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Author Topic: JET ERA PATCH 1.5 20180923  (Read 39980 times)

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Fresco23

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Re: JET ERA PATCH 1.4 20170730
« Reply #48 on: June 27, 2018, 08:34:02 PM »

Thanks ill report back!


EDIT: Works Perfectly! May be a good idea to add it to the Air list in first post?
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cogito, ergo sum armatus

4S_Vega

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Re: JET ERA PATCH 1.5 20180923
« Reply #49 on: September 23, 2018, 07:04:55 AM »

Version 1.5 at first post
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Hubberranz

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Re: JET ERA PATCH 1.5 20180923
« Reply #50 on: September 23, 2018, 10:50:39 AM »

Great.

Luv Canadair Mk6 .  8)
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dsawan

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Re: JET ERA PATCH 1.5 20180923
« Reply #51 on: September 26, 2018, 10:09:46 PM »

hi, is there a way to just get the sabre mk5 and 6 only thx.
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mandrill

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Re: JET ERA PATCH 1.5 20180923
« Reply #52 on: February 21, 2021, 10:35:57 AM »

Can anyone help me?? Appreciate any suggestions!

I'm having problems loading the arming screen for certain a/c - some of the F-86-E series, the 2 Canadair Sabres and the Sabre32 - in FMB only. (They all load fine in QMB).

The missions still load and the a/c is flyable in default configuration, but they cannot be customized in the arming screen.

I have noticed that in the a/c properties interface dialogue box on the map in the FMB, there is a blank where the arms are supposed to be entered - i.e. not even a "default" entry. Here is the logfile:
Code: [Select]
[Feb 21, 2021 5:22:07 PM] ------------ BEGIN log session -------------
[5:22:07 PM] OpenGL provider: Opengl32.dll
[5:22:08 PM] OpenGL library:
[5:22:08 PM]   Vendor: NVIDIA Corporation
[5:22:08 PM]   Render: GeForce 940MX/PCIe/SSE2
[5:22:08 PM]   Version: 4.6.0 NVIDIA 388.63
[5:22:08 PM]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[5:22:08 PM] Size: 1366x768
[5:22:08 PM] ColorBits: 32
[5:22:08 PM] DepthBits: 24
[5:22:08 PM] StencilBits: 8
[5:22:08 PM] isDoubleBuffered: true
[5:22:08 PM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[5:22:08 PM]
[5:22:08 PM] *** Looking for Advanced CPU Instructions...
[5:22:08 PM] [x] PentiumPro
[5:22:08 PM] [x] Multimedia (MMX)
[5:22:08 PM] [x] 3D (SSE2)
[5:22:08 PM] [x] 3D (SSE2)
[5:22:08 PM] [-] 3D (3DNow)
[5:22:08 PM] ColourBits 32, ABits 0, ZBits 24
[5:22:08 PM]
[5:22:08 PM] *** Looking for Render API Extensions ...
[5:22:08 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[5:22:08 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[5:22:08 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[5:22:08 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[5:22:08 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[5:22:08 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[5:22:08 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[5:22:08 PM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[5:22:08 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[5:22:08 PM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[5:22:08 PM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[5:22:08 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[5:22:08 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[5:22:08 PM]
[5:22:08 PM] Maximum texture size : 16384
[5:22:08 PM] Maximum simultaneous textures :4
[5:22:08 PM] MaxAnisotropic (1.0 = none) : 16.000000
[5:22:08 PM] 15 Splashscreens available.
[5:22:09 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[5:22:09 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[5:22:12 PM] Error P38J15LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J15LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J15LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J15LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J15LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J15LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J15LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J15LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J15LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J15LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J25LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J25LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J25LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J25LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J25LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J25LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J25LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J25LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J25LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38J25LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38L5LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38L5LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38L5LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38L5LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38L5LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38L5LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38L5LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38L5LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38L5LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:12 PM] Error P38L5LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
[5:22:23 PM] Bigship: Not enough strength data  in 'TroopTrans1:Part2'
[5:22:23 PM] Can't register Bigship object
[5:22:23 PM] java.lang.RuntimeException: Can't register Bigship object
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[5:22:23 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:942)
[5:22:23 PM] at java.lang.Class.forName0(Native Method)
[5:22:23 PM] at java.lang.Class.forName(Unknown Source)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:22:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[5:22:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:22:23 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[5:22:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:22:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans1
[5:22:23 PM] Bigship: Not enough strength data  in 'TroopTrans2:Part2'
[5:22:23 PM] Can't register Bigship object
[5:22:23 PM] java.lang.RuntimeException: Can't register Bigship object
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[5:22:23 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:943)
[5:22:23 PM] at java.lang.Class.forName0(Native Method)
[5:22:23 PM] at java.lang.Class.forName(Unknown Source)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:22:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[5:22:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:22:23 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[5:22:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:22:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans2
[5:22:23 PM] Bigship: Not enough strength data  in 'TroopTrans3:Part2'
[5:22:23 PM] Can't register Bigship object
[5:22:23 PM] java.lang.RuntimeException: Can't register Bigship object
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[5:22:23 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:944)
[5:22:23 PM] at java.lang.Class.forName0(Native Method)
[5:22:23 PM] at java.lang.Class.forName(Unknown Source)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:22:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[5:22:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:22:23 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[5:22:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:22:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans3
[5:22:23 PM] Bigship: Not enough strength data  in 'Transport4:Part2'
[5:22:23 PM] Can't register Bigship object
[5:22:23 PM] java.lang.RuntimeException: Can't register Bigship object
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[5:22:23 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:949)
[5:22:23 PM] at java.lang.Class.forName0(Native Method)
[5:22:23 PM] at java.lang.Class.forName(Unknown Source)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:22:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[5:22:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:22:23 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[5:22:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:22:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Transport4
[5:22:23 PM] Ship: Value of [Ship0]:<Mesh> not foundCan't set property
[5:22:23 PM] java.lang.RuntimeException: Can't set property
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[5:22:23 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:975)
[5:22:23 PM] at java.lang.Class.forName0(Native Method)
[5:22:23 PM] at java.lang.Class.forName(Unknown Source)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:22:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[5:22:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:22:23 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[5:22:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:22:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship0
[5:22:23 PM] Ship: Value of [Ship1]:<Mesh> not foundCan't set property
[5:22:23 PM] java.lang.RuntimeException: Can't set property
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[5:22:23 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:976)
[5:22:23 PM] at java.lang.Class.forName0(Native Method)
[5:22:23 PM] at java.lang.Class.forName(Unknown Source)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:22:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[5:22:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:22:23 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[5:22:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:22:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship1
[5:22:23 PM] Ship: Value of [Ship2]:<Mesh> not foundCan't set property
[5:22:23 PM] java.lang.RuntimeException: Can't set property
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[5:22:23 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:977)
[5:22:23 PM] at java.lang.Class.forName0(Native Method)
[5:22:23 PM] at java.lang.Class.forName(Unknown Source)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:22:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[5:22:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:22:23 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[5:22:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:22:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship2
[5:22:23 PM] Ship: Value of [Ship3]:<Mesh> not foundCan't set property
[5:22:23 PM] java.lang.RuntimeException: Can't set property
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[5:22:23 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:978)
[5:22:23 PM] at java.lang.Class.forName0(Native Method)
[5:22:23 PM] at java.lang.Class.forName(Unknown Source)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:22:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[5:22:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:22:23 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[5:22:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:22:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship3
[5:22:23 PM] Ship: Value of [Ship4]:<Mesh> not foundCan't set property
[5:22:23 PM] java.lang.RuntimeException: Can't set property
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[5:22:23 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:979)
[5:22:23 PM] at java.lang.Class.forName0(Native Method)
[5:22:23 PM] at java.lang.Class.forName(Unknown Source)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:22:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[5:22:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:22:23 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[5:22:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:22:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship4
[5:22:23 PM] Ship: Value of [Carrier0]:<Mesh> not foundCan't set property
[5:22:23 PM] java.lang.RuntimeException: Can't set property
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[5:22:23 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:987)
[5:22:23 PM] at java.lang.Class.forName0(Native Method)
[5:22:23 PM] at java.lang.Class.forName(Unknown Source)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:22:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[5:22:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:22:23 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[5:22:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:22:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Carrier0
[5:22:23 PM] Ship: Value of [HMSTribal]:<Mesh> not foundCan't set property
[5:22:23 PM] java.lang.RuntimeException: Can't set property
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[5:22:23 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[5:22:23 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:992)
[5:22:23 PM] at java.lang.Class.forName0(Native Method)
[5:22:23 PM] at java.lang.Class.forName(Unknown Source)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[5:22:23 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:22:23 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[5:22:23 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[5:22:23 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:22:23 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[5:22:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:22:23 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$HMSTribal
[5:22:40 PM] House: Parameter [buildings.Plate$Dinan16]:<Mesh> not found
[5:22:40 PM] Can't set property
[5:22:40 PM] java.lang.RuntimeException: Can't set property
[5:22:40 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
[5:22:40 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
[5:22:40 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
[5:22:40 PM] at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
[5:22:40 PM] at java.lang.reflect.Method.invoke(Native Method)
[5:22:40 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
[5:22:40 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:22:40 PM] at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
[5:22:40 PM] at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
[5:22:40 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[5:22:40 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[5:22:40 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[5:22:40 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[5:22:40 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[5:22:40 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[5:22:40 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:22:40 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[5:22:40 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:22:40 PM] Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Dinan16
[5:22:41 PM] Initializing DirectSound playback device...
[5:22:41 PM] Primary buffer created.
[5:22:41 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[5:22:41 PM] Not enought hardware buffers (0), hardware disabled
[5:22:41 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[5:22:41 PM] Default speaker config is : 1310724.
[5:22:41 PM] Direct sound audio device initialized successfully :
[5:22:41 PM] DX Version : 7
[5:22:41 PM] Hardware    - disabled [buffers : 0]
[5:22:41 PM] Extensions  - enabled :
[5:22:41 PM]   EAX ver. 1 [ ]  - disabled
[5:22:41 PM]   EAX ver. 2 [ ]  - disabled
[5:22:41 PM]   EAX ver. 3 [ ]  - disabled
[5:22:41 PM]   I3D ver. 2 [ ]  - disabled
[5:22:41 PM]   ZoomFX     [ ]  - disabled
[5:22:41 PM]   MacroFX    [ ]  - disabled
[5:22:41 PM] SIMD render [X]
[5:22:41 PM] num channels 16
[5:22:41 PM]
[5:23:13 PM] Y=0 / M=0 / H= 12 , Temperature - 0m = 16.0 .
[5:23:13 PM] Loading map.ini defined airfields:
[5:23:13 PM] Detected Vertex Shaders 3.0.
[5:23:13 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[5:23:13 PM] Vertex texture units: 32
[5:23:13 PM]
[5:23:16 PM] PBuffer: suitable formats: 12
[5:23:16 PM]
[5:23:16 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[5:23:16 PM] Depth = 24, stencil = 8
[5:23:16 PM] PBuffer: suitable formats: 12
[5:23:16 PM]
[5:23:16 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[5:23:16 PM] Depth = 24, stencil = 8
[5:23:18 PM] Loading vertex/fragment programs: *1282092144*
[5:23:18 PM] *** Loading: [vpFogFar2Tex2D]
[5:23:18 PM] *** Loading: [vpFog2Tex2DBlend]
[5:23:18 PM] *** Loading: [vpFogFar4Tex2D]
[5:23:18 PM] *** Loading: [vpFogFar8Tex2D]
[5:23:18 PM] *** Loading: [vpFogNoTex]
[5:23:18 PM] *** Loading: [vpFog4Tex2D]
[5:23:18 PM] *** Loading: [vpFog4Tex2D_UV2]
[5:23:18 PM] *** Loading: [vp4Tex2D]
[5:23:18 PM] *** Loading: [vp6Tex2D]
[5:23:18 PM] *** Loading: [vpTexUVTex2D]
[5:23:18 PM] *** Loading: [vpWaterGrid_NV]
[5:23:18 PM] *** Loading: [vpWaterSunLight_NV]
[5:23:18 PM] *** Loading: [vpWaterSunLight_ATI]
[5:23:18 PM] *** Loading: [vpWaterSunLight_FP]
[5:23:18 PM] *** Loading: [vpTreeSprite]
[5:23:18 PM] *** Loading: [vpTreeTrunk]
[5:23:18 PM] *** Loading: [vpVAObjectsN]
[5:23:18 PM] *** Loading: [vpVAObjectsL0]
[5:23:18 PM] *** Loading: [vpSprites]
[5:23:18 PM] *** Loading: [vpSimpleGL]
[5:23:18 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpSimpleGL]
[5:23:18 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpRiverCoastAA]
[5:23:18 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[5:23:18 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[5:23:18 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[5:23:18 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[5:23:18 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[5:23:18 PM] *** Loading: [vpWaterDM_CPU]
[5:23:18 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[5:23:18 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[5:23:18 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[5:23:18 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[5:23:18 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[5:23:18 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[5:23:18 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[5:23:18 PM] *** Loading: [fpWaterLFogDM]
[5:23:18 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[5:23:18 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[5:23:18 PM] Load bridges
[5:23:18 PM] Load static objects
[5:23:19 PM] ##### House without collision (3do/Buildings/nweto/Semi21/live.sim)
[5:23:19 PM] ##### House without collision (3do/Buildings/nweto/Semi22/live.sim)
[5:23:19 PM] ##### House without collision (3do/Buildings/England/semi2/live.sim)
[5:23:19 PM] ##### House without collision (3do/UK_Buildings/flatroof07/Live.sim)
[5:23:23 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk31/Default.bmp height=1024 width=1024 bpp=8
[5:23:23 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk31/Polished Metal.bmp height=1024 width=1024 bpp=8
[5:23:23 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk31/RAAF Generic.bmp height=1024 width=1024 bpp=8
[5:23:23 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk31/RAAF Marksman.bmp height=1024 width=1024 bpp=8
[5:23:23 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk31/RAAF Red Roo.bmp height=1024 width=1024 bpp=8
[5:23:23 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk31/RAAF SEA NM.bmp height=1024 width=1024 bpp=8
[5:23:23 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk31/RAAF Top Hat NM.bmp height=1024 width=1024 bpp=8
[5:23:23 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk31/RAAF Top Hat.bmp height=1024 width=1024 bpp=8
[5:23:23 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk31/RAN Scheme.bmp height=1024 width=1024 bpp=8
[5:23:23 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk31/SEA NM.bmp height=1024 width=1024 bpp=8
[5:23:39 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/Default.bmp height=1024 width=1024 bpp=8
[5:23:39 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/Polished Metal.bmp height=1024 width=1024 bpp=8
[5:23:39 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/RAAF Generic.bmp height=1024 width=1024 bpp=8
[5:23:39 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/RAAF Marksman.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/RAAF Red Roo.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/RAAF SEA NM.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/RAAF Top Hat NM.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/RAAF Top Hat.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/RAN Scheme.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/SEA NM.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/Default.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/Polished Metal.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/RAAF Generic.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/RAAF Marksman.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/RAAF Red Roo.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/RAAF SEA NM.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/RAAF Top Hat NM.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/RAAF Top Hat.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/RAN Scheme.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SabreMk32/SEA NM.bmp height=1024 width=1024 bpp=8
[5:23:40 PM] java.lang.ArrayIndexOutOfBoundsException
[5:23:40 PM] at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:2400)
[5:23:40 PM] at com.maddox.il2.builder.PlMisAir.fillEditActor(PlMisAir.java:2225)
[5:23:40 PM] at com.maddox.il2.builder.PlMisAir$2.notify(PlMisAir.java:1069)
[5:23:40 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:150)
[5:23:40 PM] at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:210)
[5:23:40 PM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[5:23:40 PM] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[5:23:40 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[5:23:40 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[5:23:40 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[5:23:40 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[5:23:40 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[5:23:40 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:23:40 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:23:40 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[5:23:40 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[5:23:40 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:23:40 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[5:23:40 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:23:40 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:23:40 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[5:23:40 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:23:53 PM] null
[5:23:53 PM] java.lang.ArrayIndexOutOfBoundsException
[5:23:53 PM] at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:2400)
[5:23:53 PM] at com.maddox.il2.gui.GUIArming._enter(GUIArming.java:136)
[5:23:53 PM] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[5:23:53 PM] at com.maddox.il2.gui.GUIArming.enterPush(GUIArming.java:54)
[5:23:53 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[5:23:53 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[5:23:53 PM] at com.maddox.il2.gui.GUISingleBriefing.doLoodout(GUISingleBriefing.java:46)
[5:23:53 PM] at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:620)
[5:23:53 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[5:23:53 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[5:23:53 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[5:23:53 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[5:23:53 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[5:23:53 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[5:23:53 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[5:23:53 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[5:23:53 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[5:23:53 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[5:23:53 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:23:53 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:23:53 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[5:23:53 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[5:23:53 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:23:53 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[5:23:53 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:23:53 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:23:53 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[5:23:53 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:23:53 PM] null
[5:23:53 PM] java.lang.ArrayIndexOutOfBoundsException
[5:23:53 PM] at com.maddox.il2.gui.GUIArming._leave(GUIArming.java:169)
[5:23:53 PM] at com.maddox.il2.game.GameState.leavePop(GameState.java:95)
[5:23:53 PM] at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
[5:23:53 PM] at com.maddox.il2.gui.GUIArming._enter(GUIArming.java:154)
[5:23:53 PM] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[5:23:53 PM] at com.maddox.il2.gui.GUIArming.enterPush(GUIArming.java:54)
[5:23:53 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[5:23:53 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[5:23:53 PM] at com.maddox.il2.gui.GUISingleBriefing.doLoodout(GUISingleBriefing.java:46)
[5:23:53 PM] at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:620)
[5:23:53 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[5:23:53 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[5:23:53 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[5:23:53 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[5:23:53 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[5:23:53 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[5:23:53 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[5:23:53 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[5:23:53 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[5:23:53 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[5:23:53 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:23:53 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:23:53 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[5:23:53 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[5:23:53 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:23:53 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[5:23:53 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:23:53 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:23:53 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[5:23:53 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:23:56 PM] Loading mission Single/DE/Ta-152H-1/test01.mis...
[5:23:56 PM] Y=1940 / M=6 / H= 12 , Temperature - 0m = 24.0 .
[5:23:56 PM] Loading map.ini defined airfields:
[5:23:56 PM] Load bridges
[5:23:56 PM] Load static objects
[5:23:59 PM] ERROR file: File users/doe/Icons not found
[5:23:59 PM] Mission: Single/DE/Ta-152H-1/test01.mis is Playing
[5:24:00 PM] warning: no files : music/inflight
[5:24:12 PM] Y=0 / M=0 / H= 12 , Temperature - 0m = 16.0 .
[5:24:12 PM] Loading map.ini defined airfields:
[5:24:12 PM] WARNING: ObjectVACache_Clear()
[5:24:12 PM] WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[5:24:12 PM] WARNING: * Buf1 : Obj: 206,  Vert 100577,  Ind 187548
[5:24:12 PM] WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[5:24:12 PM] Load bridges
[5:24:12 PM] Load static objects
[Feb 21, 2021 5:24:19 PM] -------------- END log session -------------
Logged
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