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Author Topic: F-16 beta v5  (Read 95114 times)

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Lenny

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Re: F-16 beta v1
« Reply #84 on: June 19, 2015, 10:15:37 AM »

When entering the mission the screen states to beacon none, engine on.  switch to external view and everything is OK, but cannot control aircraft.  The US Marine aviation pack is working fine.  Any ideas on what I'm missing, I installed flyable AIs too but no luck.  Not getting in CTDs.

Thanks
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Koty

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Re: F-16 beta v1
« Reply #85 on: June 19, 2015, 10:19:33 AM »

When entering the mission the screen states to beacon none, engine on.  switch to external view and everything is OK, but cannot control aircraft.  The US Marine aviation pack is working fine.  Any ideas on what I'm missing, I installed flyable AIs too but no luck.  Not getting in CTDs.

Thanks

Heheh, I (with working Viper) coppied my folder with mods to friend... he has it nonworking this way as well... try log file.
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

Koty

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Re: F-16 beta v1
« Reply #86 on: June 21, 2015, 11:35:55 PM »

Yes, you get.
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Ranwers

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Re: F-16 beta v1
« Reply #87 on: June 23, 2015, 01:49:12 AM »

New update - now with F-16B.
On first page.

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Remember, that it takes considerably longer to create a mod than a pretty screen shot

Seb

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Re: F-16 beta v1
« Reply #88 on: June 23, 2015, 04:14:42 AM »

Hi Ranwers.
Thanks for this aircraft and its update.
I have two questions.
1. Can Skins version of one of the seat can be used in the seat for two?
2. Why A version changed the date of the 1976 to 1980.
Greetings
Seb
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il2modnewb

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Re: F-16 beta v2
« Reply #89 on: June 23, 2015, 04:52:42 AM »

Can someone help me how to get a logfile and keep/save it so i can post it here because my f16 doenst work, it loads the game full and a quickmission but i cannot control it.
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duffys tavern

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Re: F-16 beta v2
« Reply #90 on: June 23, 2015, 05:49:26 AM »

Wow! Swell ride! Handles like a dream. Is it just me or does version seem to handle better than previous ones? Rock solid on approach.
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4S_Vega

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Re: F-16 beta v2a
« Reply #91 on: June 23, 2015, 06:39:04 AM »

Wow! Swell ride! Handles like a dream. Is it just me or does version seem to handle better than previous ones? Rock solid on approach.

Obvious, this upgrade have a big FM and javacode work
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SAS~Gerax

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Re: F-16 beta v2
« Reply #92 on: June 23, 2015, 07:40:10 AM »

Can someone help me how to get a logfile and keep/save it

Read how to get the log here, and the instant log here.

Important: read here which part(s) from the log to post
and how to post it. (code option!)

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cz1psu

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Re: F-16 beta v2a
« Reply #93 on: June 23, 2015, 01:14:54 PM »

Good Work, but F-16B is faster than F-16A and F-16C.
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oldschoolie

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Re: F-16 beta v2a
« Reply #94 on: June 24, 2015, 05:32:47 AM »

Every time I try to load this babe I get the following after a CTD. On 4.12.2m with Modact 5.30 and Jetwar 1.33. Common Utils 1.07. Any ideas please?

Code: [Select]

[size=8pt][size=12pt]Too many vertexes or faces per shadow hier mesh!
[8:59:14 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:14 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:14 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:14 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:23 PM] java.lang.NoSuchMethodError
[8:59:23 PM] at com.maddox.il2.objects.weapons.Missile.doStart(Missile.java:1375)
[8:59:23 PM] at com.maddox.il2.objects.weapons.Missile.start(Missile.java:1099)
[8:59:23 PM] at com.maddox.il2.objects.weapons.RocketGun.interpolateStep(RocketGun.java:184)
[8:59:23 PM] at com.maddox.il2.objects.weapons.RocketGun.tick(RocketGun.java:206)
[8:59:23 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[8:59:23 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[8:59:23 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[8:59:23 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[8:59:23 PM] at com.maddox.rts.Message._send(Message.java:1217)
[8:59:23 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:59:23 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[8:59:23 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:59:23 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[8:59:23 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:59:23 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:59:23 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:59:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)[/size][/size]

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Koty

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Re: F-16 beta v2a
« Reply #95 on: June 24, 2015, 05:50:27 AM »

You need the latest F-18 and AV-8 installed properly...
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.
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