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Author Topic: Burma - retextured, retowned, revillaged  (Read 53138 times)

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BravoFxTrt

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Re: Burma - retextured, retowned, revillaged
« Reply #84 on: April 22, 2015, 06:44:34 PM »

Hi guys,

this is my fps on Imphal:

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Music

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Re: Burma - retextured, retowned, revillaged
« Reply #85 on: April 23, 2015, 04:52:39 PM »

I noticed something while online today. Seems that the ground is about 150m lower for me than other players. All the stationary planes and objects are fine, but other players planes are sitting suspended high in the air when parked. And a Blue pilot asked why I was driving on the ground when I went to intercept him attacking another red pilot.

I noticed the same thing with your Ardennes mod, but that was only about 10m difference.

Both look great BTW.

WxTech

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Re: Burma - retextured, retowned, revillaged
« Reply #86 on: April 23, 2015, 08:41:27 PM »

Indeed, Cyberolas lowered the terrain in the west, presumably so as to get the rivers behaving properly. On the stock map the water is drawn at sea level (as is the case for all maps), and so the higher rivers make for an odd appearance when it looks like one is peering through a river-shaped cut-out in the terrain to see the water that 150m below.

All players online should be using the same map if such notable differences as this are present.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

cyberolas

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Re: Burma - retextured, retowned, revillaged
« Reply #87 on: April 24, 2015, 12:21:25 AM »

 Yes yes, I edited terrain to lower altitude, mainly around end lines of map, Imphal mail airfield area and so one. Try to remember to situation before...strange stairway and end of map. Terrible. WxTech is right, all players online should be using the same map.
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Music

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Re: Burma - retextured, retowned, revillaged
« Reply #88 on: April 24, 2015, 08:22:09 AM »

hello WxTech

Thanks for response, great work on the N2 gunsite.

Hello cyberolas

I'll just have to dissable it when Online. One of our, (Skies of Fire), maps, the Flying Tigers uses the north west portion of map, which is the area that you have lowered. I guess the East portion of the Ardennes map is the same, I have not flown red while that map has rolled since installing that map mod, but the main other base, in the north, (which is our red base), is raised in default map, so I guess it is O.K.
And 10 meters in not going to cause any problems visualy for any one.

Guess that's the reason I could not get a .ntrk going either?

We're never going to get everyone to use the same modded map. It does look great though.

Happy Hunting

Chief_Mouser

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Re: Burma - retextured, retowned, revillaged
« Reply #89 on: April 24, 2015, 08:32:08 AM »

Burma was the first map made after it was realised that you could have water above sea level. Unfortunately no-one has ever found a way to have working bridges above 0m so the trade-off was made to have the little fence bridges across the rivers and keep the Imphal area airfields at their actual world height and avoid huge unnatural river gorges. I never found it a problem but, to be honest, I don't notice any anomalies resulting with cyberolas' version and, indeed, prefer it. I like to have bridges that are useable. The RRR version looks like I wanted it to when it first came out, especially Imphal town as that was always disappointing to me.

:cheers:
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trent

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Re: Burma - retextured, retowned, revillaged
« Reply #90 on: April 27, 2015, 07:53:19 AM »



Beautiful map! Thank you very much for your amazing work, Cyberolas!   :)
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tbauchot

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Re: Burma - retextured, retowned, revillaged
« Reply #91 on: April 28, 2015, 03:41:35 AM »

Great job, marvellous !

Thank you very much Cyberolas.  ;)







Thierry.  :)
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JIMMY99

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Re: Burma - retextured, retowned, revillaged
« Reply #92 on: April 30, 2015, 08:14:42 AM »

Hi there !!!!

THX for your terrific work !!!
I often dream of a rework of the Burmalower map...Well it's a big one but...
What do you think?

THX a lot again!!!!

JIM

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cyberolas

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Re: Burma - retextured, retowned, revillaged
« Reply #93 on: April 30, 2015, 09:07:16 AM »

 BurmaLower is bigger, but mainly - it isn´t stock map, it has its own author (Mr. Czechtexan, isn´t it?) and I´m not allowed to change his map..
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vpmedia

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Re: Burma - retextured, retowned, revillaged
« Reply #94 on: April 30, 2015, 09:38:06 AM »

You can change any map as long as you credit the original author imho.

But the Burma Lower map is a huge undertaking.  With the same effort one could probably do 2-3 smaller stock maps which have actual dgen and scripted campaigns available, so you dont have to start building missions right after you've finished the map. :)

Personally I dont really think about whats next but enjoy the many already available repaints.

Btw i made a modification for this map, changes most of the flatland textures to green from brown, like it would be the monsoon season with more rainfall:

http://ulozto.net/xXnaoWX2/mapmods-burma-rrr-2-7z

Some pictures are here: http://vpmedia.imgur.com/all/

Lagarto

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Re: Burma - retextured, retowned, revillaged
« Reply #95 on: April 30, 2015, 11:05:48 AM »

BurmaLower is bigger, but mainly - it isn´t stock map, it has its own author (Mr. Czechtexan, isn´t it?) and I´m not allowed to change his map..

I'm sure most map makers wouldn't mind to see their maps have the RRR facelift. I'd feel honored, if I were one of them :) After all, you're a master at it. Many mod maps use old stock/low-res textures, and badly need textures of the quality you make. For example the Algeria/Tunisia/Sicily map, one of my favourites. 
Besides, there aren't many stock maps left which are worth your time and effort. Kyushu, perhaps.
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