / INTERNALERROR messages appear EXACTLY when you go over 100% throttle or enable your aircrafts WEP.... as soon as you go under 100%, disable WEP, the WARNING / INTERNAL ERROR messages will stop appearing.

In other words we are getting this error all through take off and combat! Ouch!

 Thanks for narrowing the search...in retrospect the clue was right in front of my eyes...'Engine WEP'...duh!

Hamm and Decipher.

I have attempted to replicate this error on your Bob day by day missions and also Poltava's Abbeville Boys and Fighter Boys and do not get any error messages. Also, I do not see any drop in FPS (60av).

Not much help, I know but did you see my reply #320 re file size? Might be worth checking as you may have a corrupted SFS file in the map rar's

this error is not related to any map or mission. i replicated it in various planes, on different maps, it is only dependant on the throttle above 100%. in an empty FMB or QMB. it might not happen in planes that don't have WEP (above 100% throttle), but i was able to replicate it with various fighters, bombers, nations.

what's funny though is a google search for "EngineWep2.eff" shows only one result. this CUP thread. haha...
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DougW60

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Re: Community Universal Patch C.U.P.
« Reply #430 on: March 08, 2015, 08:35:10 AM »

I'm getting 1,500 pages i
....

NO FULL QUOTES PLEASE!



Gloyd  - same here,  I actually had "The Black Death" stall for a second after the bomb run over the convoy.  I set logfile to 0 and my FPS increased but stall remains at same point over convoy.

My computer specs:  I7 960 overclocked to 4.0mhz, 12xgigs RAM, AMD 7970 overclocked, running IL-2 on 7200RPM hard drive.  All in-game settings to max.
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Cloyd

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Re: Community Universal Patch C.U.P.
« Reply #431 on: March 08, 2015, 08:42:44 AM »

Gloyd  - same here,  I actually had "The Black Death" stall for a second after the bomb run over the convoy.  I set logfile to 0 and my FPS increased but stall remains at same point over convoy.

My computer specs:  I7 960 overclocked to 4.0mhz, 12xgigs RAM, AMD 7970 overclocked, running IL-2 on 7200RPM hard drive.  All in-game settings to max.
[/quote]

Doug, I'm getting that same stall at about 1:09 into the track. The explosions continue but the plane stops dead mid-air.
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