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Author Topic: Community Universal Patch C.U.P.  (Read 519983 times)

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Piotrek1

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Re: Community Universal Patch C.U.P.
« Reply #1044 on: March 22, 2015, 04:22:47 PM »

Hello!At the beginning, I would like to thank all those who were involved in the creation of Community Universal Patch
Thank you very much! 8)
@moepkid
Copy ships.ini file (located in the # WAW = STD = com = il2 = Maddox = objects) and put it in another place.
Unzip the file (ShipExtention2.20.0 4122) 7z, add ShipExtention2.20.1 (4122) patch. Then copy the contents  ShipExtention2.20.0(4122)+ patch and put it in #WAW folder, then follow the instructions.
See also here:
https://www.sas1946.com/main/index.php/topic,45322.0.html
if you install Caio Duilio Battleship you probably also need this:
https://www.sas1946.com/main/index.php/topic,18400.0.html
@tartenmuche
place a file 00_PAL-HUDConfig-v4121 in jsgmemods.
Sorry for my English.
Regards Piotrek
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Komandor

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Re: Community Universal Patch C.U.P.
« Reply #1045 on: March 23, 2015, 12:25:51 AM »

Hello!  Dear colleagues 
1.  At the beginning, I would like to thank all those who were involved in the creation of Community Universal Patch
Thank you very much!

2. After installing 04_C.U.P.- Module 04 - The Jet Age IL-2     flew on work table on 70%
Analysis logfile.txt showed that the root of evil lies   #JTW \ STD \ com \ Maddox \ il2 \ objects - stationary.ini on   [TACAN_RADAR].
After cutting the section to form  [TACAN_RADAR] 

OBOE(F-4)            vehicles.stationary.CandCJET$OBOE_F4Unit 2
OBOE(A-7)            vehicles.stationary.CandCJET$OBOE_A7Unit 2
AN/APQ-109(F-4)      vehicles.stationary.CandCJET$APQ109Unit 2
AN/APQ-94(F-8)       vehicles.stationary.CandCJET$APQ94Unit 2
NAV(F-4/A-7)         vehicles.stationary.CandCJET$F4_A7NavUnit
Il-2 is start and running normally.
Question: is it Possible to solve my problem of departure Il-2 at 70% to others in ways different from castration section [TACAN_RADAR]?

With best wishes.      Komandor, Lieutenant-Colonel of Air Force of Russia
P.S.
 1.  I apologize for my English.
 2. Colleague Piotrek1   please forgive me for plagiarism.   
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moepkid

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Re: Community Universal Patch C.U.P.
« Reply #1046 on: March 23, 2015, 02:16:24 AM »

Hello!At the beginning, I would like to thank all those who were involved in the creation of Community Universal Patch
Thank you very much! 8)
@moepkid
Copy ships.ini file (located in the # WAW = STD = com = il2 = Maddox = objects) and put it in another place.
Unzip the file (ShipExtention2.20.0 4122) 7z, add ShipExtention2.20.1 (4122) patch. Then copy the contents  ShipExtention2.20.0(4122)+ patch and put it in #WAW folder, then follow the instructions.

Thanks! Trying it now :)
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tartenmuche

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Re: Community Universal Patch C.U.P.
« Reply #1047 on: March 23, 2015, 05:08:50 AM »

Dear Piotrek1,
previously with the old games I installed 00_PALConfigHUD in the mods as explained in the readme and I had to go in con.ini to choose the options. I tried the same way with SAS and WAW but it never worked. I followed your recommendation and installed it in jsgme but it didn't work and I found no access to the options. Could you be please more explicit? Thank you.
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Piotrek1

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Re: Community Universal Patch C.U.P.
« Reply #1048 on: March 23, 2015, 06:49:05 AM »

Hello!
@moepkid
@Komandor
I am glad I could help. :)
@tartenmuche
I'm sorry I gave you bad advice, just install this mod:
https://www.sas1946.com/main/index.php/topic,42495.0.html
I did it this way:
I created a file # CUP_VisualMOD9-v4122 inside that folder I created two more #WAW and #JTW to each of them put the unzipped folder 00_PAL-VisualMOD9-v4122
For example:
jsgmemods = # CUP_VisualMOD9-v4122 = #WAW = 00_PAL-VisualMOD9-v4122
Best regards, Piotrek
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spitfire-MKIX

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Re: Community Universal Patch C.U.P.
« Reply #1049 on: March 23, 2015, 07:09:56 AM »

Hello, I finally succeeded to mount a working CUP version   ;D

BUT...

I have an issue with (and ONLY with) the Huey-D in multiplayer:

- when I take the Huey, the host can see me flying around normally

- when the host takes the Huey, I see him spawning but not flying when he takes off (his helicopter stays on the ground). When he crashes, I see an explosion at his spawn point and I can still do an external view on him, even if he takes another plane (the "phantom" Huey is still considered as being in-game)

Any ideas??

Can someone help me?
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Komandor

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Re: Community Universal Patch C.U.P.
« Reply #1050 on: March 23, 2015, 10:06:39 AM »

Hello!
@moepkid
@Komandor
I am glad I could help. :)
@tartenmuche
I'm sorry I gave you bad advice, just install this mod:
https://www.sas1946.com/main/index.php/topic,42495.0.html
I did it this way:
I created a file # CUP_VisualMOD9-v4122 inside that folder I created two more #WAW and #JTW to each of them put the unzipped folder 00_PAL-VisualMOD9-v4122
For example:
jsgmemods = # CUP_VisualMOD9-v4122 = #WAW = 00_PAL-VisualMOD9-v4122
Best regards, Piotrek
Hello! Dear Piotrek1
Thanks for the reply, I will understand.
With best wishes  Komandor 
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tartenmuche

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Re: Community Universal Patch C.U.P.
« Reply #1051 on: March 23, 2015, 10:49:29 AM »

Dear Piotrek1,
thank you for your advice but in my case I am struggling with a bombsight: 00_HUDConfigPAL and not VisualMOD.
I hope you can help me.
Best regards.
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tmansteve

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Re: Community Universal Patch C.U.P.
« Reply #1052 on: March 23, 2015, 12:12:02 PM »

After going back over the posts, I saw my answer.  Looking forward to the new Jet sounds RDDR.  I hope they blow my head off......... Yahoo

Everything is working great and I love those sky textures.   ;D
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Piotrek1

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Re: Community Universal Patch C.U.P.
« Reply #1053 on: March 23, 2015, 02:21:30 PM »

Dear Piotrek1,
thank you for your advice but in my case I am struggling with a bombsight: 00_HUDConfigPAL and not VisualMOD.
I hope you can help me.
Best regards.
I'm sorry I do not know how to help :(, I thought that these two mods are partially integrated.
Best regards,
Piotrek
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propnut27

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Re: Community Universal Patch C.U.P.
« Reply #1054 on: March 23, 2015, 05:53:56 PM »

Loaded up CUP and DOF. The game loads, but no WWI content is available. Rechecked everything several times. Can't find where I screwed up.

Gil
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tooslow

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Re: Community Universal Patch C.U.P.
« Reply #1055 on: March 23, 2015, 07:20:13 PM »

I have played around with some adders to WAW and made two JSGME setups that are activated the same way the original TFM was done, i.e., just load them in the jsgmemods folder and activate them using the jsgme.  I just picked the adders that I wanted to see included in #WAW.  Both folders are about 1.5GB uncompressed or about 350 MB compressed.

On my computer the first one took about 10 seconds to activate and the second one took about 6 minutes to activate.  The adders are:

#WAW_1st adder, which contains:

_Arms30s_Italian_Bombs by Dreamk
PAL-HUDConfig by benitomuso
A20 DB7 Boston MkII by Charlie Chap
A-25A  Shrike by barnesy12, CWatson, RealDarko, Veltro2K, Texx, Grumpy, Beowolff, Ectoflyer, Ton413, Alexmpr, OC-Tiger, PA-Jeronimo, Ranwers, Kesselbrut, AG-51 Hoss, Charles, Capun

A-26 by Docholiday
B-25D and B-25J Series_412 by Stefan SG
C202CB by Spitwulf
Caproni-309-310 by Skipper, Cwatson, Gio963TTo, & Ranwers
F4U-1A/C/D_USMC by CWatson
Fiat BR.20 Cicogna_4.12 by Dreamk
Fiat Cr20 by Gio963TTo & Epervier
HawK-75h by Skipper
He111ABE by Dreamk
Hellcat Flap and FM Fix 409 04-02-13 by CWatson
HurricaneHercules by Red_Fox90, SAS Anto, Epervier, & 1C
HurricaneHercules20mm By Riken, Red_Fox90, SAS Anto, Epervier, & 1C
HurricaneMkIBelgian by "FreeModding Team"
FM Fix for MustangMkI by Greybeard & CWatson
MustangMkIa by Riken & Birdman plus FM fix by Greybeard & CWatson
SB2C-1C/-3/-4Late/-5 Helldiver by barnesy12, CWatson, RealDarko, Veltro2K, Texx, Grumpy, Beowolff, Ectoflyer, Ton413, Alexmpr, OC-Tiger, PA-Jeronimo, Ranwers, Kesselbrut, AG-51 Hoss, Charles, Capun
SB2U Vindicator for 4.12 by CWatson, Gio963TTo, Barnsey12, Texx Beowolff, Alexmepr & Epervier

Vought 156-F by CWatson & Ectoflyer

Plus some Skins 


#WAW_2nd adder, which contains:

_Arms_Spain by Dreamk
Arado-196T_for_4.12 by NS the Radge, Tyril, & CWatson,
Avia_Bk.534sea by Skipper
AviaB-71_412_v1.02 by Archie1971, Maddox, Magot, Jutocsa, Imme, LesniHU & Epervier
B4Y1-Jean by Gio963TTo, Western0221, CWatson, Arche1971, & Ranwers
CaudronCR714 by =JFC=PhilHL
D1A-Susie by Gio963TTo, Dreamk, Leibig, Epervier, Agracier, Archie1971, Bombsaway, & CWatson

D520_IES by Catsy & F_Red
Fiat_G50_bis_A_AN by Western0221, Red_Fox90, Birdman. Wolfighter, Barnesy, PA_Jeronimo, Luku, F-22-Raptor-2006, & Agracier
Kawanishi E7K Alf by Gio963TTo, Dreamk, Aiko, Reaper3-1, CWatson, Archie1971
Ki-43-III_Ko by theMiSfiT & Stefan SG
ki-48 by ten010, Maddox:1C, Pa_Jeronimo, & Birdman
Ki-51V1.1for4.12 by ten010 & Maddox:1C
MB-152 by Loku, Ranwers
MC-200_I_early_+_MC-201 by Verhangnis
P-39Q-30 by Karabas-Barabas & Rudy
P-40A by Riken, C6 Team, & Gaston
PZL_23B by Loku
PZL24 by Loku, Kumpel, Tyrl, & Epervier
PZL37B Los v2.2 by Ranwers, Messer, CirX, Kumpel, Loku, Birdman, Kwiatek, &Kelso
PZL_42 by Loku
Re-2001 by Spitwulf, Ecto, & RedFos_90
Spitfire_Floatplane by Beowolff & Hawkman
Westland_Lysander

Plus some Skins

The adders must be installed this order or the air.ini entries won't work and you will get a CTD.  Also these were installed on the base system and are my only changes.  I haven't tested the additions with other mods.   So far I've tested them in the QMB only and everything seems to work except the PZL37B doesn't have any bombs.

Also no stationary planes have been added, but I plan to make a third adder to include them as well so they can be used in the FMB.

If there is interest I could try to get them on one of the download sites, but I have not ever done that yet ...

tooslow
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