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Author Topic: Benvenuti camerati! (Fliegerkorps Afrika campaign update)  (Read 3539 times)

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greybeard

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Benvenuti camerati! (Fliegerkorps Afrika campaign update)
« on: April 17, 2015, 05:05:46 PM »



Thoroughly revised campaign, introducing Asura's DGen v2.0.1.2 (included), which allows Germans to fight together to Italians and viceversa. Adding a Regia Aeronautica and a RAF career. Also featuring some new squadrons.









Requires SM.81, as well as DiffFM_409. Also required are HurricanePack and Spitfire Vb trop. Find them at the relevant links detailed inside Readme.

Hope you enjoy.

Link for download
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Epervier

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Re: Benvenuti camerati! (Fliegerkorps Afrika campaign update)
« Reply #1 on: April 18, 2015, 02:50:37 AM »

Thank you very much !  :) :)
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greybeard

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Re: Benvenuti camerati! (Fliegerkorps Afrika campaign update)
« Reply #2 on: April 18, 2015, 09:46:58 AM »

Thank you very much !  :) :)

You're welcome!

In the occasion, I would add a couple of things.

First, please forgive me for having retained in Readme first phrase "Mainly, I exploited desert camouflages and tropical filters automatically applied when the proper map is loaded. For this reason, I included this latter in self-extracting installation file."; it is inherited from initial version, which was for HSFX, featuring self-installing tropical filters but lacking proper map setting: indeed, there's no included desert map.

Second, I could much improve historical correctness after realizing how to add whatever squadron I want to available inventory. :D

This and determined aircraft nationality (which allowed realizing my dream to have Italian planes escorting German ones and viceversa - like in reality - without odd CR.42 with Balkenkreuz and such ???) are merit of Asura's DGen_mod and would have been impossible with previous Starshoy's one.

Cheers,
GB
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greybeard

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Re: Benvenuti camerati! (Fliegerkorps Afrika campaign update)
« Reply #3 on: April 20, 2015, 05:17:29 AM »

Sorry! I checked UP 2.01 default setting for this map and is "SUMMER" (same of HSFX mentioned above)! :(

This means that if you don't have already a modded version of this map (sandsoftime), you will not see Hurricanes with their own tropical filter enabled. :-[

As a quick fix, you may add at following path:

Mods\MAPMODS\Maps\Sandsoftime\

this file "load.ini":
Code: [Select]
[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
ed_m02.tga
ed_m01.tga


[WORLDPOS]
CAMOUFLAGE = DESERT
MONTH=6
DECLIN = 0
PRESSURE    = 745
TEMPERATURE =  30

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0  = forest/summer/Wood0.tga
Wood1  = forest/summer/Wood1.tga
Wood2  = forest/summer/Wood2.tga
Wood3  = forest/summer/Wood3.tga
Wood4  = forest/summer/Wood4.tga
WoodMask2  = forest/summer/ForestMask.tga
WoodMask3  = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds  = Clouds256.tga
  HighCloudsNoise  = CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/SandNoise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga

  BeachFoam  = water/PacificFoam_.tga
  BeachSurf  = water/PacificBeachSurf.tga
  BeachLand  = water/RiverLand.tga
  CoastBumpNoise = water/CoastBumpNoiseDimas.tga


  Tree0 = Trees\AlteredBush8a.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV  = 0.140 0.185 0.268
//WaterColorNV  = 0.165 0.264 0.233

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/Grnd/fields_proc015_512.tga
LowLand1 =
LowLand2 = land/summer/Grnd/fields_proc021_512.tga,2
LowLand3 = land/summer/Grnd/fields_proc018_512.tga,2
MidLand0 = land/summer/Grnd/fields_proc019_512.tga
MidLand1 = land/summer/Grnd/fields_proc020_256.tga,2
MidLand2 = land/summer/Grnd/fields_grnd_02.tga
MidLand3 = land/summer/Grnd/fields_grnd_04.tga
Mount0   = land/summer/Grnd/fields_grnd_04gr.tga
Mount1   =
Mount2   =
Mount3   =
Country0 =
Country1 =
Country2 =
Country3 =
City0    =
City1    =
City2    =
City3    =
AirField0= land/summer/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0    = forest/summer/forestGr.tga
Wood1    =
Wood2    = forest/summer/ForestFar.tga
Wood3    =
Water0   = water/water.tga
Water1   = water/water.tga
Water2   = water/CoralCoastLine.tga, -2
Water3   = land/summer/Grnd/fields_proc021_512.tga

Otherwise, just check that your modded "load.ini" does have set "DESERT" under header "[WORLDPOS]", at item "CAMOUFLAGE".

Honestly, I don't know how much this concern of mine can be really useful: I guess the vast majority of (if not all) users of this campaign are "old hands" which use them in an already heavily modded environment, according to their own taste, and suggestions as such are just reinventing the wheel... :-X Some feedback would be much appreciated! ;)

EDIT: definitely, I forgot too many things issuing this campaign update; please, be patient. If you like to improve appearance of bombs (and more) of Italian planes, please download "Relook Italia" as well as you may need "Weapons Italia" (both courtesy of Epervier).
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greybeard

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Re: Benvenuti camerati! (Fliegerkorps Afrika campaign update)
« Reply #4 on: October 24, 2015, 12:08:45 PM »

Hi comrades! ;D

I would like to inform you that an updated version of this campaign has been just uploaded. Excerpt from Readme:

"introducing new Asura’s DGen_mod 2.0.3.4 and some of its new features. Added a map fix to get automatically Hurricane tropical filters on, as well as realistic environmental conditions (courtesy of Whiskey_Sierra_972). Eventually allowed to play a whole Italian campaign from April 1941 to November 1942, flying G.50, MC.200 and 202."

About the "realistic environmental conditions", may be interesting to know that they are changed as follows:

stock.....................................realistic
CAMOUFLAGE = SUMMER............DESERT
MONTH=6................................8
DECLIN = 0..............................30
PRESSURE    = 745....................770
TEMPERATURE =  30..................35

probably, you will notice an higher tendency of the engine to overheating.

Fans of the Regia Aeronautica will be glad to play full campaign, being automatically transferred to the right squadron, historically present at that time in that region.

Same link of first post.

Enjoy!
GB
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Re: Benvenuti camerati! (Fliegerkorps Afrika campaign update)
« Reply #5 on: October 24, 2015, 12:48:57 PM »

Thank you very much for update !
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Re: Benvenuti camerati! (Fliegerkorps Afrika campaign update)
« Reply #6 on: October 24, 2015, 01:26:01 PM »

Hi!

Thanks for the inclusion of my updated worldpos settings in this wonderful campaign!

About overheating the highest temperature is at 12 'o clock....so , as in RL , take care of your engines coolant and radiator when flying in those hours!
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Re: Benvenuti camerati! (Fliegerkorps Afrika campaign update)
« Reply #7 on: October 24, 2015, 04:00:27 PM »

Hi guys and thanks for your comments! :)

I did a little error while adding files for Italian career, overwriting the most recent file with obsolete one; if you want Italian ranks matching between debrief and other menus, please edit rank_ru.properties inside path C:\...\jsgmemods\FliegerKorps_Afrika_2-1\Missions\Campaign\IT, replacing contained ranks with following ones:

Code: [Select]
0 Sergente
1 Maresciallo
2 Sottotenente
3 Tenente
4 Capitano
5 Maggiore
6 Tenente Colonnello

In addition, to fly Italian campaign, it is highly recommended downloading and install San Giorgio Tipo B gun sight.

Cheers,
GB
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Re: Benvenuti camerati! (Fliegerkorps Afrika campaign update)
« Reply #8 on: June 03, 2016, 05:56:55 AM »



Featuring new P-40E and M. Minor fixes.

Same link of first post.
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Re: Benvenuti camerati! (Fliegerkorps Afrika campaign update)
« Reply #9 on: June 27, 2016, 04:40:23 AM »

Hi greybeard

Many thanks for this update!  :)

You have made many interesting campaigns by now, wish I hade more time to fly them all!

S!

vonOben
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greybeard

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Re: Benvenuti camerati! (Fliegerkorps Afrika campaign update)
« Reply #10 on: June 28, 2016, 02:58:39 AM »

... wish I hade more time to fly them all!

It looks that being part of a community of modders involves that all are committed to modify and... have no time to play! :P Hard to get some feedback!

Cheers,
GB
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