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Author Topic: Community Universal Patch C.U.P.  (Read 515465 times)

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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #612 on: March 11, 2015, 10:54:54 AM »

and e voila, here is the fix for the enginewep issue :)

https://www.mediafire.com/download/4zv13n8k5xs5zw2/enginewep_fix.rar

READ THIS BEFORE YOU INSTALL BOTH FOLDERS:
the Flamme folder is based on rather old java class files now which might possibly conflict with some other files in your installation;
Mike was so kind and explained to me that those java files touch classes that affect each and every aircraft in the game!
I did not experience any troubles so far, but be warned - install the flamme folder only at your own risk!
the second folder containing the .eff file should be good to use anyhow and should take care of internal errors in the log file pertaining to this eff file;
it should not visually enhance anything but also it should not touch anything or kill something in the game;


Installation:
extract both directories and copy them directly into your waw folder;
this should not only solve the enginewep error but should also give you nice blue exhaust flames when above 85% of throttle, on my install it does at least!

have fun
phil
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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #613 on: March 11, 2015, 10:59:06 AM »

When I started the MAPS folder was empty- but after playing/testing, it has now suddelny become populated (unpacked from SFS?)

what?  ???

how should this go? you mean the game unpacks the SFS files into a mods folder
when it loads something, in this case maps? sfs cache folders in #WAW so to say? 

have not realized this until. have to ask Monty about this new feature.  ;D

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Barkhorn1x

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Re: Community Universal Patch C.U.P.
« Reply #614 on: March 11, 2015, 11:00:21 AM »

and e voila, here is the fix for the enginewep issue :)

https://www.mediafire.com/download/4zv13n8k5xs5zw2/enginewep_fix.rar

extract both directories and copy them directly into your waw folder;
this should not only solve the enginewep error but should also give you nice blue exhaust flames when above 85% of throttle, on my install it does at least!

have fun
phil

You da man Griff!  8)
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rkalhorn109

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Re: Community Universal Patch C.U.P.
« Reply #615 on: March 11, 2015, 11:09:50 AM »

No problems to report so far, and thanks to everyone at SAS who created this amazing mod package!  I do have a question.  Last night I had a look at the P-40K and it seems to me the dihedral on the wings has been corrected (P-40 wings in the stock game are canted upwards a bit too much).  Is it my imagination or has this improvement been made?  :)
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SAS~Storebror

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Re: Community Universal Patch C.U.P.
« Reply #616 on: March 11, 2015, 11:12:47 AM »

and e voila, here is the fix for the enginewep issue :)
https://www.mediafire.com/download/4zv13n8k5xs5zw2/enginewep_fix.rar
Thanks a lot for your investigation Griffon, but this one should not be used by "John Doe" users since it contains possible conflicting Java Code.
That mod for instance touches the "SndAircraft" base game class, a class which applies to each and every aircraft in the game.
Not an issue in itself, but the file date of your mod tells us that the mod cannot be based on IL-2 4.12, it's 4.11 at best.

Whatever is in there should be repacked to 4.12 standards before releasing it as a CUP hotfix.

Best regards - Mike
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zionid

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Re: Community Universal Patch C.U.P.
« Reply #617 on: March 11, 2015, 11:21:07 AM »

Don't mistake this for complaining, I am just wondering.

I get Tigers flybys working- however, when I had them on an earlier build- the flybys seemed of higher quality and was also randomized, generating different flybys and also varying depending on pitch.

Check this vid:


Now- the flyby seems to only give one sound no matter what and also of a lower quality. I have set my conf.ini according to the manual.

Any takers?
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #618 on: March 11, 2015, 11:21:54 AM »

thanks a lot for the info Mike :)
I have modified my post now to warn people in advance about potential problems..
I use this Flamme stuff for quite a time now and never had any problems with it in the game, no crashes and no obvious conflicts;
at least the eff file should take care of the enginewep troubles, the flamme folder is just a bonus for test purposes then for the more inquisitive guys here :)
but as said, for me it works for quite some time now in 4.12 based installs...

oh, forgot to add, the flamme folder was included in one of Montys DBW based newTFM mods, pack #10 IIRC...
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jerryb

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Re: Community Universal Patch C.U.P.
« Reply #619 on: March 11, 2015, 11:57:03 AM »

Hi again, got this while unzipping   SAS-MM08      C:\Users\Jerry\Downloads\SAS-MME08.rar: Unexpected end of archive    What does it mean and how do I cure it, thanks.
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SAS~Storebror

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Re: Community Universal Patch C.U.P.
« Reply #620 on: March 11, 2015, 12:04:23 PM »

What does it mean
It means what it says:
Unexpected end of archive

how do I cure it
Download the file again.
When finished, check the file's hash value (see bottom area of 1st post concerning file hashes).

Best regards - Mike
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creature

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Re: Community Universal Patch C.U.P.
« Reply #621 on: March 11, 2015, 12:47:07 PM »

Holy Visuals Batman!!!!!!

After all this time I finally spared a few brain cells to try Pals Visual Mod.  Absoooollluuuttteellyy Awsome!!!!

Very nice Benitomuso


C
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GEORGES44

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Re: Community Universal Patch C.U.P.
« Reply #622 on: March 11, 2015, 12:50:12 PM »

I already have downloaded CUP via mediafire, but I have read that a lot of guys are having difficulties downloading via torrent.
Since I won't be able to play for a few days, I'd like to give a hand with torrent.
My brand new broadband connexion will thus be put in use for a good cause: no limit on the ratio, I set the torrent speed at 3.5Mo up/ 3.5 Mo down, and boy it does work as advertised!! 
Having no special talent in modding or skinning, my very small contribution to the SAS community.

And thanks again to Monty and the CUP team

Edit: now at 5.0Mo up: this broadband connexion is really amazing!
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duko

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Re: Community Universal Patch C.U.P.
« Reply #623 on: March 11, 2015, 12:51:58 PM »

Hello,

Should i skip these mods? Or should i overwrite ? I only have C.U.P. One more guestion please , if i don't have any of the problem posted in 1st page except 70% ctd wich i fixed is necesary to download all those small patches?

Thank you!

Edit : I'm not allowed to post pictures, in GME i get some warnings mesages, eg: ""Through JSGME - Blender Waves by Herra Tohtori.sfs" has already been altered by the "#CUP_Blender Waves Type A by Herra Tohtori" mod" , should i just overwrite or skip mod? It does have any effect one way or the other?

Sorry, i'm new to Il1946
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