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Author Topic: Torpedoes and Gliding torpedoes Pack - Ready to DL  (Read 51526 times)

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Gatrasz

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #108 on: March 31, 2016, 11:09:16 AM »

Just to let you know ; I just looked at the #SAS folder from my 4.12.2 ModAct 5.30 install. Absolutely clean, because I never used it, so only PAL-MissionProCombo-v4122 and Flyable AI Classes were activated inside. I selected SAS Modact 5.3 on the Selector ; I added in this #SAS folder the last Aerial cods from this page, along with !_AerialTorpedoes and !_AerialTorpedo_class_upgraded folders of course, as torpedoes need their new 3D and classes to work (did not removed anything nowhere) and...it works. Made a quick try with TBM-3 and launched a torpedo Mk13mod8 successfully. I could see B6N2 with the new torpedoes too, and B5N2 did not have them because Dreamk's mod does not include this plane. So, everything seems to be ok for me. Am I missing something ?
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nightace

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #109 on: April 05, 2016, 02:58:51 AM »

gatrasz

hello
if i remove in jsgme the ai add on they appear as before but i read you added the mission pro combo 4122 , where can i download this for me to add and try out , maybe thats the reason .they are appearing in the new vpmod just released .
 ifound this one but its not 4122 you mention
https://www.sas1946.com/main/index.php?topic=18353.0
cheers
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SAS~Malone

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #110 on: April 05, 2016, 07:30:52 AM »

i'm surprised that you could only find that one, and not the 4122 one, which is in exactly the same place, only two posts above the one you linked - https://www.sas1946.com/main/index.php/topic,42499.0.html
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tartenmuche

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #111 on: April 05, 2016, 12:13:09 PM »

Dear Dreamk,
in QMB the bomber A20G armed with 2xTorp_45_36AN carries the torpedoes when flying for USAAF, RNZAF, URSS, Belgium and Syldavia but carries nothing  when flying for RAAF, RN and RCAF. I experienced this fact on some missions. I didn't check for every country and other planes.
Best regards.
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Knochenlutscher

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #112 on: April 05, 2016, 12:53:03 PM »

Easy, go to latest Aerial Cods Folder/3do/Plane

find A-20G(Multi1) make a copy and rename to A-20G(AU)
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tartenmuche

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #113 on: April 05, 2016, 02:09:07 PM »

Dear Knochenlutscher,
it works, thank you.
Other countries or planes with the same problem?
By the way, why can't the weapons.properties folder be adapted to the list of Dreamk?
Best regards.
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nightace

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #114 on: April 06, 2016, 12:39:05 AM »

gatrasz-malone

good news , adding the Pal 4122 the dreamk torps appear with the flyableTBM 3 and B6n2 , that greats . Now we dont have to worry about the upcoming AI's for 413 . thanks support
regards
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Knochenlutscher

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #115 on: April 06, 2016, 03:11:09 AM »

One is left, go to latest Aerial Cods Folder/3do/Plane

find A-20C(Multi1) make a copy and rename to A-20C(USA)

Didn't had this on my list, was just checking 4.12 default Files extracted for filenames
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tartenmuche

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #116 on: April 06, 2016, 03:29:29 AM »

Dear Knochenlutscher,
thank you Sir.
Regards.
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Gatrasz

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #117 on: May 20, 2016, 05:32:27 AM »

Ok _ I think I know what is happening - The Aerial torpedoes mod does not include a new java file for the G4M1-11 but changes the weapons loadout though a cod file.  For this plane, it includes therefore a new CF_D0 mesh with the correct hook number and positions and COD file.

Hi ! Sorry to resurrect the 'cod files' discussion, but I noticed that in my 4.12 game (CUP, #WAW 20, including the torpedo and sea mines mods) some planes like H8K1 and G4M1-11 still have no more working 'none' loadout option (the plane loads pink and without cockpit). Could it be related to the new 'cod' files from these mods ? And in this case, would it be possible to upgrade the cod files to add/preserve the stock weapons, including the none/empty option for the planes affected by the mod ?
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Moezilla

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #118 on: May 20, 2016, 07:13:52 AM »

Yes it can be fixed.

The cod for the Betty does not have a "none" loadout in it. Are you saying that you can select a "none" loadout but it causes a pink plane or that older missions using a none loadout cause a pink plane?
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Gatrasz

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Re: Torpedoes and Gliding torpedoes Pack - Ready to DL
« Reply #119 on: May 20, 2016, 07:43:09 AM »

The cod for the Betty does not have a "none" loadout in it. Are you saying that you can select a "none" loadout but it causes a pink plane or that older missions using a none loadout cause a pink plane?
Thanks for the reply  ;) In fact, G4M1-11 does not show a 'none' option in QMB, so I did not try but noticed. For H8K1 it's different, it has a 'none' loadout but not-selectable in FMB (appears in grey, causes a pink plane if the mission file includes 'none' loadout), and available in QMB but leading to a 'mission loading: null' crash with this logfile error (same for A-20C, B6N2, PBN1, Re2002, SM79, Swordfish 1, TB3-4M17, TBM3) :

Code: [Select]
Motor resolveFromFile starter = 0
FM called 'FlightModels/H8K1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3084)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3052)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2691)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:897)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20 mai 16 13:37:44] -------------- END log session
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