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Author Topic: Community Universal Patch C.U.P.  (Read 516358 times)

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Mono27

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Re: Community Universal Patch C.U.P.
« Reply #924 on: March 17, 2015, 10:45:13 AM »

Anybody can tell me please if the 3 modules have different splash and menu screens?

Because I see always the same menu screens in every module, and I want to know if that is normal or not.
Thanks in advance!
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Moezilla

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Re: Community Universal Patch C.U.P.
« Reply #925 on: March 17, 2015, 10:48:05 AM »

New Part 07 hashes...

Code: [Select]
Filename MD5 SHA-1 CRC32 SHA-256 SHA-512 SHA-384 Filesize(bytes)
C.U.P.- Module 03 - World At War Pt07.rar b081d2e0d39b409091a4a8eb03373f45 b921b7a11639b3a7cb52195c55799b6682c16165 ec08f86f 888868d2c1fa5d7c7455b0c579b3535d39ddd809b5bdf21737199c674398d7b7 796b18d127eb0f4bb642b6061e87f62a001bec7e97fa63b5cac089cc5faa3610f34812fbc4db24b553bab08091921582d35dc75c3518b2556e0fce0261232ddb 07fc58cc52f38caa2a3c014246075b074300db662c3d49affc88ac9a5e4469a3cb3f51484437d40cf39523c077e5a88b 92,829,884
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #926 on: March 17, 2015, 10:55:25 AM »

Disregard...
own stupidity at play
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Moezilla

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Re: Community Universal Patch C.U.P.
« Reply #927 on: March 17, 2015, 11:01:20 AM »

Yeah barhorn...but if you use #7 pt 2 you got the ini entries for the navaid stuff but not the folders for the navaids...
i added the new #7 this afternoon and remmed out the two folders for navaids and got the 70% crash again...
activating them again took cate of that
so it is still either editing the ini or adding the folder...

Now that is weird. I did the ini edit after the original pt07, never added the folders and all was working. I compared the ini I have to the new pt07 ini and they are identical (except some whitespace). Game still works with no navaid folders.
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #928 on: March 17, 2015, 11:24:18 AM »

ah forget my own stupidity; I currently have two #WAW modules up and running, a stock one and a modded one;
I added the sfs file to both folders but left the (already edited) ini files untouched; as I had added the changes manually already, I was missing the folders when I remmed out the Gee and Navaid folder because the ini files still contained their entries;
when you check the new stationary.ini, the navaid entries are missing, there only the entries for the C&C stuff present;
that´s why the new ini works with pack #7 - it has not got the navaid stuff activated in the inis....

btw, do you have these entries in your stationary.ini?

Code: [Select]
Navaid(km)        vehicles.stationary.Navaid$NavaidUnit 2
Navaid(miles)     vehicles.stationary.Navaidimp$NavaidimpUnit 1
Navaid(bearing)   vehicles.stationary.Navaidb$NavaidbUnit 0
GEE               vehicles.stationary.GEE$GEEUnit 0
Freya                  vehicles.stationary.Freya$FreyaUnit   2
Wuerzburg-Riese        vehicles.stationary.Wuerzburg$WuerzburgUnit   2
Wuerzburg-Freya        vehicles.stationary.WuerzburgFreya$WuerzburgFreyaUnit   2
ChaffCloud             vehicles.stationary.ChaffCloud$ChaffCloudUnit  1

if not, than you do not need the two folders I have mentioned;
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hello

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Re: Community Universal Patch C.U.P.
« Reply #929 on: March 17, 2015, 11:26:13 AM »


Another error: something is wrong with the with the mesh of the Flak18_88mm_W ( I think particularly the "Dead.sim" part). I don't know how to solve this.
This error creates an enormous amount of java errorand the makes the game run at 1 to 3 fps. See this log:

*snip*

The Dead_256.tga is missing from the Flak18_88mm_W folder. There is one in the Flak18_88mm folder in the UP_Objects pack.

Here's the structure you'll need to fill the gap.

Code: [Select]
JSGMEMODS\#CUP_ObjectFixes\#WAW\ObjectFixes\3do\Artillery\Germany\Flak18_88mm_W\Dead_256.tga

That is what I thought but it doesn't work. A missing texture normally also does not cause a flood of java errors. Something else is up, but I don#t know what.

I played some tracks (vanilla game version, recorded online) and found and fixed some issues. With this one I don't know what is going on.
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #930 on: March 17, 2015, 11:35:01 AM »

concerning the willis jeep, there should be loads of other small problems with several vehicles;
you might want to check the object viewer in game, stuff like the Kübelwagen do not look that nice there;
the solution is to adjust the relevant ini files with the values found in the corresponding ini files here:

https://www.sas1946.com/main/index.php/topic,43455.0.html

the cars are done quite quickly, the tanks take a little longer session in winmerge to fix though...

the flak18 is a different matter though, seems that adding the missing tga manually is the best option currently...
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jerryb

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Re: Community Universal Patch C.U.P.
« Reply #931 on: March 17, 2015, 11:42:19 AM »

I may be being thick here but further my problem with  strange colours in TJA I set up the QMB and had some sabres opposite some migs and had pressed the Allies button.  It didn't work, weird colours again, just out of curiosity I kept the planes the same but changed to axis and it worked. Anyone know how that happened? Cheers.
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #932 on: March 17, 2015, 11:47:47 AM »

moe, could you maybe make that tga file available?
thanks in advance
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hello

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Re: Community Universal Patch C.U.P.
« Reply #933 on: March 17, 2015, 11:49:29 AM »

concerning the willis jeep, there should be loads of other small problems with several vehicles;
you might want to check the object viewer in game, stuff like the Kübelwagen do not look that nice there;
the solution is to adjust the relevant ini files with the values found in the corresponding ini files here:

https://www.sas1946.com/main/index.php/topic,43455.0.html

the cars are done quite quickly, the tanks take a little longer session in winmerge to fix though...

Maybe we should just list the problems and fixes that we find in one place. Here they just seem to get lost. Any suggestions?

the flak18 is a different matter though, seems that adding the missing tga manually is the best option currently...
That is the thing. Adding the texture manually does not work. That is why I am stumped. It seems to be a java-problem, meaning I can't fix it.
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #934 on: March 17, 2015, 12:03:53 PM »

hmm, which UP objects pack contains the original flak18 files?
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Moezilla

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Re: Community Universal Patch C.U.P.
« Reply #935 on: March 17, 2015, 12:06:32 PM »

Sorry, away from my pc for a couple of hours, will have a look later.
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