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Author Topic: Essex Angled Deck Carrier  (Read 46135 times)

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karla

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Re: Essex Angled Deck Carrier
« Reply #72 on: July 13, 2016, 02:44:47 PM »

@Seb - you've probably read posts #51 and #58.

1) Try OpenGL instead of DX8.
2) Try single carrier only and a good stock 'plane, say Corsair.
3) Add in the 'planes and carriers you want one by one to see where possible conflicts occur.
4) Your log.lst file doesn't seem to contain Bon Homme Richard or CVA-31 anywhere. I only see problems with aircraft.
5) I vaguely remember some people having conflicts with TU-95; omit this if you've written it in your mission. (A repeat of (3)).
6) We didn't seem to get a final reply from nao40031 did we? It would have helped to tell us whether he succeeded or failed.
7) A neat idea is to make a clean separate copy of the game, update it to 4.12.2m and use it just for CVA-31 games (she's worth it).
Logged

Seb

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Re: Essex Angled Deck Carrier
« Reply #73 on: August 10, 2016, 06:20:34 AM »

I did everything Karla advised.
The effect of no change, I add the latest log file.
Maybe now someone will find a solution to the problem.
Regards
Seb



Code: [Select]
[2016-08-10 12:16:23] ------------ BEGIN log session -------------
[12:16:23] OpenGL provider: dx8wrap.dll
[12:16:23] OpenGL library:
[12:16:23]   Vendor: 1C.Multimedia.Dev/Maddox.
[12:16:23]   Render: DirectX8.
[12:16:23]   Version: 1.1
[12:16:23]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[12:16:23] Size: 1600x1200
[12:16:23] ColorBits: 32
[12:16:23] DepthBits: 24
[12:16:23] StencilBits: 8
[12:16:23] isDoubleBuffered: true
[12:16:24] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[12:16:24]
[12:16:24] *** Looking for Advanced CPU Instructions...
[12:16:24] [x] PentiumPro
[12:16:24] [x] Multimedia (MMX)
[12:16:24] [x] 3D (SSE)
[12:16:24] [x] 3D (SSE2)
[12:16:24] [-] 3D (3DNow)
[12:16:24] ColourBits 32, ABits 0, ZBits 24
[12:16:24]
[12:16:24] *** Looking for Render API Extensions ...
[12:16:24] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[12:16:24] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[12:16:24] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[12:16:24] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[12:16:24] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[12:16:24] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[12:16:24] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[12:16:24] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[12:16:24] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[12:16:24] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[12:16:24] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[12:16:24] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[12:16:24] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[12:16:24]
[12:16:24] Maximum texture size : 16384
[12:16:24] Maximum simultaneous textures :8
[12:16:24] MaxAnisotropic (1.0 = none) : 1.000000
[12:16:24] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[12:16:24] WARNING: 'Perfect' Mode required pixels shaders
[12:16:24] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[12:16:24] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[12:16:24] ...using "light" Splash Screens...
[12:16:24] 15 Splashscreens available.
[12:16:24] AutoMounting SFS files from folder SFS_AUTO now...
[12:16:24] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\Through JSGME - Visual Mod 8 by P.A.L.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\up_objects01.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\up_objects02.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\up_objects03.sfs... mounted successfully!
[12:16:24] Trying to AutoMount SFS_AUTO\up_objects04.sfs... mounted successfully!
[12:16:24] AutoMounting SFS files from folder SFS_AUTO finished.
[12:16:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:16:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:16:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:16:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[12:16:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[12:16:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[12:16:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[12:16:24] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[12:16:24] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[12:16:24] INTERNAL ERROR: Texture required
[12:16:24] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[12:16:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[12:16:25] Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
[12:16:25] java.lang.RuntimeException: Can't set property
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[12:16:25] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:193)
[12:16:25] at java.lang.Class.forName0(Native Method)
[12:16:25] at java.lang.Class.forName(Unknown Source)
[12:16:25] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:16:25] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:16:25] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:16:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:16:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:16:25] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:16:25] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:16:25] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:16:25] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
[12:16:25] Ship: Value of [USSYorktownCV5_42]:<Mesh> not foundCan't set property
[12:16:25] java.lang.RuntimeException: Can't set property
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[12:16:25] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:194)
[12:16:25] at java.lang.Class.forName0(Native Method)
[12:16:25] at java.lang.Class.forName(Unknown Source)
[12:16:25] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:16:25] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:16:25] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:16:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:16:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:16:25] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:16:25] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:16:25] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:16:25] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42
[12:16:25] Ship: Value of [USSHornetCV8_42]:<Mesh> not foundCan't set property
[12:16:25] java.lang.RuntimeException: Can't set property
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[12:16:25] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:195)
[12:16:25] at java.lang.Class.forName0(Native Method)
[12:16:25] at java.lang.Class.forName(Unknown Source)
[12:16:25] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:16:25] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:16:25] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:16:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:16:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:16:25] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:16:25] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:16:25] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:16:25] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42
[12:16:25] Ship: Value of [USSHornetCV8_42D]:<Mesh> not foundCan't set property
[12:16:25] java.lang.RuntimeException: Can't set property
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[12:16:25] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:196)
[12:16:25] at java.lang.Class.forName0(Native Method)
[12:16:25] at java.lang.Class.forName(Unknown Source)
[12:16:25] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:16:25] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:16:25] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:16:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:16:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:16:25] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:16:25] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:16:25] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:16:25] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42D
[12:16:25] Ship: Value of [USSEnterpriseCV6_42]:<Mesh> not foundCan't set property
[12:16:25] java.lang.RuntimeException: Can't set property
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[12:16:25] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:197)
[12:16:25] at java.lang.Class.forName0(Native Method)
[12:16:25] at java.lang.Class.forName(Unknown Source)
[12:16:25] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:16:25] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:16:25] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:16:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:16:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:16:25] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:16:25] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:16:25] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:16:25] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
[12:16:25] Ship: Value of [USSEnterpriseCV6_44]:<Mesh> not foundCan't set property
[12:16:25] java.lang.RuntimeException: Can't set property
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[12:16:25] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[12:16:25] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:198)
[12:16:25] at java.lang.Class.forName0(Native Method)
[12:16:25] at java.lang.Class.forName(Unknown Source)
[12:16:25] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:16:25] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:16:25] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:16:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:16:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:16:25] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:16:25] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:16:25] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:16:25] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_44
[12:16:25] Stationary: Parameter [Gogol]:<PanzerSubtype> not found
[12:16:25] Can't set property
[12:16:25] java.lang.RuntimeException: Can't set property
[12:16:25] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
[12:16:25] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
[12:16:25] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
[12:16:25] at com.maddox.il2.objects.vehicles.stationary.AviaskinsProjectsStationary.<clinit>(AviaskinsProjectsStationary.java:148)
[12:16:25] at java.lang.Class.forName0(Native Method)
[12:16:25] at java.lang.Class.forName(Unknown Source)
[12:16:25] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:16:25] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:16:25] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[12:16:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[12:16:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:16:25] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:16:25] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:16:25] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:16:25] Problem in spawn: com.maddox.il2.objects.vehicles.stationary.AviaskinsProjectsStationary$Gogol
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/FJ-3M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/FJ-3M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:26] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/FJ-3M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:28] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:29] Initializing DirectSound playback device...
[12:16:29] Primary buffer created.
[12:16:29] Playback format is set : sampling rate = 44100, num channels = 2.
[12:16:29] Not enought hardware buffers (0), hardware disabled
[12:16:29] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[12:16:29] Default speaker config is : 1310724.
[12:16:29] Direct sound audio device initialized successfully :
[12:16:29] DX Version : 7
[12:16:29] Hardware    - disabled [buffers : 0]
[12:16:29] Extensions  - enabled :
[12:16:29]   EAX ver. 1 [ ]  - disabled
[12:16:29]   EAX ver. 2 [ ]  - disabled
[12:16:29]   EAX ver. 3 [ ]  - disabled
[12:16:29]   I3D ver. 2 [ ]  - disabled
[12:16:29]   ZoomFX     [ ]  - disabled
[12:16:29]   MacroFX    [ ]  - disabled
[12:16:29] SIMD render [X]
[12:16:29] num channels 32
[12:16:29]
[12:16:29] Loading mission Records/Intro 04 Ed.trk...
[12:16:29] Month = 7 , Hour = 6
[12:16:29] Temperature -     0m = 16.0 .
[12:16:29] Temperature -  1000m = 9.51001 .
[12:16:29] Temperature -  2000m = 3.019989 .
[12:16:29] Temperature -  3000m = -3.4700012 .
[12:16:29] Temperature -  4000m = -9.959991 .
[12:16:29] Temperature -  5000m = -16.450012 .
[12:16:29] Temperature -  6000m = -22.940002 .
[12:16:29] Temperature -  7000m = -29.429993 .
[12:16:29] Temperature -  8000m = -35.92 .
[12:16:29] Temperature -  9000m = -42.410004 .
[12:16:29] Temperature - 10000m = -48.899994 .
[12:16:29] Temperature - 11000m = -55.39 .
[12:16:29] Temperature - 12000m = -56.5 .
[12:16:29] Loading map.ini defined airfields:
[12:16:31] Load bridges
[12:16:31] Load static objects
[12:16:31] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:31] FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:31] Motor resolveFromFile starter = 0
[12:16:31] Motor resolveFromFile starter = 0
[12:16:31] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:31] Mission error, ID_04: java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[12:16:31] java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[12:16:31] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3049)
[12:16:31] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2691)
[12:16:31] at com.maddox.il2.game.Mission.loadAir(Mission.java:1663)
[12:16:31] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[12:16:31] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[12:16:31] at com.maddox.il2.game.Mission._load(Mission.java:762)
[12:16:31] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[12:16:31] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[12:16:31] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[12:16:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[12:16:31] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:16:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:16:32] **net bigship unknown cmd 11
[12:16:32] **net bigship unknown cmd 11
[12:16:32] **net bigship unknown cmd 11
[12:16:32] **net bigship unknown cmd 11
[12:16:32] **net bigship unknown cmd 11
[12:16:32] **net bigship unknown cmd 11
[12:16:32] com.maddox.il2.objects.ActorViewPoint
[12:16:32] java.lang.ClassCastException: com.maddox.il2.objects.ActorViewPoint
[12:16:32] at com.maddox.il2.fm.FlightModelTrack$SPAWN.netSpawn(FlightModelTrack.java:686)
[12:16:32] at com.maddox.rts.NetChannel$SpawnMessage.msgNet(NetChannel.java:2068)
[12:16:32] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[12:16:32] at com.maddox.rts.Message._send(Message.java:1217)
[12:16:32] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[12:16:32] at com.maddox.rts.Message.sendTo(Message.java:1134)
[12:16:32] at com.maddox.rts.Message.trySend(Message.java:1115)
[12:16:32] at com.maddox.rts.Time.loopMessages(Time.java:180)
[12:16:32] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[12:16:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[12:16:32] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:16:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:16:32] **net bigship unknown ng cmd 96
[12:16:32] **net bigship unknown ng cmd 96
[12:16:32] **net bigship unknown ng cmd 96
[12:16:32] **net bigship unknown ng cmd 96
[12:16:32] **net bigship unknown ng cmd 96
[12:16:32] **net bigship unknown ng cmd 96
[12:16:40] Loading mission QuickQMBPro/SP_NAVY/SP_NAVYredscramble02.mis...
[12:16:40] Month = 6 , Hour = 12
[12:16:40] Temperature -     0m = 28.0 .
[12:16:40] Temperature -  1000m = 21.51001 .
[12:16:40] Temperature -  2000m = 15.019989 .
[12:16:40] Temperature -  3000m = 8.529999 .
[12:16:40] Temperature -  4000m = 2.0400085 .
[12:16:40] Temperature -  5000m = -4.450012 .
[12:16:40] Temperature -  6000m = -10.940002 .
[12:16:40] Temperature -  7000m = -17.429993 .
[12:16:40] Temperature -  8000m = -23.919998 .
[12:16:40] Temperature -  9000m = -30.410004 .
[12:16:40] Temperature - 10000m = -36.899994 .
[12:16:40] Temperature - 11000m = -43.39 .
[12:16:40] Temperature - 12000m = -49.880005 .
[12:16:40] Loading map.ini defined airfields:
[12:16:41] Load bridges
[12:16:41] Load static objects
[12:16:41] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[12:16:41] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[12:16:41] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[12:16:41] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[12:16:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:16:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[12:16:42] FM called 'FlightModels/FJ-3M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:42] FM called 'FlightModels/GeneralElectric.emd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:42] Flight Model File FlightModels/FJ-3M.fmd contains no Mach Drag Parameters.
[12:16:42] FM called 'FlightModels/FJ-3M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:16:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 9 -> 2 (delta = -7) to Range 0..2
[12:16:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 6 -> 2 (delta = -4) to Range 0..2
[12:16:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:16:43] ERROR file: File users/doe/Icons not found
[12:16:43] Mission: QuickQMBPro/SP_NAVY/SP_NAVYredscramble02.mis is Playing
[12:16:44] warning: no files : music/takeoff
[2016-08-10 12:16:50] -------------- END log session -------------
Logged

Ranwers

  • SAS Team
  • member
  • Online Online
  • Posts: 1553
  • FiFi
Re: Essex Angled Deck Carrier
« Reply #74 on: August 10, 2016, 06:35:06 AM »

Quote
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga
(...)
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat of class 'TMaterial' not loaded
Sprawdz czy masz te pliki
Logged
Remember, that it takes considerably longer to create a mod than a pretty screen shot

Seb

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  • Posts: 561
Re: Essex Angled Deck Carrier
« Reply #75 on: August 10, 2016, 06:40:57 AM »

Quote
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga
(...)
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat of class 'TMaterial' not loaded
Sprawdz czy masz te pliki

Nie mam.
Logged

Ranwers

  • SAS Team
  • member
  • Online Online
  • Posts: 1553
  • FiFi
Logged
Remember, that it takes considerably longer to create a mod than a pretty screen shot

Seb

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  • Offline Offline
  • Posts: 561
Re: Essex Angled Deck Carrier
« Reply #77 on: August 11, 2016, 05:04:05 AM »

Thank Ranwers the attempt to help.
Unfortunately, nothing has changed, maybe someone else has an idea.
Regards
Seb
Logged

karla

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  • Posts: 243
Re: Essex Angled Deck Carrier
« Reply #78 on: August 11, 2016, 10:00:12 AM »

@Seb I wonder if you've actually tried following this process slavishly -

1) copy IL-2 v 4.08 to a separate directory to give an alternative working game
2) upgrade this to IL-2 v 4.12.2m, normally in six stages
3) install SAS Modact 5.3 https://www.sas1946.com/main/index.php/topic,37662.0.html
4) install SAS Engine MOD ver2.7 https://www.sas1946.com/main/index.php?topic=37774.0
5) install SAS Engine MOD patch https://www.sas1946.com/main/index.php?topic=39075.0
6) install SAS Common Utilities https://www.sas1946.com/main/index.php/topic,40490.0.html
7) install SAS Ship Extension 2.2X https://www.sas1946.com/main/index.php?topic=39077.0
8. install SAS High Resolution/True Color Textures Mod https://www.sas1946.com/main/index.php/topic,33239.0.html
9) install BHR https://www.sas1946.com/main/index.php/topic,46424.0.html
10) do not install any more mods just yet

If CVA-31 doesn't work properly under a fresh installed, clean, un-modded (apart from above) version of 4.12.2m then I think you had better abandon the idea. Sorry.

(got your PM about graphics card which seems to be more than adequate)
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Seb

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Re: Essex Angled Deck Carrier
« Reply #79 on: August 11, 2016, 03:38:44 PM »

Thank you for your response Karla.
I will try again, because I really like the aircraft carrier and I want to find the problem and solve it.
The more that you work on even greater aircraft carrier USS Nimitz.
Regards
Seb
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Fresco23

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Re: Essex Angled Deck Carrier
« Reply #80 on: August 11, 2016, 05:18:09 PM »

Forgive the noobish question please.

Im about to install this beauty, to tackle Carrier Ops in Jets. Ive never done anything more advanced than the F9F, so i want to fly Phantoms, A-4s, ETC.

After adding SAS-Engine mod, and Ship extensions, is the SAS_CTO mod required?? Specifically, im curious about the catapult power, etc. Does SAS_engine mod over-rule the CTO mod??

thanks for your patience.

fresco
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karla

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Re: Essex Angled Deck Carrier
« Reply #81 on: August 13, 2016, 10:36:01 AM »

@fresco - follow the instructions and your installation should be a success. Problems are usually caused by having a heavily modded game and adding yet another mod. So, if you are keen to do carrier ops, I would recommend the installation of a separate version of your game and build on that (see post #78 above). The catapults should work without CTO mod because it is embedded in version 4.12.2m and the essential mods. Otherwise, add the CTO mod later (I had trouble with this aspect a couple of years ago but I have forgotten what I did to get it working). Catapult strengths can be altered if you wish.

Once you're up and running start with, say, the A-4 Skyhawk by Barnsey12 et al and may be downloaded from http://freeil2modding.free-forum.net/a4m-skyhawk-2014-vt3711.html. Then move on to the Hornet by s553154 et al https://www.sas1946.com/main/index.php/topic,44135.0.html. Finally, you can move up to the F-4 using western's https://www.sas1946.com/main/index.php/topic,40856.0.html. This is probably the most difficult one of all. I can't recommend any good tutorials - just watch all the YouTube videos and reading up on it and practice four - or five - hundred times.

There's a lot of information in the download file readme.txt.

Good Luck.
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Fresco23

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Re: Essex Angled Deck Carrier
« Reply #82 on: August 14, 2016, 09:26:27 AM »

Thanks for the advice Karla,

Installed as per instructions (so I think) and got the problem described in reply #49.

Will go back through it later and see if I missed something, work vacation starts Friday! Yay!!

I can land most anything on a carrier, dauntless, corsair, F9Panther, etc. it's the high power stuff I'm interested in now

Again thanks for your advices.

Fresco
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duffys tavern

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Re: Essex Angled Deck Carrier
« Reply #83 on: January 04, 2017, 06:47:46 PM »

4.12.2/5.3
This is a clean install, no other mods.
Installed according to directions. Double checked all "ini" entries. In "FMB" she shows up in the list of ships but does not display in the preview screen and will not allow me to place her on the map. Anyone else experienced this? Any help appreciated. If I can't get the "BHM" to work, then I'm in real trouble with the "Nimitz".
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