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Author Topic: F-16 beta v5  (Read 95170 times)

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TeamFlyingAce162

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Re: F-16 beta v5
« Reply #168 on: October 06, 2015, 12:21:48 AM »

Minor gripe, but is there a way to get rid of the maintenance crews that popup when the canopy is open?

AI pilots look goofy taxiing around with the ground crews "dragging along"!

Otherwise I'm thoroughly enjoying this mod. Many thanks to all those who have brought it to fruition.
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western0221

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Re: F-16 beta v5
« Reply #169 on: October 06, 2015, 01:10:33 AM »

Minor gripe, but is there a way to get rid of the maintenance crews that popup when the canopy is open?

AI pilots look goofy taxiing around with the ground crews "dragging along"!

Otherwise I'm thoroughly enjoying this mod. Many thanks to all those who have brought it to fruition.

I think it's not so hard.
I'll try in 3 days.
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duffys tavern

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Re: F-16 beta v5
« Reply #170 on: October 06, 2015, 03:47:38 AM »

Perhaps an adjustment could be made to have the ground crew disappear when engine starts. Just a thought.
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oldschoolie

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Re: F-16 beta v5
« Reply #171 on: October 06, 2015, 08:22:24 AM »

for Ranwers & Huckbein..

I was having the same FRUSTRATING problem with the F-16 cockpit not displaying  - thus unable to fly the aircraft despite it being available for AI .
After 'playing' around with some ideas, i tried reducing the TGA image size for the pit1.tga (down to 1024 from the 2048 it is in as downloaded) - and it WORKS ! :)
This goes in/replaces the file in your respective F-16 mod folder , 3do/cockpit/F-16ViperII

Leads me to believe the /my issue is somewhere in the HD mod, but having no problems with F-18, F-8, etc?..
so.,...in the meantime, the 'quick' fix works.
Won't let me upload/attach the file, so just use any graphic program and REsize the 'pit1.tga' file down to 1024x1024..
path is : whatever your MODS folder (SAS); then F-16V5/3d0/cockpit/F16ViperII


Hope this helps others in same situation !

cheers

Auto'


Thanks for the hint. I had this prob too, but once I had sorted out the HD mod all was well. So if you can load an HD skin you can fly the later Block a/c happily.
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western0221

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Re: F-16 beta v5
« Reply #172 on: October 06, 2015, 06:07:38 PM »

Perhaps an adjustment could be made to have the ground crew disappear when engine starts. Just a thought.

When deciding by engine working, the crew may become too rarely seen.

Even today's codes, when F-16 reaches some speed (about 20km/h?) , the crew is made invisible.
But AI's taxing speed may be lower than the decision level, I'll try to make the value a bit lower (strict).
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duffys tavern

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Re: F-16 beta v5
« Reply #173 on: October 06, 2015, 07:58:48 PM »

Perhaps an adjustment could be made to have the ground crew disappear when engine starts. Just a thought.

When deciding by engine working, the crew may become too rarely seen.

Even today's codes, when F-16 reaches some speed (about 20km/h?) , the crew is made invisible.
But AI's taxing speed may be lower than the decision level, I'll try to make the value a bit lower (strict).
Thanx, any help is greatly appreciated. What ever the outcome, it's a wonderful a/c. Superb.
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xxxautoxxx

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Re: F-16 beta v5
« Reply #174 on: October 07, 2015, 01:42:32 PM »

to Oldschoolie :

re:Thanks for the hint. I had this prob too, but once I had sorted out the HD mod all was well. So if you can load an HD skin you can fly the later Block a/c happily.

Glad it helped - and thanks for info i havent updated to HD 1.1 yet - so will let youn know how it works on my system !

A
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western0221

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Re: F-16 beta v5
« Reply #175 on: October 07, 2015, 01:49:01 PM »

to Oldschoolie :

re:Thanks for the hint. I had this prob too, but once I had sorted out the HD mod all was well. So if you can load an HD skin you can fly the later Block a/c happily.

Glad it helped - and thanks for info i havent updated to HD 1.1 yet - so will let youn know how it works on my system !

A

"HD skin for aircraft externals is usable" does NOT show HD mod is working in its full function!
That is only a half part of that mod's task.

In my knowledge, AMD CPU PC can handle aircraft external HD skins without troubles, BUT cannot handle HD textures used by cockpit internals / ships / clouds / maps.
F/A-18 mod uses HD skins only for external 3D, but this F-16 mod uses HD skins for both external 3D AND cockpit internal.
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western0221

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Re: F-16 beta v5
« Reply #176 on: October 08, 2015, 03:53:42 AM »

Perhaps an adjustment could be made to have the ground crew disappear when engine starts. Just a thought.

When deciding by engine working, the crew may become too rarely seen.

Even today's codes, when F-16 reaches some speed (about 20km/h?) , the crew is made invisible.
But AI's taxing speed may be lower than the decision level, I'll try to make the value a bit lower (strict).

Now I'm trying it.

When the engine is running , even throttle is 0 , F-16 creeps a bit forward and a bit forward.
My new codes deciding to show the crew or not by low speed needs to use Chocks not to creep to show the crew.
Is it OK? or a bit more loose decision?
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TeamFlyingAce162

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Re: F-16 beta v5
« Reply #177 on: October 08, 2015, 10:05:23 PM »

Perhaps an adjustment could be made to have the ground crew disappear when engine starts. Just a thought.

When deciding by engine working, the crew may become too rarely seen.

Even today's codes, when F-16 reaches some speed (about 20km/h?) , the crew is made invisible.
But AI's taxing speed may be lower than the decision level, I'll try to make the value a bit lower (strict).

Now I'm trying it.

When the engine is running , even throttle is 0 , F-16 creeps a bit forward and a bit forward.
My new codes deciding to show the crew or not by low speed needs to use Chocks not to creep to show the crew.
Is it OK? or a bit more loose decision?

I'm no modding expert, but see no problems with the chocks solution. IIRC, there was some other aircraft mod that used the same fix, DK what it was though.
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duffys tavern

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Re: F-16 beta v5
« Reply #178 on: October 09, 2015, 06:43:35 AM »

Yes, remove the crewman when chocks are removed.
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slavajda02

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Re: F-16 beta v5
« Reply #179 on: October 11, 2015, 01:32:04 AM »

Can you please send me Lines to air.ini ???
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