All it did. ... mod installed, works well. Put the patch from the Western to the Engine-mod, now download f-16 is not cut off at 100%, but the aircraft is not operated, instead of the cab - clean sky...that's what's in the log file:
[22:12:12] FM called 'FlightModels/F-16A_B10.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
[22:12:12] WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
[22:12:12] INTERNAL ERROR: Texture required
[22:12:12] WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
[22:12:12] INTERNAL ERROR: Material: Can't load 'Pit1.mat'
2 cases are assumed.
1. - HD MOD is not working. ('3DO/Cockpit/F16ViperII/pit1.tga' is the texture 2048x2048 size.)
2. - Your archive downloading was corrupted and the file was broken, or your extracting tool was old and cannot treat the archive correctly cannot extract some files in the archive, and so '3DO/Cockpit/F16ViperII/pit1.tga' is missing.
Does the file named '3DO/Cockpit/F16ViperII/pit1.tga' exist in your '!_F16A&C' folder and is its filesize 16385KB ?
Can you open pit1.tga correctly by some graphics editing application like Photoshop or GIMP ?
If this is possible and no problems, it may not be the case2. The file pit1.tga may be normal. ----> possibily case1.