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Author Topic: FX revolution v09  (Read 2340 times)

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leather

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FX revolution v09
« on: March 26, 2010, 11:02:42 AM »

i have been testing the FX revolution effects mod. why do the building and ship fires stop only after a few seconds? is there any way to change this? also which holygrail 3d smoketrail mod is used
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SAS~HolyGrail

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Re: FX revolution v09
« Reply #1 on: March 26, 2010, 12:03:57 PM »

Hi leather ,
all we can tell you is that Uranium effects mod and FX Revolution mod should not be used together because of class file conflict .
Guys need to use one or another but not both at the same time as Uranium mod have different looking , interactive and additional coded aircraft damage smokes with separated jet engine smoke at full power edited class file and compatible with Bomb Bay Door2 mod .

We believe that over the short time period things will get sorted out with FX Revolution mod but for now they're not yet due to multiple class files conflicts with also other mods .
It needs some more TLC and tuning and Aed & his team are working on it .


S! HG & P & W  :)
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leather

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Re: FX revolution v09
« Reply #2 on: March 26, 2010, 03:24:48 PM »

yes but which bullet smoketrail mod is used in it
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SAS~HolyGrail

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Re: FX revolution v09
« Reply #3 on: March 26, 2010, 03:35:33 PM »

There is none included with Uranium effects mod , we left that choice to each pilot which one to use as there are available excellent bullet smoketrails mods .
Don't know about FX Revolution , can't speak for them .  :)

S! HG & P & W
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BravoFxTrt

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Re: FX revolution v09
« Reply #4 on: March 26, 2010, 03:52:20 PM »

leather, I use   3D Smoke Trail V2    you can get it at AAA if you can sort where the link is to download. Good luck.
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leather

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Re: FX revolution v09
« Reply #5 on: March 27, 2010, 07:58:03 AM »

yes but im looking for the smoketrails that are merged into fx revolution as i want to use them seperately
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SAS~HolyGrail

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Re: FX revolution v09
« Reply #6 on: March 27, 2010, 09:11:09 AM »

It's because of Aed and his team edited class files , I doubt it very much they will start
editing yet again class files entries just to be removing stuff to separate effects .
They would like FX Revolution to be a new effects mega pack mod but you will have choice
to use it or not to use it .
On the other hand most of us have no idea what they're gonna do next so lets just take a
wait and see approach  :) .

S! HG

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leather

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Re: FX revolution v09
« Reply #7 on: March 27, 2010, 10:39:17 AM »

how do you edit them
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SAS~Malone

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Re: FX revolution v09
« Reply #8 on: March 27, 2010, 11:00:18 AM »

try reading through some of the tutorials......this one would be a good start: https://www.sas1946.com/main/index.php/topic,11.0.html
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