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Author Topic: F-16 beta v5  (Read 95104 times)

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western0221

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Re: F-16 beta v5
« Reply #228 on: February 17, 2017, 05:43:51 PM »

It freezes when quiting a mission. I have ver. 4.12.2 modact 5.3. Also, using the new SAS Engine MOD 2.7.3 western Full-package.

using the new SAS Engine MOD 2.7.3 western Full-package ?

Its 1st post:
This Engine MOD 2.7.3w needs new FuelTank codes when the aircraft has Air-Refuel function or uses special fuel display code in its cockpit. Old code aircrafts make compatibility problem and crashing.
The new patches to solve them is in my 3rd post.
and 3rd post:
Patching existing Jets to make compatible of Refuel / FuelTank code.
Latest patch8 is released on 13th/Feb./2017.
......
Patch ready in above link for those Jets.
+ Flying-Boom refuel system
 - F-16 v5
 https://www.sas1946.com/main/index.php/topic,46374.0.html

And also please take care not to left conflicting old classfiles of Engine MOD contents.
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nadvgia

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Re: F-16 beta v5
« Reply #229 on: February 18, 2017, 08:12:19 AM »

Yes. i´ve delete my previous !SAS_Engine_Mod and add the following:

1 - Simple update Engine MOD 2.7.3w , no additional visual / sound effects version.

2 - ++ Recover (long time missing) G-Suite function patch for 2.7.3w

the "+ Update JapanCat's Merge Effects and Engine MOD 2.7.3w, but no others." and "++ Recover (long time missing) G-Suite function patch for 2.7.3w/Merge Effect" i didn´t install because it makes my game crash when firing, i hope it is not needed.

3 - + Update Engine MOD 2.7.3w and adding engine exhaust flame visual effect.

4 - ++ Recover (long time missing) G-Suite function patch for 2.7.3w

the "+ Update JapanCat's Merge Effects and Engine MOD 2.7.3w and adding engine exhaust flame visual effect." and "++ Recover (long time missing) G-Suite function patch for 2.7.3w/Merge Effect also didn't add them, just hope they are not need."

the "JapanCat's" files when i fire guns it crashes the game.

added the lines in conf.ini:

[Mods]
Stab4all=1
PALShowChocks=1
PALShowCatGear=1
DumpFuel=1

5 - Removed the !!Stabs4all mod from game

6 - Searched 22164244D5800CDC files, found a few, deleted all and left only one - i think it is needed only one in game.

7 - Added "WepEffect=1" in conf.ini

Here's my last log i think nothing changes.

Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.Missile.destroy(Missile.java:667)
at com.maddox.il2.objects.weapons.RocketGun.doDestroy(RocketGun.java:18)
at com.maddox.il2.engine.Interpolators.interplateClean(Interpolators.java:255)
at com.maddox.il2.engine.Interpolators.cancelAll(Interpolators.java:167)
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:264)
at com.maddox.il2.engine.Actor.destroy(Actor.java:770)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:450)
at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1879)
at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:2174)
at com.maddox.il2.objects.air.AircraftLH.destroy(AircraftLH.java:63)
at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:149)
at com.maddox.il2.engine.DrawEnvXY.resetGameClear(DrawEnvXY.java:746)
at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:197)
at com.maddox.il2.game.Main.resetGameClear(Main.java:131)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2142)
at com.maddox.il2.game.Main.resetGame(Main.java:144)
at com.maddox.il2.game.Mission.clear(Mission.java:788)
at com.maddox.il2.game.Mission.destroy(Mission.java:747)
at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:47)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:331)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Those codes are similiar to log from my A-7 that also crashes the same way as i previous mention.
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western0221

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Re: F-16 beta v5
« Reply #230 on: February 18, 2017, 08:37:59 AM »

Quote
Today's version has 6x different branches to enable others' visual or sounds effects only you need and want, and +2x your hand maid version.
Please take care which one you choose.

and I feel you've brought old or incompatible missile classes into 4.12.2m + Engine MOD game from outside.
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PhantomII

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Re: F-16 beta v5
« Reply #231 on: February 18, 2017, 09:42:22 PM »

Hi nadvgia, I think you have installed all of the engine mods together. As western said, you only need one of the six versions listed according to your tastes. And be sure to remove these 4 classfiles from your game but leave them in your engine mod folder.
22164244D5800CDC,1BA17EC2269DE08A , B7210FEA03EED97A , E0E67F32DBEC4160
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KingTiger503

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Re: F-16 beta v5
« Reply #232 on: February 19, 2017, 04:08:02 AM »

Try Remove the Merge effect, it may conflict with Engine Mod, My one is working for Engine Mod, except the Merge Effect.
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nadvgia

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Re: F-16 beta v5
« Reply #233 on: February 19, 2017, 08:48:54 AM »

Hi nadvgia, I think you have installed all of the engine mods together. As western said, you only need one of the six versions listed according to your tastes. And be sure to remove these 4 classfiles from your game but leave them in your engine mod folder.
22164244D5800CDC,1BA17EC2269DE08A , B7210FEA03EED97A , E0E67F32DBEC4160
Quote
Today's version has 6x different branches to enable others' visual or sounds effects only you need and want, and +2x your hand maid version.
Please take care which one you choose.

and I feel you've brought old or incompatible missile classes into 4.12.2m + Engine MOD game from outside.
Try Remove the Merge effect, it may conflict with Engine Mod, My one is working for Engine Mod, except the Merge Effect.

People, i don]t want to sound ungreatful or anything but it seems every change pointed by you it just does not work. I don´t know what happen but the true is i don't remember even to change the harrier/f-18/f-16 files or even the a-7 and now everything is not right. I can only blame myself for something i don't even know what i did but here i´m limited to follow instrutions badly because english it is not my native language and also in the dark because i am not a mooder. I toke the decision to start my custom game instaled from root all over again with an instalation log in order to track every mod and mistake that may accour. Sorry to waste also your time, you tried to help me but this is what i think it is best for me right now.

Regards (brb)


EDIT - Nothing that a new, clean and fresh install can't handle ;) everything works perfect now! Just need to take care of things better for now on.
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AltaKingGames

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Re: F-16 beta v5
« Reply #234 on: March 06, 2017, 07:27:43 AM »

How i install skins?
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PhantomII

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Re: F-16 beta v5
« Reply #235 on: March 06, 2017, 05:57:33 PM »

https://www.sas1946.com/main/index.php/topic,983.msg10916.html#msg10916. Then download and install the skins you need for your particular plane and place them into that folder in Paintschemes\skins folder in the root of your game.
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