Sorry! I checked UP 2.01 default setting for this map and is "SUMMER" (same of HSFX mentioned above)!
This means that if you don't have already a modded version of this map (sandsoftime), you will not see Hurricanes with their own tropical filter enabled.
As a quick fix, you may add at following path:
Mods\MAPMODS\Maps\Sandsoftime\
this file "load.ini":
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m02.tga
ed_m01.tga
[WORLDPOS]
CAMOUFLAGE = DESERT
MONTH=6
DECLIN = 0
PRESSURE = 745
TEMPERATURE = 30
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/Grnd/fields_proc015_512.tga
LowLand1 =
LowLand2 = land/summer/Grnd/fields_proc021_512.tga,2
LowLand3 = land/summer/Grnd/fields_proc018_512.tga,2
MidLand0 = land/summer/Grnd/fields_proc019_512.tga
MidLand1 = land/summer/Grnd/fields_proc020_256.tga,2
MidLand2 = land/summer/Grnd/fields_grnd_02.tga
MidLand3 = land/summer/Grnd/fields_grnd_04.tga
Mount0 = land/summer/Grnd/fields_grnd_04gr.tga
Mount1 =
Mount2 =
Mount3 =
Country0 =
Country1 =
Country2 =
Country3 =
City0 =
City1 =
City2 =
City3 =
AirField0= land/summer/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoralCoastLine.tga, -2
Water3 = land/summer/Grnd/fields_proc021_512.tga
Otherwise, just check that your modded "load.ini" does have set "DESERT" under header "[WORLDPOS]", at item "CAMOUFLAGE".
Honestly, I don't know how much this concern of mine can be really useful: I guess the vast majority of (if not all) users of this campaign are "old hands" which use them in an already heavily modded environment, according to their own taste, and suggestions as such are just reinventing the wheel...
Some feedback would be much appreciated!
EDIT: definitely, I forgot too many things issuing this campaign update; please, be patient. If you like to improve appearance of bombs (and more) of Italian planes, please download "
Relook Italia" as well as you may need "
Weapons Italia" (both courtesy of Epervier).