Hello guys,
For first, congratulations to the whole team for the efforts, this really deserves a huge respect. Now. let me share a few things with you for which I hope it will be useful:
- I started with maps and WAW, all went OK although I did it from Mediafire on March the 4th already, if I'm not wrong
- "installed" everything as instructed, IL2 fully functional after the very first attempt
- tried a couple of additional mods, CTD only with "JCats Effects WAW" (TrackIR crash)
I still consider myself new to IL2 so, most of the time, I was playing single missions pack "2 min. to action" created by Blindman which I found quite useful and amusing so those were my reference points for this matter. I played the same on 4.12.2+ModAct 5.3 + otherThingsForCFM what I prepared as a basis for the CFM. Also, I checked all the posts here in order not to repeat something already mentioned (more or less).
I noticed that AI controlled planes (my "team mates") now (in CUP) crash easily with no obvious reason, most of the time they just hit the land or sea. This is not the case with 4.12.2+ModAct 5.3 + otherThingsForCFM. Someone has mentioned "The Black Death" track as a reference so I checked it also. CUP track showed problems with FPS while 4.12.2+ModAct 5.3 + otherThingsForCFM did not. Btw, my CUP had no additional mods enabled while I was checking this track. This triggered me to dig a bit through a log file.
There I found a number of exceptions and errors. For instance:
- INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
(it was mentioned already but this happened without any additional mods added)
- java.lang.RuntimeException: Can't set property related to "Big ships"
- a number of FMs were loaded from "gui/game/buttons" (don't know if this is expected or not)
- then, just before loading the track:
cannot read from file
Cannot open audio file samples/argus_1500.wav
- finally, after the track has started, a huge number of the following entries appeared:
java.lang.NullPointerException
at com.maddox.il2.engine.ActorHMesh.collisionR(ActorHMesh.java:21)
at com.maddox.il2.engine.CollideEnvXY._collideSphere(CollideEnvXY.java:452)
at com.maddox.il2.engine.CollideEnvXY.collideSphere(CollideEnvXY.java:395)...
The last type of entries makes 7/10 (roughly) of the log file which is, btw, around 4 MB (which was the reason not to attach it)
The FPS drop was considerable compared to a smooth performance of 4.12.2+ModAct 5.3 + otherThingsForCFM.
Hope all of this will help at least a bit. Anyhow, salute to the team once again, thanks for reading...
P.S. All MD5 sums (maps, WAW, StabsALL, manual) matched.