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Author Topic: PZL-37 in HSFX7 60% CTD.  (Read 6383 times)

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Flappyclive

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PZL-37 in HSFX7 60% CTD.
« on: April 02, 2015, 11:10:51 AM »

So i installed Pzl 37B ?o? Mod and i get 60% crash log:
Code: [Select]
02.04.2015 17:08:22] ------------ BEGIN log session -------------
[17:08:22] OpenGL provider: Opengl32.dll
[17:08:23] OpenGL library:
[17:08:23]   Vendor: ATI Technologies Inc.
[17:08:23]   Render: ATI Mobility Radeon HD 5400 Series
[17:08:23]   Version: 3.2.9262 Compatibility Profile Context
[17:08:23]   Extensions: GL_AMDX_name_gen_delete GL_AMDX_random_access_target GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_compression_dxt6 GL_AMD_texture_compression_dxt7 GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[17:08:23] Size: 1366x768
[17:08:23] ColorBits: 32
[17:08:23] DepthBits: 24
[17:08:23] StencilBits: 8
[17:08:23] isDoubleBuffered: true
[17:08:23] Sound: Native library (build 1.1, target - P IV) loaded.
[17:08:23]
[17:08:23] *** Looking for Advanced CPU Instructions...
[17:08:23] [x] PentiumPro
[17:08:23] [x] Multimedia (MMX)
[17:08:23] [x] 3D (SSE)
[17:08:23] [x] 3D (SSE2)
[17:08:23] [-] 3D (3DNow)
[17:08:23] ColourBits 32, ABits 8, ZBits 24
[17:08:23]
[17:08:23] *** Looking for Render API Extensions ...
[17:08:23] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:08:23] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:08:23] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:08:23] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:08:23] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:08:23] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[17:08:23] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:08:23] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:08:23] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:08:23] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:08:23] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:08:23] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:08:23] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:08:23]
[17:08:23] Maximum texture size : 16384
[17:08:23] Maximum simultaneous textures :8
[17:08:23] MaxAnisotropic (1.0 = none) : 16.000000
[17:08:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[17:08:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[17:08:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:08:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[17:08:43] FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
[17:08:43] FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
[17:08:43] FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
[17:08:43] Error loading FM called 'FlightModels/PZL-37.fmd'!
[17:08:43] This FM is not present in 'gui/game/buttons' File
[17:08:43] *** This was the Reason of your 60% or 70% CTD ***
[17:08:43] null
[17:08:43] java.lang.NullPointerException
[17:08:43] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[17:08:43] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[17:08:43] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1533)
[17:08:43] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:2006)
[17:08:43] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[17:08:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[17:08:43] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[17:08:43] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[17:08:43] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:08:43] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:08:43] FM called 'FlightModels/VampireGio.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[17:08:43] FM called 'FlightModels/VampireGio2.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[17:08:43] FM called 'FlightModels/He-177A-3.fmd:He177_FM' is being loaded from File: 'he177_fm'
[17:08:43] FM called 'FlightModels/Me-262C-1a.fmd:Me-262C' is being loaded from File: 'me-262c'
[17:08:43] FM called 'FlightModels/Me-262C-3a.fmd:Me-262C' is being loaded from File: 'me-262c'
[17:08:43] FM called 'FlightModels/Me-262SB1a.fmd:Me-262SB' is being loaded from File: 'me-262sb'
[17:08:43] FM called 'FlightModels/HGIV.fmd:HGIV_FM' is being loaded from File: 'hgiv_fm'
[17:08:43] FM called 'FlightModels/Me-262HG-V.fmd:Me262HGV_FM' is being loaded from File: 'me262hgv_fm'
[17:08:43] FM called 'FlightModels/Me-262HG-VB.fmd:Me262HGV_FM' is being loaded from File: 'me262hgv_fm'
[17:08:44] FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
[17:08:44] FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
[17:08:44] FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
[17:08:44] Error loading FM called 'FlightModels/PZL-37.fmd'!
[17:08:44] This FM is not present in 'gui/game/buttons' File
[17:08:44] *** This was the Reason of your 60% or 70% CTD ***
[17:08:44] Main begin: null
[17:08:44] java.lang.NullPointerException
[17:08:44] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:398)
[17:08:44] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1529)
[17:08:44] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:2006)
[17:08:44] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[17:08:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[17:08:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[17:08:44] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[17:08:44] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:08:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[02.04.2015 17:08:44] -------------- END log session -------------
Someone help!
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kingsley

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Re: Crash in IL-2 1946.Help someone!
« Reply #1 on: April 02, 2015, 11:37:35 AM »

Man did you screw it up big time.
Now what flavor of il2/dbw/up/tfm/cfm or the newest cup Tis would help a lot
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Flappyclive

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Re: Crash in IL-2 1946.Help someone!
« Reply #2 on: April 02, 2015, 11:43:14 AM »

I have HSFX 7.0.3.When i install PLZ 37B ?o? it dont work.But when i delete it,works
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kingsley

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Re: Crash in IL-2 1946.Help someone!
« Reply #3 on: April 02, 2015, 11:47:31 AM »

I have HSFX 7.0.3.When i install PLZ 37B ?o? it dont work.But when i delete it,works
Now that explanes a lot first go to the hsfx thread and I believe there is a topic on how to install and I believe you are needing a upgrade to hsfx.
I do not fly hsfx so I could not be much of a help there
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Flappyclive

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Re: Crash in IL-2 1946.Help someone!
« Reply #4 on: April 02, 2015, 11:56:20 AM »

I have the highest update of HSFX and i tried installing buttons,FM but IL-2 1946 its crashing on 60% Help me!
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Koty

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Re: Crash in IL-2 1946.Help someone!
« Reply #5 on: April 02, 2015, 12:23:23 PM »

Maybe, it's simply not compatible with each other.
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Flappyclive

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Re: Crash in IL-2 1946.Help someone!
« Reply #6 on: April 02, 2015, 01:39:04 PM »

I remember i was flying it in HSFX! I have 4.12.2M version which is compatible with PLZ.I need it so much!
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alexandre4442

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Re: Crash in IL-2 1946.Help someone!
« Reply #7 on: April 02, 2015, 02:11:02 PM »

Hi,

well, just my two cents but you could start here : https://www.sas1946.com/main/index.php/topic,22.0.html

Regards
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Epervier

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Re: Crash in IL-2 1946.Help someone!
« Reply #8 on: April 02, 2015, 02:16:59 PM »

Code: [Select]
[17:08:44] Error loading FM called 'FlightModels/PZL-37.fmd'!
[17:08:44] This FM is not present in 'gui/game/buttons' File
[17:08:44] *** This was the Reason of your 60% or 70% CTD ***
This version of plane is not compatible with your actual buttons 412/HSFX !
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SAS~Gerax

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Re: Crash in IL-2 1946.Help someone!
« Reply #9 on: April 02, 2015, 04:13:25 PM »

I can get the PZL-37 working in HSFX7.03_expert-mode
when I use Antos button 10.5 from here:
https://www.sas1946.com/main/index.php/topic,37774.0.html
replacing the stock HSFX7 button in mods/std/gui/game.

plane flies,  BombingSight is OK, all bombs available,
guns are OK apart from the belly gun ... it gives me
massive stutters when using it. AI should be ok?

I am no HSFX expert as I do not use it,
this was a test only in my more or less clean
HSFX7 MODS folder with DiffFM HSFX 7 installed.

and: I do not know wich implications this "replacement"
of the stock HSFX7 buttons with Antos buttons has.
So when trying this and something is broken report it,
so maybe a experienced HSFX modder can solve it.

for forther questions it would be better (as its with most
of this HSFX help request) to ask over at the HSFX site.

btw: I changed the header of this thread,as:
"Crash in IL-2 1946.Help someone!"
is absolutely meaningless.   ;)
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Flappyclive

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Re: PZL-37 in HSFX7 60% CTD.
« Reply #10 on: April 03, 2015, 01:37:44 AM »

Tried installing buttons.Now its an 20% crash...Il2fb.exe has stopped working....
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Flappyclive

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Re: PZL-37 in HSFX7 60% CTD.
« Reply #11 on: April 03, 2015, 03:07:51 AM »

FIXED: FIX: Just don't use guncam tracers or screenshot propeller! :D
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